Pemalite said:
Soundwave said:
Baldur's Gate 3 has an estimated budget of $100 million dollars (on the low end of estimates), lol. If that's what passes as "smaller budget" these days well that just says it all. A mid to high budget game used to cost like $4-5 mill to like $15 mill on the top end. Zelda: Ocarina of Time cost $12 million back in 1998, even with inflation that's only $21.5 million today, GoldenEye 007, which was a huge blockbuster hit and GOTY winner, was made on a $2 million budget (lmao). GTA3 on the PS2 had a 5 million dollar budget, GTA6 has a 2 billion (with a b) dollar budget, lol.
|
$100 million is on the "smaller side" for a AAA release.
$900+ Million. - Genshin Impact. $850+ Million. - Call of Duty Black Ops Cold War. $670+ Million. - StarCitizen. $500+ Million. - Cyberpunk 2077. $400+ Million. - Spider Man 3.
I'll keep it to just 5, otherwise I would be here all week.
But you are missing the point, I never claimed that Baldurs Gate was a "small budget game". - I asserted it was a "smaller budget game"- Which is factual. But of course... Like you have done this entire thread, you have misconstrued my statements incorrectly.
That's on you.
Again, the point I am trying to convey which you have missed with your tangent is... Budgets are a choice. I'll repeat again. - Budgets are a choice.
If you chase a high budget, then you take the risks associated with that, we as consumers shouldn't feel sorry for them if it flops.
Soundwave said:
The gap between SSD and disc read speed is 1000x+ now (5500MB/sec vs 50MB/sec) though, in the past the gap was at least respectable to the point where it made some sense to run a game off a disc ... the disc drive today is basically useless, it's just there to essentially dump the game onto the SSD and given how game development is today it almost certainly won't have the "complete game" on the disc either because future firmware updates have to be downloaded from the internet. So even the idea of "well I have the full game on the disc so I can surely just load it up in 15 years if I want" ... like I wouldn't count on that all. The publisher can lock you out if you don't have the latest firmware. Disc formats are basically useless for running games and this will get even worse on the PS6/Next Box which will probably have an even faster SSD, but alas PS6/Next Box most likely won't even bother with the disc drive at all.
|
Again, this is completely and utterly irrelevant. No one in this history of this entire thread has suggested that games should run directly from optical disks.
However there are advantages to physical media... When those servers get shut down, I can still install my game on another console.
Xbox you can download a firmware update for an offline install via USB, I assume Sony has a similar ability... And Nintendo you can throw the update on the MicroSD card. Meaning... Your firmware argument is also completely and utterly irrelevant as the console doesn't need to be internet connected.
Soundwave said:
Some group of people will stop gaming if they can't get physical games, I just don't think there's much evidence that's it's a huge part of the gaming demographic. People will move to digital only, they have done it with movies and music, even if you offer people physical movies and music, the overwhelming majority don't want physical media, particularly the younger kids of today aren't going to care and hardware manufacturers will be happy cutting out the retailer and keeping that cut for themselves.
|
Or people will move to mobile and PC. Both markets are MASSIVE and growing.
Console market has remained fairly static, maybe even shrunk over the years.
You lose nothing by having both Physical and Digital games support.
But you do lose customers if you are digital only.
Soundwave said:
Just for the record I don't mind physical media, I like it, but I don't have a huge hang up over it. Physical Switch games and physical disc games aren't nearly as endearing as NES or SNES or Genesis or even Game Boy cartridges like back in the day, these little tiny postage stamp sized games with basically no art but the logo of the game on them doesn't really do much for me though. I'm more sad honestly that GameStop and places like that are likely to go out of business. Say what you want about those places, but they still employ a lot of people who need those jobs to put food on their table. But it is what it is at this point.
|
Some games I own are worth thousands.
StarCraft 64 I have boxed and could sell for over $3,000 AUD.
You just don't get that with digital copies.
Thankfully EB Games is doing fine in Australia for the most part, they have started to branch out and start retro game sales... But also diversified into selling various video game related paraphernalia, they aren't in the same financial shit-hole as Gamestop.
However the anti-consumer sentiment should probably stop with people on this forum, we are consumers, not Nintendo employees, we need to put our own interests above multi-billion dollar companies... As the sad reality is... If you were to die tomorrow, they wouldn't even know or care, so put consumer interests first.
We need Physical. We need a Switch TV.
|
Budgets are a choice by the developer, but you're naïve in thinking it has nothing to do with pricing ever. Of course when your game development cost is $100 million for a mid-budget game all of the sudden the side effect of that is inevitably publishers, developers, etc. etc. start thinking "gee, should these games really be priced the same way they were in 1997 when the average budget was $2 million dollars for a mid/high tier game?". Devs these days aren't even "chasing" a budget anymore, those types of things are just industry standard now and what a lot of gamers expect.
If people move to PC and mobile ... I mean yeah ... and? PC and mobile have zero physical games at this point, so I don't really see how that helps the physical game argument. Sony/MS are stagnating and declining, Nintendo not so much but I don't either of those things has anything to do with physical vs digital games.
Games from the N64 and prior eras can go for a lot because game collecting wasn't a thing then and as such those items have become rare in some cases. I could have picked up multiple Virtual Boys on clearance at my local Blockbuster for $20 a pop, I remember thinking I should, but I opted not to. Who knew that would be worth several hundred dollars a unit many decades later.
But modern games aren't really collectible in that same way because once you let collectors in they ruin the rarity factor because they hoarde and preserve everything they can get their hands on. Ergo those things are not really rare and not worth much. Same thing happened to the comic book industry in the 90s, none of those 90s comics are really worth much because so much collectors entered the market thinking the Death of Superman comic book would be worth $100,000 today.
Saying the truth doesn't impact the market one way or another. Physical games are on the way out, it just is what it is. The economics just aren't in favor of it and the modern generation their NES is their parents iPhone, they don't care for or value physical media at all. It just is what it is.
I personally prefer physical over digital if the price is the same, but if it's not I'll get whatever is cheaper. Honestly if digital existed in the era of the N64-Playstation, Sony never would have beat Nintendo IMO. If you could download large game files to cheap onboard storage, Sony's entire advantage over Nintendo is rendered completely moot. So in that sense I wish we had this decades ago, it would've meant a shit ton more games for my N64 at lower prices to boot.