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Forums - Gaming - The Elder Scrolls IV: Oblivion Remastered announcement livestream set for April 22

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LegitHyperbole said:

Can't do that on ps5, I don't think. It's also about the shade of green though, it needs to look like Ireland in the rainy sunshine, that almost cartoony greener than green look. I'm looking at the screenshots of the old version right now and aside from the shade of Green I can't put my finger on where it has gone wrong. Idk if they'll even be able to fix this, the trees look so much more barren. 

I thought you were playing on PC. My bad.

Are you using performance mode? It seems like it's a huge LOD difference from quality mode, might be why you're seeing fewer trees.



 

 

 

 

 

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haxxiy said:
LegitHyperbole said:

Can't do that on ps5, I don't think. It's also about the shade of green though, it needs to look like Ireland in the rainy sunshine, that almost cartoony greener than green look. I'm looking at the screenshots of the old version right now and aside from the shade of Green I can't put my finger on where it has gone wrong. Idk if they'll even be able to fix this, the trees look so much more barren. 

I thought you were playing on PC. My bad.

Are you using performance mode? It seems like it's a huge LOD difference from quality mode, might be why you're seeing fewer trees.

Yeah, performance mode and possibly but I don't think quality mode is an option for me, even though it's not a game where it should matter, quality mode has a case of the jerks with the camera movement and that loose sluggish feel at times where it goes loose and then tightens up and what not. It's not bad, I'll try it out and try to get used to it if means there are more trees and foliage for sure but if I can't I'll be banking this for a few months and hopefully there is loud enough backlash that the game looses it's feel with the colour grading and a patch by the time I pull it out again. Clair Obscur tomorrow anyway, don't need this game. 



Did they ever fix the awful level-scaling and copy-pasta dungeons? I loved Morrowwind but Oblivion was a step down in every aspect, even the graphics. Skyrim made some great improvements but feels dated today without adding in tons of mods. Oblivion and Skyrim have both been left in the dust by more modern western style RPGs.



Cerebralbore101 said:

Did they ever fix the awful level-scaling and copy-pasta dungeons? I loved Morrowwind but Oblivion was a step down in every aspect, even the graphics. Skyrim made some great improvements but feels dated today without adding in tons of mods. Oblivion and Skyrim have both been left in the dust by more modern western style RPGs.

Haha yeah that was fun. I waited with the story, first went exploring everywhere and doing some side quests. So by the time I started the first story mission the enemies were all OP, my allies were dead in seconds and I was left scrambling. I had to turn the difficulty way down to get the story started lol.

And then all the bandits were walking around in the most expensive glass armor trying to rob me of a few coins LOL. Drive up in a Ferrari to mug a homeless person...



SvennoJ said:
Cerebralbore101 said:

Did they ever fix the awful level-scaling and copy-pasta dungeons? I loved Morrowwind but Oblivion was a step down in every aspect, even the graphics. Skyrim made some great improvements but feels dated today without adding in tons of mods. Oblivion and Skyrim have both been left in the dust by more modern western style RPGs.

Haha yeah that was fun. I waited with the story, first went exploring everywhere and doing some side quests. So by the time I started the first story mission the enemies were all OP, my allies were dead in seconds and I was left scrambling. I had to turn the difficulty way down to get the story started lol.

And then all the bandits were walking around in the most expensive glass armor trying to rob me of a few coins LOL. Drive up in a Ferrari to mug a homeless person...

Yeah what's the name of that town that gets destroyed? And all the allied NPCs stay level 10 while the Dremora just keep getting stronger.



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Cerebralbore101 said:
SvennoJ said:

Haha yeah that was fun. I waited with the story, first went exploring everywhere and doing some side quests. So by the time I started the first story mission the enemies were all OP, my allies were dead in seconds and I was left scrambling. I had to turn the difficulty way down to get the story started lol.

And then all the bandits were walking around in the most expensive glass armor trying to rob me of a few coins LOL. Drive up in a Ferrari to mug a homeless person...

Yeah what's the name of that town that gets destroyed? And all the allied NPCs stay level 10 while the Dremora just keep getting stronger.

That would be Kvatch. The courtyard fight can turn really hectic and borderline impossible if you level up too much before starting the quest. I was aware of it, but still did a bunch of stuff before starting the Kvatch quest - I was around level 18 when I did it. The courtyard spawned 6 Flame Atronachs and 7 Daedroths, safe to say I had to cheese it.

For me, the main issue with the level-scaling is that merely scales on level in and on itself, and not the actual skills that have increased along with it. Playing a thief character with high scores in Security, Sneak, Mercantile, Speechcraft, Acrobatics etc. does nothing to improve ones efficiency in battle. There's also the issue of special and unique items spawning with leveled stats corresponding to your level upon finding them. As SvennoJ mentioned too, enemies will start spawning with ridiculous gear after a while. Marauders have full sets of Elven/Glass or Ebony/Daedric in my playthrough now )depending on whether they're an archer or melee fighter). I am 35-ish hours in and currently level 26 (almost 27). My main focus has been thieving-related skills, as I have mastery in Acrobatics, Sneak, Mercantile, and 80+ in Speechcraft, Athletics and security.

