IcaroRibeiro said:
Tober said:
The examples you give have somewhere between 25-50% or more contributors. Would not call that similar  |
It's surely similar. When you look at the workforce of industry AAA games they all approaching 2 thousand people in workforce. I will agree with Shikamaru347 words, nowadays the biggesdt games are no longer AAA, they are AAAA Real "indie" games are bellow 30 people, discounting workforce witth things like localization Clair Obscure is much closer to the games I listed than something like Celeste or Hades |
Ah, semantic problems call me into action. 
I agree, that Clair Obscur is clearly an AA game. AA and AAA comes from the financial side, meaning the budget. We often don't know the real budget, but team size or as you do professional credits are a good proxy. Not ideal, but good. Problems arise with outsourcing and buying assets for the game. For instance, if you buy a texture or model or music or a sound effect, it should be included in the credits, but I would not consider that as part of the team. On the other hand if you outsource work for a game for years to another studio they are clearly part of the team. And a lot of in-between.
But it being AA doesn't mean it can't be indie. Well, it can, if you define indie as a financial category like AA and AAA. But the basic definition was, that the creator was independent of the platform holder (initially Atari) and later included also non-platformholders that are big publishers (currently EA, Ubi and TakeTwo, maybe even THQ Nordic). Clair Obscur was published by Kepler, which often is called an indie publisher.
But the term indie is very hazy (like in music as well) and can encompass team size, creative freedom, experimental gameplay or graphics, sometimes people call everything with pixel art or turn based indie, some gameplay genres are sometimes called indie and so on. So, if you consider something indie really depends on what the fuck you actually mean with indie. In my TOP 50 list I actually defined what I mean (not as a way to finally have a definition for indie, but just to specify a category of games I wanted to highlight in the list). I needed seven (7) bullet points for that.
So: Clair Obscur clearly is AA. If it is also indie is dependant on the viewer, but there are a lot of views that could actually include it as indie. If you ask if it is a small team, that also is very subjective, I would barely lean of the side of small team, but pretty borderline.
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