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Forums - Sales - Five reasons why I am not bothered by Nintendo's Switch 2 hardware and software pricing

freedquaker said:
Louie said:

I lived through all these times and I do not remember any of those events as you just described. You seemed to have an extremely biased and selected remembrance, which is a sign of extreme one-sidedness, so to speak. Shortly,

PS1 was always poised to be a big player due to the confidence on Sony. Beating an already-beatup Sega was a given but the success against Nintendo was somewhat surprising.

Gameboy was criticized but the opinion was divided, went both ways. Remember the virtual boy!

DS was criticized on low end hardware but praised in many other aspects. The industry didn't expect such a success but noone expected failure either. Noone was shocked the success against the PSP either, it was expected, but the huge margin wasn't expected.

Pretty much the same with Wii. People expected it to sell way more than Gamecube but not to outsell ps3.

The idea about Switch was divided. Some feared and expected the WiiU type failure, some expected Wii type success. The second camp was right, though even they were surprised.

So you are painting a completely pitch black picture from a black and white image.

Of course the picture is not black and white. The post I quoted said: "The most successful consoles of all time (and products in general) jump out at you from the moment they're unveiled and scream, "BUY ME YOU FOOL!" with no questions asked." That is painting a black and white picture. 

1) You seem to agree on NES, which is not surprising, considering everyone knows that was the situation back then.

2) I said Sony struggled for a few years with the PS1 and you agreed with that in your post.

3) Sure, opinions on the GameBoy were divided - which means the Gameboy was not in a "no questions asked" situation. I might have exaggerated with that one, though - so fair point.

4) The DS was generally expected to sell fewer units than the PSP. This was a widespread believe back then.

5) The widespread believe was that the Wii would be Nintendo's last console. You can even dig out old threads on this website. 

6) there are countless threads about the Switch being a failure or even Nintendo's last console on VGchartz and they regularly get necro-bumped.



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freedquaker said:
Louie said:

I lived through all these times and I do not remember any of those events as you just described. You seemed to have an extremely biased and selected remembrance, which is a sign of extreme one-sidedness, so to speak. Shortly,

PS1 was always poised to be a big player due to the confidence on Sony. Beating an already-beatup Sega was a given but the success against Nintendo was somewhat surprising.

Gameboy was criticized but the opinion was divided, went both ways. Remember the virtual boy!

DS was criticized on low end hardware but praised in many other aspects. The industry didn't expect such a success but noone expected failure either. Noone was shocked the success against the PSP either, it was expected, but the huge margin wasn't expected.

Pretty much the same with Wii. People expected it to sell way more than Gamecube but not to outsell ps3.

The idea about Switch was divided. Some feared and expected the WiiU type failure, some expected Wii type success. The second camp was right, though even they were surprised.

So you are painting a completely pitch black picture from a black and white image.

Just for fun: 

Here people are discussing whether Nintendo should go third party (yep, that was a talking point in 2017!). In this thread Kimishima says they expect Switch to reach Wii levels (100 million) and most people simply laugh it off. This thread expects the Switch to sell worse than the Wii U. Here most people predict Mario Kart 8 Deluxe to sell around or under 10 million units lifetime (I was one of them). There is also Rol's "Open Your Eyes" thread from back then. 

I won't bother digging out threads from the Wii days because I think the fact that the Wii was supposed to fail is still widely accepted as the common notion from back then.

Edit: Here is the official VGChartz press release from 2007 when the Wii passed the Xbox 360 in sales. The press release starts with: "Two years ago, very few analysts would have predicted the Nintendo Wii would be market leader this generation against the established Playstation and Xbox brands. But analysts can be in error." So much for the consensus back then! 

Please remember: The post I quoted said successful consoles are widely believed to be successful when announced. Again, that is black and white thinking. I merely countered it by saying this was not the case: Many people expected consoles like the DS, Wii and Switch to fail.

