By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Clair Obscur: Expedition 33 | 9.7 user rating on Metacritic | Disscussion thread

 

Are you buying

Day one 10 32.26%
 
Week one 7 22.58%
 
On sale 5 16.13%
 
On deep sale 8 25.81%
 
When free 1 3.23%
 
No, never 0 0%
 
Total:31

Im just going to post what i posted in the other thread.
"I love it. hit C2 and its great. Everything i could want from an FF game. This reminds me of the time FF13 let me down and Lost Odyssey picked up the pieces and felt like the FF13 i should of been playing. This so far is one of the best JRPGs ive ever played. Its easy hit my top 10 already and ive been playing JRPG's for a long time. And yes i dont give a shit if its not made in japan. "
Honestly its so good @ Basil go play this game trust me.



Around the Network
IcaroRibeiro said:
IcaroRibeiro said:


Word of mouth is strong, going to cross 2 million sold in no time

Looks like it didn't take even a day haha

3 million in a couple of weeks is a given now

Give it a week and some days.... and they'll likely announce "3.3m" sales :)



I continued on with a fresh save file last night and find it even more fun that the first go around, enjoying the cutscenes and story and all and missing character that I have yet to pick up. Knowing the game actually doesn't ruin it, much like Sekiro it enhances it in a way. The level deisgn is so good, weaving and winding that knowing the main path doesn't matter cause the side exploration is still fun. I don't find myself rushing as I would replaying other games. I had a lot of time to notice the reuse of assets while doing NG+ for the platinum and it is genius but now only yhst, they reuse assets in the campaign, which makes sense to the story in the end but then go put of their way to make fresh areas for the side content and character quest stuff.
With expansion sized DLC and done well with good proportion to the main campaign this game has the best chance of any I've played at beating The Witcher 3 for top spot. I doubt it will but no game has come close to having a chance and this does besides Divinity OS2 and Baldurs Gate 3 which I still have to boot up... definitely not now cause this will make it's TB system feel poor not even Sekiro or Bloodborne or Elden Ring come close cause once you play those games once you can finish them so quickly.

Last edited by LegitHyperbole - on 07 May 2025

IcaroRibeiro said:
Tober said:

The examples you give have somewhere between 25-50% or more contributors. Would not call that similar

It's surely similar. When you look at the workforce of industry AAA games they all approaching 2 thousand people in workforce. I will agree with Shikamaru347 words, nowadays the biggesdt games are no longer AAA, they are AAAA

Real "indie" games are bellow 30 people, discounting workforce witth things like localization 

Clair Obscure is much closer to the games I listed than something like Celeste or Hades

Ah, semantic problems call me into action.

I agree, that Clair Obscur is clearly an AA game. AA and AAA comes from the financial side, meaning the budget. We often don't know the real budget, but team size or as you do professional credits are a good proxy. Not ideal, but good. Problems arise with outsourcing and buying assets for the game. For instance, if you buy a texture or model or music or a sound effect, it should be included in the credits, but I would not consider that as part of the team. On the other hand if you outsource work for a game for years to another studio they are clearly part of the team. And a lot of in-between.

But it being AA doesn't mean it can't be indie. Well, it can, if you define indie as a financial category like AA and AAA. But the basic definition was, that the creator was independent of the platform holder (initially Atari) and later included also non-platformholders that are big publishers (currently EA, Ubi and TakeTwo, maybe even THQ Nordic). Clair Obscur was published by Kepler, which often is called an indie publisher.

But the term indie is very hazy (like in music as well) and can encompass team size, creative freedom, experimental gameplay or graphics, sometimes people call everything with pixel art or turn based indie, some gameplay genres are sometimes called indie and so on. So, if you consider something indie really depends on what the fuck you actually mean with indie. In my TOP 50 list I actually defined what I mean (not as a way to finally have a definition for indie, but just to specify a category of games I wanted to highlight in the list). I needed seven (7) bullet points for that.

