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Forums - Nintendo - NS2 only offers 64GB or Game-Key cartridges

Pemalite said:
Soundwave said:

Baldur's Gate 3 has an estimated budget of $100 million dollars (on the low end of estimates), lol. If that's what passes as "smaller budget" these days well that just says it all. A mid to high budget game used to cost like $4-5 mill to like $15 mill on the top end. Zelda: Ocarina of Time cost $12 million back in 1998, even with inflation that's only $21.5 million today, GoldenEye 007, which was a huge blockbuster hit and GOTY winner, was made on a $2 million budget (lmao). GTA3 on the PS2 had a 5 million dollar budget, GTA6 has a 2 billion (with a b) dollar budget, lol. 

$100 million is on the "smaller side" for a AAA release.

$900+ Million. - Genshin Impact.
$850+ Million. - Call of Duty Black Ops Cold War.
$670+ Million. - StarCitizen.
$500+ Million. - Cyberpunk 2077.
$400+ Million. - Spider Man 3.

I'll keep it to just 5, otherwise I would be here all week.

But you are missing the point, I never claimed that Baldurs Gate was a "small budget game". - I asserted it was a "smaller budget game"- Which is factual.
But of course... Like you have done this entire thread, you have misconstrued my statements incorrectly.

That's on you.

Again, the point I am trying to convey which you have missed with your tangent is... Budgets are a choice.
I'll repeat again. - Budgets are a choice.

If you chase a high budget, then you take the risks associated with that, we as consumers shouldn't feel sorry for them if it flops.

Soundwave said:

The gap between SSD and disc read speed is 1000x+ now (5500MB/sec vs 50MB/sec) though, in the past the gap was at least respectable to the point where it made some sense to run a game off a disc ... the disc drive today is basically useless, it's just there to essentially dump the game onto the SSD and given how game development is today it almost certainly won't have the "complete game" on the disc either because future firmware updates have to be downloaded from the internet. So even the idea of "well I have the full game on the disc so I can surely just load it up in 15 years if I want" ... like I wouldn't count on that all. The publisher can lock you out if you don't have the latest firmware. Disc formats are basically useless for running games and this will get even worse on the PS6/Next Box which will probably have an even faster SSD, but alas PS6/Next Box most likely won't even bother with the disc drive at all. 

Again, this is completely and utterly irrelevant.
No one in this history of this entire thread has suggested that games should run directly from optical disks.

However there are advantages to physical media... When those servers get shut down, I can still install my game on another console.

Xbox you can download a firmware update for an offline install via USB, I assume Sony has a similar ability... And Nintendo you can throw the update on the MicroSD card.
Meaning... Your firmware argument is also completely and utterly irrelevant as the console doesn't need to be internet connected.

Soundwave said:

Some group of people will stop gaming if they can't get physical games, I just don't think there's much evidence that's it's a huge part of the gaming demographic. People will move to digital only, they have done it with movies and music, even if you offer people physical movies and music, the overwhelming majority don't want physical media, particularly the younger kids of today aren't going to care and hardware manufacturers will be happy cutting out the retailer and keeping that cut for themselves. 

Or people will move to mobile and PC.
Both markets are MASSIVE and growing.

Console market has remained fairly static, maybe even shrunk over the years.

You lose nothing by having both Physical and Digital games support.

But you do lose customers if you are digital only.

Soundwave said:

Just for the record I don't mind physical media, I like it, but I don't have a huge hang up over it. Physical Switch games and physical disc games aren't nearly as endearing as NES or SNES or Genesis or even Game Boy cartridges like back in the day, these little tiny postage stamp sized games with basically no art but the logo of the game on them doesn't really do much for me though. I'm more sad honestly that GameStop and places like that are likely to go out of business. Say what you want about those places, but they still employ a lot of people who need those jobs to put food on their table. But it is what it is at this point. 

Some games I own are worth thousands.

StarCraft 64 I have boxed and could sell for over $3,000 AUD.

You just don't get that with digital copies.

Thankfully EB Games is doing fine in Australia for the most part, they have started to branch out and start retro game sales... But also diversified into selling various video game related paraphernalia, they aren't in the same financial shit-hole as Gamestop.

