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Ashadelo said:
Mummelmann said:

That would be Kvatch. The courtyard fight can turn really hectic and borderline impossible if you level up too much before starting the quest. I was aware of it, but still did a bunch of stuff before starting the Kvatch quest - I was around level 18 when I did it. The courtyard spawned 6 Flame Atronachs and 7 Daedroths, safe to say I had to cheese it.

For me, the main issue with the level-scaling is that merely scales on level in and on itself, and not the actual skills that have increased along with it. Playing a thief character with high scores in Security, Sneak, Mercantile, Speechcraft, Acrobatics etc. does nothing to improve ones efficiency in battle. There's also the issue of special and unique items spawning with leveled stats corresponding to your level upon finding them. As SvennoJ mentioned too, enemies will start spawning with ridiculous gear after a while. Marauders have full sets of Elven/Glass or Ebony/Daedric in my playthrough now )depending on whether they're an archer or melee fighter). I am 35-ish hours in and currently level 26 (almost 27). My main focus has been thieving-related skills, as I have mastery in Acrobatics, Sneak, Mercantile, and 80+ in Speechcraft, Athletics and security.

Skyrim had a similar issue with its dragons; it was possible to start facing very strong dragons without being physically equipped to deal with them at first. Leveling non-combat stats lead to dragons leveling up as well. Other enemies level-scale as well in Skyrim, but they remain within certain "level ceilings" in their respective archetype, they don't all out change their archetype. Both systems are flawed, but Skyrim was a step forward.

I'm totally in love with the Remaster regardless, it really takes me back almost 20 years and it feel magical. It's updated enough to be relevant, and old-fashioned enough to have kept its identity.

Did this fight today at 14, wasnt too bad. I just happened to stumble upon it, not even knowing it was part of the main questline

I think there are cut-off points where you go into the next phase of spawns. Level 17 and 27 are such points, as I've heard. The same levels are used to leveling gear. I think your stats matter as well, I saw someone mention that certain unique bows dropped with higher stats if your character has higher Marksman and Agility. There are some changes to the original.

Oh, and I managed to fix the crashing issue, it turned out to be the nvidia overlay causing the issue. Turned it off in nvidia Experience and the problem disappeared.