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Leynos said:
LegitHyperbole said:

I don't get it, I must have missed some integral mechanics in the game. I was doing fine on normal until that last area and everything just seemed to be blocked or reversed back on me. 

I don't like Strategy games that force you into one style of play, why not give a better heads up about what's coming like the spy NPCs would tell you very simply in the early game than having to load a save after bashing your head agianst the wall and attempt again. It's just bad design, there should be freedom in building like Xcom EU or Fire Emblem and partly Unicorn Overlord (thst game is squeezing freedom of building narrow the linger Play. I know they aren't the same genres but it's the same idea with building parties. 

Divinity OS will never be beaten for turn based combat, Baldurs Gate 3 doesn't even hit it that close to perfection from the ten hours I've played. 

SMT has one of the most straightforward and cool battle systems. Not sure why you struggled.

I haven't tried SMT, just Metaphor. I struggled cause I tried to approach every fight with intent to win instead of learning what the dungeons mobs were up to and swapping out things accordingly, the info brokers were never accurate enough so I'd often have 1 or two party members who couldn't do shit for entire fights and I refused to restart big sections of the game. In hind sight I would have just looked up a guide and glanced at what optimal party with the best attacks to win at a dungeon. If I do play SMT V and get in that mood then I'll definitely do that, can't believe I didn't think of it until just now, I'd play that game for the vine and I hear it can be done in 60 hours easy which is near abouts the length I wish Metaphor was refined to.