Tober said:
IcaroRibeiro said:
There are 403 professional credits for this game, granted a non-insignificant portion of these are from publishing, localization, music and voice acting
This not a small-developed team game by any means. I would classify it as an AA game, it has an workforce similar sized with It Takes Two (624 professional credits), Astrobot (514 professional credits), Psychonauts 2 (674 professional credits) and A Plague Tale: Requiem (639 professional credits)
Nonethless, looks like a fantastic game. I'll be playing it soon |
The examples you give have somewhere between 25-50% or more contributors. Would not call that similar  |
It's surely similar. When you look at the workforce of industry AAA games they all approaching 2 thousand people in workforce. I will agree with Shikamaru347 words, nowadays the biggesdt games are no longer AAA, they are AAAA
Real "indie" games are bellow 30 people, discounting workforce witth things like localization
Clair Obscure is much closer to the games I listed than something like Celeste or Hades