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IcaroRibeiro said:
Tober said:

The examples you give have somewhere between 25-50% or more contributors. Would not call that similar

It's surely similar. When you look at the workforce of industry AAA games they all approaching 2 thousand people in workforce. I will agree with Shikamaru347 words, nowadays the biggesdt games are no longer AAA, they are AAAA

Real "indie" games are bellow 30 people, discounting workforce witth things like localization 

Clair Obscure is much closer to the games I listed than something like Celeste or Hades

The AA, AAA or AAAA moniker doesn't really mean that much to me honestly. It's really a western thing invented by marketing. You never hear companies like Capcom or Nintendo use those therms.

At best it means 'How much money we've thrown at it', but doesn't say anything how good or fun a game really is. Or in other words the quality of the experience.

At 400 or so contributors (in some shape or form) to bring this game to market, it looks like quite an impressive feat for what is delivered. Most of those are roles were not full-time involved during the creation of the game, but that is normal for game credits in general. Including those that list 2000.