However the anti-consumer sentiment should probably stop with people on this forum, we are consumers, not Nintendo employees, we need to put our own interests above multi-billion dollar companies... As the sad reality is... If you were to die tomorrow, they wouldn't even know or care, so put consumer interests first.

We need Physical. We need a Switch TV.

Budgets are a choice by the developer, but you're naïve in thinking it has nothing to do with pricing ever. Of course when your game development cost is $100 million for a mid-budget game all of the sudden the side effect of that is inevitably publishers, developers, etc. etc. start thinking "gee, should these games really be priced the same way they were in 1997 when the average budget was $2 million dollars for a mid/high tier game?". Devs these days aren't even "chasing" a budget anymore, those types of things are just industry standard now and what a lot of gamers expect. 

If people move to PC and mobile ... I mean yeah ... and? PC and mobile have zero physical games at this point, so I don't really see how that helps the physical game argument. Sony/MS are stagnating and declining, Nintendo not so much but I don't either of those things has anything to do with physical vs digital games. 

Games from the N64 and prior eras can go for a lot because game collecting wasn't a thing then and as such those items have become rare in some cases. I could have picked up multiple Virtual Boys on clearance at my local Blockbuster for $20 a pop, I remember thinking I should, but I opted not to. Who knew that would be worth several hundred dollars a unit many decades later. 

But modern games aren't really collectible in that same way because once you let collectors in they ruin the rarity factor because they hoarde and preserve everything they can get their hands on. Ergo those things are not really rare and not worth much. Same thing happened to the comic book industry in the 90s, none of those 90s comics are really worth much because so much collectors entered the market thinking the Death of Superman comic book would be worth $100,000 today. 

Saying the truth doesn't impact the market one way or another. Physical games are on the way out, it just is what it is. The economics just aren't in favor of it and the modern generation their NES is their parents iPhone, they don't care for or value physical media at all. It just is what it is. 

I personally prefer physical over digital if the price is the same, but if it's not I'll get whatever is cheaper. Honestly if digital existed in the era of the N64-Playstation, Sony never would have beat Nintendo IMO. If you could download large game files to cheap onboard storage, Sony's entire advantage over Nintendo is rendered completely moot. So in that sense I wish we had this decades ago, it would've meant a shit ton more games for my N64 at lower prices to boot. 



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Cobretti2 said:

On another note, streaming has become so annoying with so many services, licensing exclusive issues, or expiring licenses and shows disappearing from one platform going to another, making you buy like 5 subscriptions to have access to everything now is actually making people say this is too hard and annoying and go back to piracy, so it has a negative effect.

You might think that is the case, especially as companies bump into one another's shoulders for the same products, but streaming is bigger than ever and continues to grow rapidly revenue-wise.

To be honest, I buy a lot of physical and would like video games to remain what they were when I was a teenager like a lot of people here, but nothing is forever. The market trends are clear with a fast-growing winner and a fast-declining loser.

In 5-10 years, I wager we'll see similar discussions with people bemoaning a subscription or streaming-only future over their preference for buying games digitally. It is what it is, I suppose.



 

 

 

 

 

Soundwave said:

The gap between SSD and disc read speed is 1000x+ now (5500MB/sec vs 50MB/sec) though, in the past the gap was at least respectable to the point where it made some sense to run a game off a disc ... the disc drive today is basically useless, it's just there to essentially dump the game onto the SSD

Why is 50 MB/s from disc "basicly useless"? The internet speed average of most countries every country is slower than that: 

f.e. USA = 287 MBit/s = 36 MB/s, Canada = 242 MBit/s = 30 MB/s, France = 300 MBit/s = 38 MB/s, Japan = 220 MBit/s = 28 MB/s, Germany = 99 MBit/s = 12 MB/s

Or do you buy SSDs where the console games are already preinstalled?