Last edited by Louie - on 14 April 2025

Louie said:

This is a good list! What I would cautiously add (as I haven't fully thought this through) is that at least at first glance the Switch 2 seems to be disrupting Sony's and Microsoft's business.

If you look at it from a conventional angle, the Switch 2 is still lacking in areas like graphics power and is not considered to be a "hardcore" console. However, mobile chip technology has made huge jumps over the past decade, to the point where many people have to look twice to see a difference between a Switch 2 game and a PS5 game and most games can run adequately on Switch 2.

At this point, Sony and Microsoft can only move upmarket to keep their margins - which Sony did, with the extremely expensive PS5 Pro. Microsoft on the other hand saw the writing on the wall and basically went third party. And Sony will have to do the same thing if they want to stay in the very echelon of the upmarket with the PS6, as that console will have to be very expensive for people to see a difference compared to PS5 and software will be even more expensive to develop in the future than it already is.

Switch 2 can certainly have a disruptive effect because Switch 1 already had it. It was primarily affecting the Japanese market because Sony's strategy made it unsustainable for most third parties to remain PS-exclusive, so they branched out to Switch and PC, of which Switch greatly benefited in the Japanese market. The PS5 software sales in Japan have gone down notably in comparison to the PS4 despite similar hardware sales.

I don't think that Microsoft saw the writing on the wall, rather it's that their incoherent strategy led to their ultimate downfall as a console manufacturer regardless of what Switch 2 was going to be. Nintendo didn't do anything here other than having the patience to let someone else fail. But the effect of Microsoft's descent into irrelevance as a console manufacturer is increased pressure on AAA third parties to include Switch in the multiplatform mix on a much more regular basis. I don't see this having as much of an effect as we've seen in Japan, but nonetheless it's good for Nintendo and bad for Sony.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

Ashadelo said:

Personally I think the hardware pricing is fine. The issue I have is

#1 Charging $70 for BOTW + $20 for the expansion that's $90 if you want to experience everything on the switch 2
#2 $10 for the instruction manual mini game
#3 $80 (digital) or $90 (physical) for Mario Kart World. This is their big AAA game and the starting price being this much plus the inevitable loads of DLC that will follow is going to make this game the standard pricing for Nintendo AAA games this generation.

Will the Switch 2 have cheaper games, of course, and a lot of 3rd party games will be really cheap a few months after release this will be awesome as it looks like most 3rd party games are going to come to the S2. Its just Nintendo really showing their insane Greed that is a huge turn off.

There aren't any $90 prices.



RolStoppable said:
Louie said:

This is a good list! What I would cautiously add (as I haven't fully thought this through) is that at least at first glance the Switch 2 seems to be disrupting Sony's and Microsoft's business.

If you look at it from a conventional angle, the Switch 2 is still lacking in areas like graphics power and is not considered to be a "hardcore" console. However, mobile chip technology has made huge jumps over the past decade, to the point where many people have to look twice to see a difference between a Switch 2 game and a PS5 game and most games can run adequately on Switch 2.

At this point, Sony and Microsoft can only move upmarket to keep their margins - which Sony did, with the extremely expensive PS5 Pro. Microsoft on the other hand saw the writing on the wall and basically went third party. And Sony will have to do the same thing if they want to stay in the very echelon of the upmarket with the PS6, as that console will have to be very expensive for people to see a difference compared to PS5 and software will be even more expensive to develop in the future than it already is.

Switch 2 can certainly have a disruptive effect because Switch 1 already had it. It was primarily affecting the Japanese market because Sony's strategy made it unsustainable for most third parties to remain PS-exclusive, so they branched out to Switch and PC, of which Switch greatly benefited in the Japanese market. The PS5 software sales in Japan have gone down notably in comparison to the PS4 despite similar hardware sales.

I don't think that Microsoft saw the writing on the wall, rather it's that their incoherent strategy led to their ultimate downfall as a console manufacturer regardless of what Switch 2 was going to be. Nintendo didn't do anything here other than having the patience to let someone else fail. But the effect of Microsoft's descent into irrelevance as a console manufacturer is increased pressure on AAA third parties to include Switch in the multiplatform mix on a much more regular basis. I don't see this having as much of an effect as we've seen in Japan, but nonetheless it's good for Nintendo and bad for Sony.

