By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - NS2 only offers 64GB or Game-Key cartridges

People consciously deciding they want to trade ownership for convenience is fine with me- I have done so for movies/ shows, while for music and games I like to have the option to choose. But keep some sense for maintaining basic rights while you do so. Even if you don’t want physical media for yourself, I find it hard to understand why people are so eagerly rooting for the business interest side of things here. And now we are even talking about the console itself. If someone does something illegal, we have a criminal justice system and legal procedures to deal with that. Nintendo can report me to the police or outright sue me if I pirate their games, that’s fine. But to even go there where they (or any other company) should have the option to remote-destroy my property? If, in some examples brought up, you legally bought a weapon and then illegally hurt someone (which, by the way, is a way more serious act than hacking your console) it’s a police matter, it’s not the weapon manufacturer or the vendor that show up at your house and confiscate or destroy the weapon. And deciding the consequences is a court matter, it’s not the victim of the crime deciding the punishment for the offender. It’s your rights you are talking about here, and people saying “that’s o.k. because it is in their best interest” - yeah, THEIR best interest.



Around the Network

People are coming across as if physical is an eternal format it isn't as physical formats have a lifespan themselves which takes a hit each time it's played and over time, this is before we get to the whole issue of day one patches which undermine the whole argument of physical.



RolStoppable said:
Soundwave said:

That still makes no sense for the publisher. 

Packaging + shipping + retailer cut is still going to be about $15 dollars, then the cartridge itself while far cheaper than the N64 days is still likely at least about $7 or $8 a pop. Digital is simply better for everyone. 

Nintendo basically knows this too, the Game Key Card option is there because they basically expect all/most 3rd parties to just use that option. 

3rd party games being sold on Nintendo platforms digitally = more money for Nintendo at a 30% cut. Of course they will want that too. That's another reason for Nintendo to want better 3rd party relations in general too in the digital age not only do they get their standard licensing fee cut, they take what Wal-Mart/Game Stop/Target/Best Buy etc. would take as their cut too. That's great for Nintendo and easy money. 

Honestly Nintendo should have just ditched physical entirely and gotten this whole process over with, the current setup is a bit silly and stupid for all parties involved. There's not going to be very many Switch 2 games on an actual cartridge, almost all the 3rd party ones will be on a Game Key Card. 

I don't think your maths holds up when Marvelous are shipping their games on game cards.

The game-key card probably exists because Nintendo was aware of how many fake physical games there were on Switch. What a game-key card does is turn a digital game into something with actual ownership, meaning that a game-key card can be sold by consumers if they don't like it, unlike digital games which cannot be resold. Nintendo cannot force publishers to make physical games, but the game-key card at least provides more rights to Nintendo's customers. Or in other words, the absence of game-key cards wouldn't have increased the amount of physical games but the amount of codes in a box.

I am sure that Nintendo knows that aiming for the highest volume of games sold is more profitable than aiming for the highest margin per game sold. That's why Nintendo keeps publishing physical games, because they know that their game sales and thus their profits would decrease significantly by going digital-only. The proportion of physical game sales for games that are available in both physical and digital format still accounted for ~70% late in Switch's lifecycle. Your suggestion that Nintendo should gone digital-only with Switch 2 is plain stupid.

The math holds up fine when 90%+ of the third party games on the Switch 2 are going to be Game Key cards, that already tells you all you need to know. The total Switch 2 physical library is going to be overwhelmingly a bunch of Key Cards, then you'll have the Nintendo published games and that's about it. Only a few 3rd parties are going to bother with putting their game on a cart, and they're not evil or bad for doing that. It just makes sense. 

The Key Card exists because 3rd party publishers don't want to pay the damn $8-$10 for the cartridge and they're correct in not wanting that. In 2025 when game budgets are skyrocketing, you can't expect publishers to subsidize even $8 a copy ... that money is important to their bottom line. Key Cards let Nintendo still have a physical presence. Even Nintendo themselves is not willing to subsidize the cost for physical, we're seeing physical games have a $10+ premium over digital Nintendo software. You want the cart? Well then you can pay $70-$80 a game for Nintendo games, that's just how it's gonna be. 

Digital is more profitable, even Nintendo knows that. A 30% cut from 3rd party sales for example would net Nintendo billions of dollars of extra revenue on software just from 3rd party fees alone quite probably for the course of a generation. That's a huge windfall for Nintendo and Sony to be able to not only get their standard licensing fee but another fat chunk of revenue for essentially doing nothing? That's fantastic margin expansion, every business lives for that. 

Nintendo has long relationships with retail in Japan that's the main reason they are sticking with having a foothold in physical, but it will diminish as time goes on and the fact if Nintendo is going to cry about a digital future, they'll be crying all the way to the bank.

Playstation 6 and Switch 3  (and whatever the next XBox is if it even releases) will be digital only and both Sony and Nintendo will make more money in the long run that way. Switch 2 is probably the last major console that will support physical media and it will be kinda shitty support frankly. A ton of Game Key cards and Nintendo physical games with a mark up. So for those who really are all about that, enjoy it while it lasts (and also enjoy paying $10 more per game in many cases). GameStop probably won't even exist past 5 years, it'll be a minor miracle if they can make it that far. The writing is on the wall and there's no huge incentive for Nintendo or Sony to want a physical/digital mix, they again stand to make more money in a digital only future. 

Physical had its time, at this point it's just becoming a farce. Like what? Cyberpunk and like 2 other games are slated to be physical releases on the cartridge itself? And the Nintendo ones are like $70-$80 a pop for physical? The writing is on the wall here. 