Last edited by Conina - on 12 May 2025

Conina said:
Soundwave said:

The gap between SSD and disc read speed is 1000x+ now (5500MB/sec vs 50MB/sec) though, in the past the gap was at least respectable to the point where it made some sense to run a game off a disc ... the disc drive today is basically useless, it's just there to essentially dump the game onto the SSD

Why is 50 MB/s from disc "basicly useless"? The internet speed average of most countries every country is slower than that: 

f.e. USA = 287 MBit/s = 36 MB/s, Canada = 242 MBit/s = 30 MB/s, France = 300 MBit/s = 38 MB/s, Japan = 220 MBit/s = 28 MB/s, Germany = 99 MBit/s = 12 MB/s

Or do you buy SSDs where the console games are already preinstalled?

I'm saying for running an actual game, a disc drive in this day and age is essentially useless. 

Why would you want to run a game with 50MB/sec data transfer when the SSD runs at 1000x (!) the speed. At bare minimum it would render loading times entirely moot. 

So the days of the disc drive being used for actually running games are basically over. All they are now is basically a glorified way to dump data onto the SSD. Even compared to the UFS 3.1 storage in the Switch 2 and a lot of Android phones, that has speeds of about 1200MB/sec ... that absolutely demolishes a disc drive. 

For digital downloads you can also have pre-loading where the game is already loaded onto your system and ready to play right at midnight or whatever of release date, so even the utility of the disc being there so you don't have to wait to download a game is kinda murky these days. 



Pemalite said:

Stupid idea. This will impact the amount of games that will be released physically.

And tracking digital sales is a chore. -_-



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Soundwave said:

Budgets are a choice by the developer, but you're naïve in thinking it has nothing to do with pricing ever. Of course when your game development cost is $100 million for a mid-budget game all of the sudden the side effect of that is inevitably publishers, developers, etc. etc. start thinking "gee, should these games really be priced the same way they were in 1997 when the average budget was $2 million dollars for a mid/high tier game?". Devs these days aren't even "chasing" a budget anymore, those types of things are just industry standard now and what a lot of gamers expect. 

Actually the budget has very little to do with game pricing... Up to a point.

Keep in mind that only until recently games were typically $60 USD... And that is with budget of $400-$500~ Million.
Why? Volume of sales.

It's easy to justify a $500~ million dollar budget if you are going to sell more than 15+ million copies at $60. - You will profit at-least $400~ million off that.
Remember profits have never been higher in the video game industry, profit records are being broken all the time, clearly Physical and $60 pricing isn't the issue.

Developers chose the budget, they do not HAVE to all be $500+ budgets which Baldurs Gate 3 has showcased in a spectacular fashion.

Yes developers are chasing budgets. How it works is they build the concept of a game, they then approach a publisher and put forward their proposal with rough budget estimates, the publisher then either green lights, sets conditions or declines it based on risk assessments and return on investment.

Publishers like EA, Activision (Now Microsoft) and Ubisoft have franchises like Battlefield, Call of Duty and Assassins Creed which have pretty reliable rolling game budgets for every year as they have pretty reliable sales track records to minimize risks and a failure on return on investments... And that is how they can justify their particular budgets.

But budgets don't need to be as high as they are and that's the reality.

Are gamers really going to notice or give a fuck if a games budget is $500 million or $100 million? Probably not.
Good games can happen regardless of budget.

Soundwave said:

If people move to PC and mobile ... I mean yeah ... and? PC and mobile have zero physical games at this point, so I don't really see how that helps the physical game argument. Sony/MS are stagnating and declining, Nintendo not so much but I don't either of those things has anything to do with physical vs digital games. 

People have already moved to PC and Mobile, they are the largest gaming platforms.

Difference with those platforms is they aren't locked, closed, ecosystems, there are ways to retain your games library when services shut down.


I would argue Nintendo has "declined" from it's peak with the DS+Wii console era... Where they had a combined sales of 154 million consoles with the DS and 101 million consoles for the Wii for a combined 255~ million consoles. - Switch is likely to come up 80-100 million consoles short of that number.
That's a collective decline... Sony declined since the PS2 with an uptick at their competitors expense with the PS4/PS5, Xbox since the Xbox 360.
The console market isn't growing... And higher hardware prices will ensure it doesn't going forth.

But it's also been a blessing for the consumers as Nintendo has been able to invest it's time and effort into one platform, one set of game releases.