Nintendo's strategy being far more succesful than ps is what made it unsustainable for 3rd parties to be ps exclusive, which was never logical in the first place and only started out of bribes. I hate when people keep ignoring the real cause of things. Just like the main reason why the vita failed was the 3ds, which was cheaper and had a far better game library.



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Darashiva said:
Bofferbrauer2 said:

If you own the game already, you only have to buy the upgrade to the Switch 2 version, which isn't anywhere near $80.

True, doesn't make it any less awful for those who don't own the game.

LordGustang said:

People didn't say the prices are that because many people already own the games. They said many people already own the games and thus won't care. No correlation. It doesn't get more simple than that.

I own BotW, and I still care. Just because something doesn't directly harm you doesn't mean you can't still recognize and criticize awful practices by companies. And again, just because something only applies to a small group of people doesn't make it any better.

What kind of ridiculous unrelated nonsense is that? I SAID YOU LIED BACAUSE THAT'S WHAT YOU DID. End of story. I said nothing about what you can and cannot criticize so don't try to pull this bullshit.



Pemalite said:
RolStoppable said:

Breaking up my post into pieces must have made you forget that it all ties together. You start by arguing that if it's a re-release sold at a higher price, it needs to include everything, then in the second portion you complain about Kirby doing exactly what you just asked for.

Irrelevant. I break up posts to make replying to specific points a more coherent affair.
Don't twist my words.

And correct, if a game is sold at a higher price then it needs to include everything in a Deluxe/Complete/Anniversary edition or whatever.
I am simply building a framework for my pro-consumer argument that applies to all games, all platforms, no excuses. - I am not specifically asserting that Kirby is or isn't including extra content, that argument I reserved for Zelda to showcase as an example.

If Kirby isn't including extra content, then the base game needs to be sold at a lower price as it's a last generation game.
If it is including extra content in it's package, then I would have the expectation it's sold at a better price more in line with the original Switch release.

I am not pretending I have looked into the nuances of what is/isn't included with Kirby as it's a franchise I don't follow or personally play.

RolStoppable said:

I don't think the Nintendo gaming community will have much of a problem with BotW and TotK on Switch 2. Chances are that they already own both games. Chances are that they've already purchased the BotW DLC. Chances are that they are already subscribed to NSO and receive Switch 2 upgrade packs as a perk. All the fuss here is first and foremost about those people who have held out for up to eight years to get Zelda for cheap and now it turns out that all those years of waiting amounted to nothing. And yeah, my sympathy for gamers who refuse to pay for great games is pretty limited.

Pricing is clearly a problem.

Actually a massive problem, hence you tried to make a thread arguing why it's a good thing, when it clearly is not... It's dominating the gaming news discussion across the planet, that's how big of a problem it is.

I own Breath of the Wild on WiiU.
I own Breath of the Wild on Switch.

I -would- have bought the game on Switch 2 if it actually included extra content at the same price... Or came in at a lower price as it's a 2 generation old title.
That's clearly not the case, Nintendo misses out on a sale.

I don't pay for subscription services... And once NSO runs out or Nintendo shuts down it's servers, you lose access to that content anyway.

RolStoppable said:

At the end of the day all the Switch 2 Editions are just a continuation of the ongoing complaint that Nintendo doesn't drop the prices of their games like the video game industry does, with no appreciation whatsoever for Nintendo making most of their profits by selling games instead of microtransactions and subscriptions. That's why Nintendo's profits are of my concern and why they also should be of yours, because we are seeing two different paths to make console gaming financially viable. Something has to give, one way or the other. I prefer to pay for games.

I have zero issue with Nintendo not dropping their prices.

I do have an issue when Nintendo takes a 2 generation old game and tries to sell it to us at a higher price with zero effort or extra content.