Last edited by Soundwave - on 11 May 2025

Wyrdness said:

People are coming across as if physical is an eternal format it isn't as physical formats have a lifespan themselves which takes a hit each time it's played and over time, this is before we get to the whole issue of day one patches which undermine the whole argument of physical.

This.

I buy both physical and digital. With Switch, I'm more physical-heavy for retail games. Yes, there are scary unknowns for digital. But so far, I've had discs and such stop working due to scratches or other things versus any big issues with digital purchases. Now physical still has plenty of advantages and I am worried about losing access to some of my digital library one day.

But physical is not eternal either, as you said.

I do find it unfortunate that Switch 2 seemed like it was going to be a haven for physical games and now it seems like it will help kill them more aggressively than we expected. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

If I had to guess there probably is no material difference in cost between 64GB, 32GB, 16GB, etc. It's about the same and having just one size (64GB) likely is actually better for the manufacturer as it streamlines production, so Nintendo and the cart manufacturer just cut a deal for 64GB carts only. The speed of the carts is what is likely making them a little more expensive, not the storage size itself as 64GB isn't exactly a ton today. Switch 2 requires faster loading speeds than the Switch 1 carts did, you can't have the cartridge version load at like 1/4 the speed, that won't fly. 

Larger sizes, I wouldn't be surprised if it never happens. 64GB is enough for Nintendo's own games, 3rd parties will have Game Key cards. If it's a situation where like Nintendo has a game above 64GB or a third party that really wants a physical cart for their game but 64GB isn't enough, you'll just be downloading that extra data onto your internal storage. Simple as that.

That's why I wouldn't be holding my breath for 128GB carts. If it ever happens it's probably a ways off and will be one of those things that's used for like a tiny handful of games. 

64GB is still larger than a dual layer Blu-Ray disc (50GB), people saying "N64" like c'mon dude, if the N64 had 900MB cartridges (bigger than a CD-ROM) back in 1998 for only $8-$9 a pop, I'd be tap dancing down the street on the way to Blockbuster Video to go pick up Resident Evil 3 and Metal Gear Solid and Castlevania: SOTN for the N64. This is miles different from the N64 (never mind the industry standard is digital download). N64 carts could hold 1/20th of a CD really (as almost all N64 games were 32MB max, like 4 games being 64MB late in the N64's life cycle doesn't cut it) while being 100x plus the cost of a CD. 

Last edited by Soundwave - on 11 May 2025

Around the Network

This is about what I expected of the discussion. Nevertheless, heated arguments in good faith are fun. But if there's a problem to be had, it'll become more apparent once the generation is truly underway in a few years.
The Switch had a major problem with third parties not actually giving a damn to our even the tiniest of games on a cartridge and force an actual download rendering the ownership of the physical good moot.


Game Key Cards are basically a similar scenario to what we have early on here. Albeit with the added bonus that Key Cards do have re-sell value, therefore not an account tied purchase.

I do think the situation will likely either normalize itself as it is or there will eventually be a growing adoption of full physical game instar of the other option, especially if people do speak with their money and support the better choice.



Switch Friend Code : 3905-6122-2909 

FlashmanHarry said:

I would imagine it's tied to the high bandwidth needs of the new carts. I'd imagine different sizes will be made available sometime in the future. How long it'll take nintendo though is anyone's guess.

Hopefully, very quickly. I don't want to buy a game-key card for a game.



Mar1217 said:

This is about what I expected of the discussion. Nevertheless, heated arguments in good faith are fun. But if there's a problem to be had, it'll become more apparent once the generation is truly underway in a few years.
The Switch had a major problem with third parties not actually giving a damn to our even the tiniest of games on a cartridge and force an actual download rendering the ownership of the physical good moot.


Game Key Cards are basically a similar scenario to what we have early on here. Albeit with the added bonus that Key Cards do have re-sell value, therefore not an account tied purchase.

I do think the situation will likely either normalize itself as it is or there will eventually be a growing adoption of full physical game instar of the other option, especially if people do speak with their money and support the better choice.

If you're willing to pay $10 more to have the game on a cartridge and there's really a huge audience for that ... ok ... but seriously I doubt it. This is one of those classic cases of a group of people who are extremely loud on the internet but not very sizable in actual reality. 

Game Key Cards are going to be the norm on the Switch 2 minus Nintendo published games and even with those Nintendo games you will pay the $10 premium to have the physical copy, Nintendo is not going to give it for the same cost as the digital version in most cases. 



Wasn't there also a 8gb cart?
Atleast the rumors early on said, code only (small mem), 8GB, 64GB, where the options.


*edit:
yeah it is odd, they don't have a 16gb, or 32gb option.

Last edited by JRPGfan - on 11 May 2025

Darwinianevolution said:

I'm growing both concerned and disinterested in the Switch 2 by the day. The increased prices, the restrictions on physical media on the Switch 2, the recent TOS changes that allow Nintendo to brick your console (which I'm sure it will be blocked immediately by the EU if they ever start applying it)... Unless they begin turning things around, I'll seriously consider not getting the Switch 2 at all. There are definitely enough games around for my Switch to last me for a long time, and there's always Steam (I'm growing interested on the SteamDeck by the day).

They also record what you say and do on the webcam, and online chat (voice), and reserve the right to use it against you.
(ei. ban you from online if they deem you say or do, something inappropriate ) 

So your basically paying for it to spy on you lol.
This is the same issue the kinect had for xbox.