Soundwave said:

Games from the N64 and prior eras can go for a lot because game collecting wasn't a thing then and as such those items have become rare in some cases. I could have picked up multiple Virtual Boys on clearance at my local Blockbuster for $20 a pop, I remember thinking I should, but I opted not to. Who knew that would be worth several hundred dollars a unit many decades later.

Collecting has always been a thing.

Did you know the first thing ever sold on Ebay was a broken laser pointer? It was because someone was collecting broken laser pointers.

I have Xbox 360 games which hold some value. (Still sealed) 
Scarcity and demand is what drives up collector sales prices.

My New XL 3DS could sell for $800 AUD... And I bought it for $150 AUD brand new.

The worth of something is dictated by demand and the price someone is willing to pay for it.

Soundwave said:

But modern games aren't really collectible in that same way because once you let collectors in they ruin the rarity factor because they hoarde and preserve everything they can get their hands on. Ergo those things are not really rare and not worth much. Same thing happened to the comic book industry in the 90s, none of those 90s comics are really worth much because so much collectors entered the market thinking the Death of Superman comic book would be worth $100,000 today. 

That is a blatant lie.

Modern games *are* collectable.

Take for example the limited run of 3D Mario All Stars for the Switch. - Nintendo literally limited the release for that game.

Limited Run Games has built it's entire business model around collecting.


Soundwave said:

Saying the truth doesn't impact the market one way or another. Physical games are on the way out, it just is what it is. The economics just aren't in favor of it and the modern generation their NES is their parents iPhone, they don't care for or value physical media at all. It just is what it is. 

No one in the history of this thread has said that Physical isn't in decline.

The issue is, it doesn't have to be given the flick for stupid schemes like "Code in a Box" or "Game Key Cards" - Having a digital release inside a physical distribution system -is- anti consumer and stupid.

If you want a digital copy, buy a digital copy, but keep releasing Physical properly until the sales no longer exist.


And like others have alluded to in this thread... Nintendo's physical sales is still a huge % of their total software sales, ergo there is still demand for Physical when it's done right.

Soundwave said:

I personally prefer physical over digital if the price is the same, but if it's not I'll get whatever is cheaper. Honestly if digital existed in the era of the N64-Playstation, Sony never would have beat Nintendo IMO. If you could download large game files to cheap onboard storage, Sony's entire advantage over Nintendo is rendered completely moot. So in that sense I wish we had this decades ago, it would've meant a shit ton more games for my N64 at lower prices to boot. 

Price is irrelevant to me. I'll buy what I want.
And I want Physical.

We did have digital distribution decades ago even before the Nintendo 64.

Nintendo had it on the Super Nintendo with "Satellaview" where you could download games.








--::{PC Gaming Master Race}::--

Radek said:
KLXVER said:

Im surprised it was never announced for the Switch 1...

Yes me too, but Online with a decade worth of DLC was too heavy on CPU and memory for Switch 1.

I thought it was a given for Switch 2 Direct though.

GTAV was 360/PS3 game. The Switch has 8 times the RAM of either of those consoles. The reason GTAV wasn't only Switch 1 is it couldn't fit on a 32GB card and the internal storage on the Switch was paltry. 



Pemalite said:



People have already moved to PC and Mobile, they are the largest gaming platforms.

Difference with those platforms is they aren't locked, closed, ecosystems, there are ways to retain your games library when services shut down.


I would argue Nintendo has "declined" from it's peak with the DS+Wii console era... Where they had a combined sales of 154 million consoles with the DS and 101 million consoles for the Wii for a combined 255~ million consoles. - Switch is likely to come up 80-100 million consoles short of that number.
That's a collective decline... Sony declined since the PS2 with an uptick at their competitors expense with the PS4/PS5, Xbox since the Xbox 360.
The console market isn't growing... And higher hardware prices will ensure it doesn't going forth.

But it's also been a blessing for the consumers as Nintendo has been able to invest it's time and effort into one platform, one set of game releases

It's not as simple as number go up, therefore good. Investors and Analysts like Pachter like to see it that way but those same investors and analysts predicted that Switch would be lucky to hit 40 million.