And you should as well.

You are a consumer. Support pro-consumer, not anti-consumer practices, Nintendo doesn't care about you as an individual, if you were to die tomorrow, they won't know or care, so why the undying loyalty?

No. Nintendo's profits shouldn't be our concern, it makes no difference to us as consumers. If Nintendo's profits doubled, will we see better games? No. No we won't.

Your argument is anti-consumer and that is a path I cannot support.

I appreciate that you concede that you can't be bothered to inform yourself about what's included in the Switch 2 Edition of Kirby.

You are mistaken if you believe that this thread was made because there's a massive pricing problem; there isn't. What we have is a stupidity problem and an outrage culture that wants to make mountains out of molehills or at times even nothing.

You keep saying that BotW and TotK have no extra content, but there is new stuff. You try to shrug off audio logs as not counting because they are played from an external app, but it's pretty wild to act as if voice actors work for free. The other features are less costly too implement, but they are more than zero effort.

Profitability should be of our concern as consumers, because it greatly influences how companies make decisions. Why do you think that so many video game publishers have implemented anti-consumer practices to nickle and dime gamers? Even Nintendo was in this situation around ten years ago, for a period of time they operated at a loss. It was during this period that Nintendo tried out a multitude of approaches towards DLC packages and pricing for 3DS and Wii U games, even rolled out a couple of Pokémon titles that were free to start and had microtransactions. It was then and there that I and other Nintendo gamers could vote with our wallets, and we picked the pro-consumer path of meaty expansions instead of the nickle and diming, hence why the expansion pass became the norm for Switch games; at least for the games that have additional content, because most Nintendo games don't have it in the first place.

It is not the Nintendo gamer who makes the bad decisions due to supposed undying loyalty, it's virtually everyone else when we look at the state of the industry.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

LordGustang said:
RolStoppable said:

Switch 2 can certainly have a disruptive effect because Switch 1 already had it. It was primarily affecting the Japanese market because Sony's strategy made it unsustainable for most third parties to remain PS-exclusive, so they branched out to Switch and PC, of which Switch greatly benefited in the Japanese market. The PS5 software sales in Japan have gone down notably in comparison to the PS4 despite similar hardware sales.

I don't think that Microsoft saw the writing on the wall, rather it's that their incoherent strategy led to their ultimate downfall as a console manufacturer regardless of what Switch 2 was going to be. Nintendo didn't do anything here other than having the patience to let someone else fail. But the effect of Microsoft's descent into irrelevance as a console manufacturer is increased pressure on AAA third parties to include Switch in the multiplatform mix on a much more regular basis. I don't see this having as much of an effect as we've seen in Japan, but nonetheless it's good for Nintendo and bad for Sony.

Nintendo's strategy being far more succesful than ps is what made it unsustainable for 3rd parties to be ps exclusive, which was never logical in the first place and only started out of bribes. I hate when people keep ignoring the real cause of things. Just like the main reason why the vita failed was the 3ds, which was cheaper and had a far better game library.

Nintendo was far more successful than Sony with the DS and Wii, but that didn't change much for third parties. It was only when development costs grew too high while software sales didn't that third parties decided to forego PS-exclusivity. In other words, making Switch games (and PC versions) was not a voluntary choice, it was a necessity.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

LordGustang said:
Darashiva said:

True, doesn't make it any less awful for those who don't own the game.

LordGustang said:

People didn't say the prices are that because many people already own the games. They said many people already own the games and thus won't care. No correlation. It doesn't get more simple than that.

I own BotW, and I still care. Just because something doesn't directly harm you doesn't mean you can't still recognize and criticize awful practices by companies. And again, just because something only applies to a small group of people doesn't make it any better.

What kind of ridiculous unrelated nonsense is that? I SAID YOU LIED BACAUSE THAT'S WHAT YOU DID. End of story. I said nothing about what you can and cannot criticize so don't try to pull this bullshit.

And again, you can literally just go back and read what people have talked about in this thread earlier and see them talking about it being fine that the games cost $80 because most people who want them already own them.