Skyrim had a similar issue with its dragons; it was possible to start facing very strong dragons without being physically equipped to deal with them at first. Leveling non-combat stats lead to dragons leveling up as well. Other enemies level-scale as well in Skyrim, but they remain within certain "level ceilings" in their respective archetype, they don't all out change their archetype. Both systems are flawed, but Skyrim was a step forward.

I'm totally in love with the Remaster regardless, it really takes me back almost 20 years and it feel magical. It's updated enough to be relevant, and old-fashioned enough to have kept its identity.



I've basically come to a halt now due to constant crashing, I've tried most solutions but I think I have to wait for a patch as I see others are having the same issue. I can't fast-travel, enter dungeons, and sometimes enter locations at all without CTD, citing a kernel error. Lucky for me, Wartales is releasing a new expansion tomorrow!



Mummelmann said:
Cerebralbore101 said:

Yeah what's the name of that town that gets destroyed? And all the allied NPCs stay level 10 while the Dremora just keep getting stronger.

That would be Kvatch. The courtyard fight can turn really hectic and borderline impossible if you level up too much before starting the quest. I was aware of it, but still did a bunch of stuff before starting the Kvatch quest - I was around level 18 when I did it. The courtyard spawned 6 Flame Atronachs and 7 Daedroths, safe to say I had to cheese it.

For me, the main issue with the level-scaling is that merely scales on level in and on itself, and not the actual skills that have increased along with it. Playing a thief character with high scores in Security, Sneak, Mercantile, Speechcraft, Acrobatics etc. does nothing to improve ones efficiency in battle. There's also the issue of special and unique items spawning with leveled stats corresponding to your level upon finding them. As SvennoJ mentioned too, enemies will start spawning with ridiculous gear after a while. Marauders have full sets of Elven/Glass or Ebony/Daedric in my playthrough now )depending on whether they're an archer or melee fighter). I am 35-ish hours in and currently level 26 (almost 27). My main focus has been thieving-related skills, as I have mastery in Acrobatics, Sneak, Mercantile, and 80+ in Speechcraft, Athletics and security.

Skyrim had a similar issue with its dragons; it was possible to start facing very strong dragons without being physically equipped to deal with them at first. Leveling non-combat stats lead to dragons leveling up as well. Other enemies level-scale as well in Skyrim, but they remain within certain "level ceilings" in their respective archetype, they don't all out change their archetype. Both systems are flawed, but Skyrim was a step forward.

I'm totally in love with the Remaster regardless, it really takes me back almost 20 years and it feel magical. It's updated enough to be relevant, and old-fashioned enough to have kept its identity.

Did this fight today at 14, wasnt too bad. I just happened to stumble upon it, not even knowing it was part of the main questline



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Ashadelo said:
Mummelmann said:

That would be Kvatch. The courtyard fight can turn really hectic and borderline impossible if you level up too much before starting the quest. I was aware of it, but still did a bunch of stuff before starting the Kvatch quest - I was around level 18 when I did it. The courtyard spawned 6 Flame Atronachs and 7 Daedroths, safe to say I had to cheese it.

For me, the main issue with the level-scaling is that merely scales on level in and on itself, and not the actual skills that have increased along with it. Playing a thief character with high scores in Security, Sneak, Mercantile, Speechcraft, Acrobatics etc. does nothing to improve ones efficiency in battle. There's also the issue of special and unique items spawning with leveled stats corresponding to your level upon finding them. As SvennoJ mentioned too, enemies will start spawning with ridiculous gear after a while. Marauders have full sets of Elven/Glass or Ebony/Daedric in my playthrough now )depending on whether they're an archer or melee fighter). I am 35-ish hours in and currently level 26 (almost 27). My main focus has been thieving-related skills, as I have mastery in Acrobatics, Sneak, Mercantile, and 80+ in Speechcraft, Athletics and security.

Skyrim had a similar issue with its dragons; it was possible to start facing very strong dragons without being physically equipped to deal with them at first. Leveling non-combat stats lead to dragons leveling up as well. Other enemies level-scale as well in Skyrim, but they remain within certain "level ceilings" in their respective archetype, they don't all out change their archetype. Both systems are flawed, but Skyrim was a step forward.

I'm totally in love with the Remaster regardless, it really takes me back almost 20 years and it feel magical. It's updated enough to be relevant, and old-fashioned enough to have kept its identity.

Did this fight today at 14, wasnt too bad. I just happened to stumble upon it, not even knowing it was part of the main questline

I think there are cut-off points where you go into the next phase of spawns. Level 17 and 27 are such points, as I've heard. The same levels are used to leveling gear. I think your stats matter as well, I saw someone mention that certain unique bows dropped with higher stats if your character has higher Marksman and Agility. There are some changes to the original.

Oh, and I managed to fix the crashing issue, it turned out to be the nvidia overlay causing the issue. Turned it off in nvidia Experience and the problem disappeared.



My save file says 90 hours for some reason despite my PS5 only saying I have 45 hours....



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