So: Clair Obscur clearly is AA. If it is also indie is dependant on the viewer, but there are a lot of views that could actually include it as indie. If you ask if it is a small team, that also is very subjective, I would barely lean of the side of small team, but pretty borderline.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

OMG. I'm back in Ancient Sanctury in a fresh save and it's more fun than my first time playing 🤣 What the fuck is this game. It is litterally a better game now, it helps that I'm buildless now and weak. I don't fucking get it, I really hope this wasn't some fluke or other devs can dissect it to find out what makes it so good. I think the deep bass sounds surroundings, parrys, doges, gradient attacks and counters. It might just be that simple but it' so wild how it just will not loose an ounce of fun no matter how you play, how long you play and seems to get better as you get better. It's like Sekiro, there's no way to define why that game is so good when it's very basic combat wise, perhaps rythymm is just the formula for fun in a video game which makes sense as guitar hero and more recently Beat Saber were such a phenomenon. Perhaps devs should bake rythymm into their combat system in some form and add deep bass sounds for impact. 



Around the Network

I heard this game took abit over 5 years total.... and they weren't even a full 30+ devs for alot of that (ei. at the start it was just like a handfull).
Thus costs of this game are supposedly under 6m.

This is insane. You hear of AAA games with like 3000-5000 devs, and costs into the 100-250m or such.
Meanwhile Clair Obscure Expeditioon 33, was supposedly under 6m.

Lmao..... it says something about how focused and good the direction they took was (imo).



Oh well, it was to good to be true. I said this was a fluke and they don't get it, I was probably right. They are going to nerf one of the go to one shot builds, just one, not any of the other insanely high damage or game breaking builds but they draw the line at the Stendhal spell. They say they still want people to break the game but still wanna Nerf. They are going to loose good will over this, nerfing a single player game where people are having fun. They'll roll it back afterwards, after the backlash I'm sure but it won't be the same. They're about to pull a Diablo 4 and go from riding high with a user base having fun to people dropping the end game, people will log on and find they're OP build isn't working and there will be a cascade of hate. Some people can't help but shoot themselves in the foot, doesn't matter if people are able to break a trillion damage the point here is it is end game building, move the damage cap to after the final boss and leave people to their fun. Fools.



LegitHyperbole said:

Oh well, it was to good to be true. I said this was a fluke and they don't get it, I was probably right. They are going to nerf one of the go to one shot builds, just one, not any of the other insanely high damage or game breaking builds but they draw the line at the Stendhal spell. They say they still want people to break the game but still wanna Nerf. They are going to loose good will over this, nerfing a single player game where people are having fun. They'll roll it back afterwards, after the backlash I'm sure but it won't be the same. They're about to pull a Diablo 4 and go from riding high with a user base having fun to people dropping the end game, people will log on and find they're OP build isn't working and there will be a cascade of hate. Some people can't help but shoot themselves in the foot, doesn't matter if people are able to break a trillion damage the point here is it is end game building, move the damage cap to after the final boss and leave people to their fun. Fools.

A bit overdramatic, are we?



Signature goes here!

TruckOSaurus said:
LegitHyperbole said:

Oh well, it was to good to be true. I said this was a fluke and they don't get it, I was probably right. They are going to nerf one of the go to one shot builds, just one, not any of the other insanely high damage or game breaking builds but they draw the line at the Stendhal spell. They say they still want people to break the game but still wanna Nerf. They are going to loose good will over this, nerfing a single player game where people are having fun. They'll roll it back afterwards, after the backlash I'm sure but it won't be the same. They're about to pull a Diablo 4 and go from riding high with a user base having fun to people dropping the end game, people will log on and find they're OP build isn't working and there will be a cascade of hate. Some people can't help but shoot themselves in the foot, doesn't matter if people are able to break a trillion damage the point here is it is end game building, move the damage cap to after the final boss and leave people to their fun. Fools.

A bit overdramatic, are we?

Maybe so. 



TruckOSaurus said:
LegitHyperbole said:

Oh well, it was to good to be true. I said this was a fluke and they don't get it, I was probably right. They are going to nerf one of the go to one shot builds, just one, not any of the other insanely high damage or game breaking builds but they draw the line at the Stendhal spell. They say they still want people to break the game but still wanna Nerf. They are going to loose good will over this, nerfing a single player game where people are having fun. They'll roll it back afterwards, after the backlash I'm sure but it won't be the same. They're about to pull a Diablo 4 and go from riding high with a user base having fun to people dropping the end game, people will log on and find they're OP build isn't working and there will be a cascade of hate. Some people can't help but shoot themselves in the foot, doesn't matter if people are able to break a trillion damage the point here is it is end game building, move the damage cap to after the final boss and leave people to their fun. Fools.

A bit overdramatic, are we?

Legit Hyperbole.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]