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Cerebralbore101 said:
SvennoJ said:

Haha yeah that was fun. I waited with the story, first went exploring everywhere and doing some side quests. So by the time I started the first story mission the enemies were all OP, my allies were dead in seconds and I was left scrambling. I had to turn the difficulty way down to get the story started lol.

And then all the bandits were walking around in the most expensive glass armor trying to rob me of a few coins LOL. Drive up in a Ferrari to mug a homeless person...

Yeah what's the name of that town that gets destroyed? And all the allied NPCs stay level 10 while the Dremora just keep getting stronger.

That would be Kvatch. The courtyard fight can turn really hectic and borderline impossible if you level up too much before starting the quest. I was aware of it, but still did a bunch of stuff before starting the Kvatch quest - I was around level 18 when I did it. The courtyard spawned 6 Flame Atronachs and 7 Daedroths, safe to say I had to cheese it.

For me, the main issue with the level-scaling is that merely scales on level in and on itself, and not the actual skills that have increased along with it. Playing a thief character with high scores in Security, Sneak, Mercantile, Speechcraft, Acrobatics etc. does nothing to improve ones efficiency in battle. There's also the issue of special and unique items spawning with leveled stats corresponding to your level upon finding them. As SvennoJ mentioned too, enemies will start spawning with ridiculous gear after a while. Marauders have full sets of Elven/Glass or Ebony/Daedric in my playthrough now )depending on whether they're an archer or melee fighter). I am 35-ish hours in and currently level 26 (almost 27). My main focus has been thieving-related skills, as I have mastery in Acrobatics, Sneak, Mercantile, and 80+ in Speechcraft, Athletics and security.

Skyrim had a similar issue with its dragons; it was possible to start facing very strong dragons without being physically equipped to deal with them at first. Leveling non-combat stats lead to dragons leveling up as well. Other enemies level-scale as well in Skyrim, but they remain within certain "level ceilings" in their respective archetype, they don't all out change their archetype. Both systems are flawed, but Skyrim was a step forward.

I'm totally in love with the Remaster regardless, it really takes me back almost 20 years and it feel magical. It's updated enough to be relevant, and old-fashioned enough to have kept its identity.