RolStoppable said:

I appreciate that you concede that you can't be bothered to inform yourself about what's included in the Switch 2 Edition of Kirby.

Your point is completely and utterly irrelevant.

I already outlined where the prices should fall relative to their included content and extent of the port, it applies to all games releasing on the Switch 2, not just Kirby.

You aren't being clever as you think on this point.

RolStoppable said:

You are mistaken if you believe that this thread was made because there's a massive pricing problem; there isn't. What we have is a stupidity problem and an outrage culture that wants to make mountains out of molehills or at times even nothing.

You are spending an inordinate amount of time and effort defending the indefensible.

It's literally in the title of your thread, highlighting the fact you specifically don't have an issue with pricing, which insinuates that others actually do.
Otherwise it would be an irrelevant post to make.

RolStoppable said:

You keep saying that BotW and TotK have no extra content, but there is new stuff. You try to shrug off audio logs as not counting because they are played from an external app, but it's pretty wild to act as if voice actors work for free. The other features are less costly too implement, but they are more than zero effort.

We have been down this path already, the companion app is not real new content.
Other games which added that SAME CONTENT over the decades, also did it for... Get this. 100% free.

That is why the price increase isn't justified for a port of a 2 generation old game with no new content.

It's a zero effort port, Nintendo put their effort into their smart phone app.

RolStoppable said:

Profitability should be of our concern as consumers, because it greatly influences how companies make decisions. Why do you think that so many video game publishers have implemented anti-consumer practices to nickle and dime gamers? Even Nintendo was in this situation around ten years ago, for a period of time they operated at a loss. It was during this period that Nintendo tried out a multitude of approaches towards DLC packages and pricing for 3DS and Wii U games, even rolled out a couple of Pokémon titles that were free to start and had microtransactions. It was then and there that I and other Nintendo gamers could vote with our wallets, and we picked the pro-consumer path of meaty expansions instead of the nickle and diming, hence why the expansion pass became the norm for Switch games; at least for the games that have additional content, because most Nintendo games don't have it in the first place.

Nintendo has posted the biggest profits it has ever posted with the Switch era.

It did this not from higher prices, but for good games, which sold higher volumes.

Yes Nintendo failed with the WiiU, yes they failed to bring the casual audience forward with the Wii, yes the 3DS was but a shadow of the DS.
Those were Nintendo's mistakes because they weren't listening to the market, it's customers or locking it's audience into an ecosystem, price played a role in all of those to some degree.
The Ecosystem is the important bit, this is what Microsoft failed with the Xbox One... And why they couldn't transition gamers to the Xbox Series.
It's why Apple and Samsung keep churning over the same customers every year, they lock their customers into iOS or the Android ecosystems.
Buy a Samsung phone? Chances are you would buy a Samsung Smart watch, not an Apple Smart Watch.

Ecosystem.


But what makes profits even more irrelevant is... When a company is literally backed into a corner, that is often where we see the most innovation, the most risks. - Do you think we would have gotten the Switch like we did if the WiiU went gangbusters? No. And as consumers we would be worst for it.

Rather what we are getting is the exact same games at a higher price and I honestly hope Nintendo see's a significant reduction in sales from it, consumers do vote with their wallets, they have voted against Nintendo using their wallets before. (See: Virtual Boy, Gamecube, WiiU and more.)

And Nintendo would have no one to blame but themselves.

But when we have people like yourself who would rather promote Nintendo's billions that it's taking from consumers through high prices and then channeling it to shareholders and not their games? That is where the real issue lays.

We aren't getting better consoles. We aren't getting better games. We aren't getting a better service out of the higher price. It's the shareholders who are reaping the rewards.


*****

In other news, Sony is also raising the price of the Playstation 5 in a heap of regions, which is also an anti-consumer move and I hope Sony falters for doing just that.

And when Microsoft does the same, they also deserve the same level of ridicule and ire for a similar anti-consumer move.




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