IcaroRibeiro said: Metaphor bosses(and SMT for that matter) are not hard |
I don't get it, I must have missed some integral mechanics in the game. I was doing fine on normal until that last area and everything just seemed to be blocked or reversed back on me.
I don't like Strategy games that force you into one style of play, why not give a better heads up about what's coming like the spy NPCs would tell you very simply in the early game than having to load a save after bashing your head agianst the wall and attempt again. It's just bad design, there should be freedom in building like Xcom EU or Fire Emblem and partly Unicorn Overlord (thst game is squeezing freedom of building narrow the linger Play. I know they aren't the same genres but it's the same idea with building parties.
Divinity OS will never be beaten for turn based combat, Baldurs Gate 3 doesn't even hit it that close to perfection from the ten hours I've played.