Tober said:
The AA, AAA or AAAA moniker doesn't really mean that much to me honestly. It's really a western thing invented by marketing. You never hear companies like Capcom or Nintendo use those therms. At best it means 'How much money we've thrown at it', but doesn't say anything how good or fun a game really is. Or in other words the quality of the experience. At 400 or so contributors (in some shape or form) to bring this game to market, it looks like quite an impressive feat for what is delivered. Most of those are roles were not full-time involved during the creation of the game, but that is normal for game credits in general. Including those that list 2000. |
Well we used to ve able to tell muvh about a game until recently by those three definitions, like A Plague Tale you know you aren't getting a swath of features no matter how good the quality is it'll feel more contained, you'll probably get repetition, a lot of reused content and perhaps lack luster basic mechanics or some VA where you know they are sitting still in a sound booth, things like that. Lately however they mean fuck all, even the term indie means shit all anymore when you can have Vampire Survivors bringing 50 hours of ever changing content and updates post launch for 5 euro and then have something like Mandragora release for 40 euro or something like Prince of Persia Lost Crown which is made my AAA people but shaped as an indie experience from what would typically be an indie genre for AA price.
And to the matter in this thread above also there really is no point in using defining genre anymore cause they are getting so blended you now have like a dozen subgenres from a genre that branched off as a subgenre of another genre.
Last edited by LegitHyperbole - on 02 May 2025