Wii and DS sold a lot combined in part because you needed both systems to have a full Nintendo library. In part because the DS Lite was insanely cheap at $130, and multiple kids in the same household wanted one. In part because Pokémon games were actually Fire back then. In part because as a mostly 2D system, the library of the DS kept getting amazing releases daily. And finally, in part because the Wii was a fad and also insanely cheap at $250, with a free game included.

The top ten best-selling DS games sold roughly 172 million combined. And the top ten best selling Wii games sold roughly 217 million (not counting Wii Sports pack-in, but counting pack-ins for the other top 4). The top ten best-selling Switch games sold roughly 308 million combined. Unlike the Wii and DS games, Switch games in the top ten rarely went on sale or were packed in. Switch games are also sold for a full $60 unlike DS games selling at $40.

But what's most important here is that unlike the Wii, which burned customers the Switch will retain customers. Tons of people bought a Wii, used it for six months and then put it in the attic or bought a few pieces of shovelware for $15 a pop.

As for PS2, you can't compete with the GOAT and something that doubled as a DVD player.

As for Xbox, they are intentionally destroying their console sales. Lots of people back during the 360/PS3 era owned both. Now there's no need to own both and most people just have a PS5 for a non-Nintendo gaming console.

To sum it up, the console market hasn't shrunk at all. Pachter and company just don't know how to take anything into account outside of "number goes up therefore good" and "number goes down therefore bad".



Darc Requiem said:
Radek said:

Yes me too, but Online with a decade worth of DLC was too heavy on CPU and memory for Switch 1.

I thought it was a given for Switch 2 Direct though.

GTAV was 360/PS3 game. The Switch has 8 times the RAM of either of those consoles. The reason GTAV wasn't only Switch 1 is it couldn't fit on a 32GB card and the internal storage on the Switch was paltry. 

GTAV however could fit on two DVD's with the Xbox 360, which is less than 16GB.

Cerebralbore101 said:

It's not as simple as number go up, therefore good. Investors and Analysts like Pachter like to see it that way but those same investors and analysts predicted that Switch would be lucky to hit 40 million.

That was my argument.

Cerebralbore101 said:

Wii and DS sold a lot combined in part because you needed both systems to have a full Nintendo library. In part because the DS Lite was insanely cheap at $130, and multiple kids in the same household wanted one. In part because Pokémon games were actually Fire back then. In part because as a mostly 2D system, the library of the DS kept getting amazing releases daily. And finally, in part because the Wii was a fad and also insanely cheap at $250, with a free game included.

Aka. Multiple devices/form factors, one library of games is a very lucrative idea if they can pull it off.
Think of the potential audience size here.

The entire handheld Market of the Switch (150+ million) and the entire fixed console market of the Xbox Series/Playstation 5. (150+ million)
That's the entire point of competing.

Cerebralbore101 said:


But what's most important here is that unlike the Wii, which burned customers the Switch will retain customers. Tons of people bought a Wii, used it for six months and then put it in the attic or bought a few pieces of shovelware for $15 a pop.

We don't know what the long term trend will end up being, Switch 2 isn't out yet.

Cerebralbore101 said:

As for PS2, you can't compete with the GOAT and something that doubled as a DVD player.

You are missing the point.
I am talking about total addressable market sizes here.

In saying that, the OG Xbox had DVD support, HD games and far better visuals and performance than the PS2, yet sold less than a quarter.

But the total addressable market has been on a downward trajectory since the 7th console generation in terms of total addressable market size.

Cerebralbore101 said:


As for Xbox, they are intentionally destroying their console sales. Lots of people back during the 360/PS3 era owned both. Now there's no need to own both and most people just have a PS5 for a non-Nintendo gaming console.

Xbox losing sales is a sale that Sony or Nintendo picks up.

Cerebralbore101 said:


To sum it up, the console market hasn't shrunk at all. Pachter and company just don't know how to take anything into account outside of "number goes up therefore good" and "number goes down therefore bad".

No one cares about Pachter.



--::{PC Gaming Master Race}::--

@Pemalite That's wrong !

We do care immensely about him ....

But moreso his silly predictions ;)



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