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Forums - Sales Discussion - Toyo Securities estimates Final Fantasy 16 has sold 3.5 million

Otter said:
LegitHyperbole said:

It's the most Avergae game that has ever existed, I can't think of anything else in the world as mid as this game. FF15 was flawed, felt unfinished at launch and it was still way better than this game. If it wasn't for a few small things that are great I'd say the game is so average that it is worse than a bad game, if characters like Cid and the Story beats and boss battles HDR wasn't so impressive I'd have shot myself playing this game. I'd rather play something aggressively bad and make fun of it that this mind numbingly bland.

Deserves to fail tbh, they went so far in the wrong direction and made the world's first single player MMO game. 

The highs are some of the best the series has had since this PS1 days imo. The story telling, world building and performances are way better 15. I couldn't finish 15 because it was clearly a mess of a product. According to trophy data 16 also has a higher completion rate than 15. I don't think a perceived lack of quality has anything to do with the sales figures.

And incase it's not clear to everyone FVII Rebirth has bombed even harder than this 

I was wondering about the completion rate alright but it makes sense with these numbers, if only the really hard-core fans are buying then the 50% makes sense. Also 50% of three and a half million is 1.75 million but 30% of 10 million is 3 million. 



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The seems to be a notion here that this is the result of games being different from the classic games I heavily disagree this is the result of how SE has handled the franchise in the past decade and a half going as far back as XIII in 2009. Lets start with what FF used to be it was the trailblazer for the whole genre at one point effectively like what Street Fighter is to the fighting game genre so when XIII dropped the ball massively it began the path to this whole situation SE continued their puzzling approach with two follow ups to XIII. XIII was then followed up by the disastrous first launch of XIV leading to it requiring redevelopment we then rolled over into the FFXV debacle a game with a ten year development cycle hyped to bring FF into the modern era but ended up being the most underwhelming open world title of its era and like XIII had some odd development choices.

This then runs into the FFVIIR clown foolery where someone at SE doesn't know what the word Remake means and that's when you give them the benefit of the doubt because if you don't the situation turns into a bait and switch scenario, can go into details if asked but understand the are unavoidable spoilers, and the curious decision of fragmenting one game into three. All of this is why XVI and Rebirth have sold what they did the games themselves are fine for reference FFXII had significant changes to the formula and still sold well (6.4m) and that's because unlike the two prior mentioned games it didn't have sixteen years of bizarre and damaging handling before it that's what has driven away a number of consumers, I have little doubt that if SE had not had this circus of a run in it's management and leadership both XVI and Rebirth would at least both have 5-7m.



Anyone got Rebirth numbers along with PC numbers? I would have suspected that to have really strong legs especially with the GOTY buzz.



Wyrdness said:

The seems to be a notion here that this is the result of games being different from the classic games I heavily disagree this is the result of how SE has handled the franchise in the past decade and a half going as far back as XIII in 2009. Lets start with what FF used to be it was the trailblazer for the whole genre at one point effectively like what Street Fighter is to the fighting game genre so when XIII dropped the ball massively it began the path to this whole situation SE continued their puzzling approach with two follow ups to XIII. XIII was then followed up by the disastrous first launch of XIV leading to it requiring redevelopment we then rolled over into the FFXV debacle a game with a ten year development cycle hyped to bring FF into the modern era but ended up being the most underwhelming open world title of its era and like XIII had some odd development choices.

This then runs into the FFVIIR clown foolery where someone at SE doesn't know what the word Remake means and that's when you give them the benefit of the doubt because if you don't the situation turns into a bait and switch scenario, can go into details if asked but understand the are unavoidable spoilers, and the curious decision of fragmenting one game into three. All of this is why XVI and Rebirth have sold what they did the games themselves are fine for reference FFXII had significant changes to the formula and still sold well (6.4m) and that's because unlike the two prior mentioned games it didn't have sixteen years of bizarre and damaging handling before it that's what has driven away a number of consumers, I have little doubt that if SE had not had this circus of a run in it's management and leadership both XVI and Rebirth would at least both have 5-7m.

I agree, although I think is in fact both points. X for most people I know was the last extremely well rounded entry that garnered their loyalty to the franchise. Not to say the other aren't great in their own way but they all have glaring flaws.

XII: MMO style + Gambit system did turn some fans off. Objectively Gambits allow the game to play itself  + the story was very political without having a strong personal touch.

XIII: Very linear and dated in level/world design, some major flaws in combat (not being able to swap team members or issue specific commands for them) and weakened RPG elements (weapon upgrades etc were not important and limited magic usage/enemy strategies) 

XV: Messy in many ways

XVI: Purely action with very weak RPG elements



Wyrdness said:

The seems to be a notion here that this is the result of games being different from the classic games I heavily disagree this is the result of how SE has handled the franchise in the past decade and a half going as far back as XIII in 2009. Lets start with what FF used to be it was the trailblazer for the whole genre at one point effectively like what Street Fighter is to the fighting game genre so when XIII dropped the ball massively it began the path to this whole situation SE continued their puzzling approach with two follow ups to XIII. XIII was then followed up by the disastrous first launch of XIV leading to it requiring redevelopment we then rolled over into the FFXV debacle a game with a ten year development cycle hyped to bring FF into the modern era but ended up being the most underwhelming open world title of its era and like XIII had some odd development choices.

This then runs into the FFVIIR clown foolery where someone at SE doesn't know what the word Remake means and that's when you give them the benefit of the doubt because if you don't the situation turns into a bait and switch scenario, can go into details if asked but understand the are unavoidable spoilers, and the curious decision of fragmenting one game into three. All of this is why XVI and Rebirth have sold what they did the games themselves are fine for reference FFXII had significant changes to the formula and still sold well (6.4m) and that's because unlike the two prior mentioned games it didn't have sixteen years of bizarre and damaging handling before it that's what has driven away a number of consumers, I have little doubt that if SE had not had this circus of a run in it's management and leadership both XVI and Rebirth would at least both have 5-7m.

I'd give Rebirth and Remake more time before writing them off as failures or underperforming. The trilogy's conclusion and Switch 2 ports might give them decent sales boosts. Remake is probably at 8 million+ at the moment, and could finish at 10 million+ in a few years.

Resident Evil games arguably had worse quality fluctuations/deterioration, this didn't stop them from selling better and better. But I guess the Final Fantasy fanbase are some of the bitchiest and hardest people to please in the industry. FF is my favorite video game series and yet I skipped all games after 12 and until 14 Endwalker; that's 16 years of no Final Fantasy lol. I did get (and eventually finished) Type-0 (a spinoff) for the 15 demo.

Last edited by Kyuu - on 16 March 2025

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Kyuu said:

I'd give Rebirth and Remake more time before writing them off as failures or underperforming. The trilogy's conclusion and Switch 2 ports might give them decent sales boosts. Remake is probably at 8 million+ at the moment, and could finish at 10 million+ in a few years.

Resident Evil games arguably had worse quality fluctuations/deterioration, this didn't stop them from selling better and better. But I guess the Final Fantasy fanbase are some of the bitchiest and hardest people to please in the industry. FF is my favorite video game series and yet I skipped all games after 12 and until 14 Endwalker; that's 16 years of no Final Fantasy lol. I did get (and eventually finished) Type-0 (a spinoff) for the 15 demo.

If we didn't get an Xbox port I doubt we'd get Switch 2 ports tbh.

Resident Evil's quality fluctuation was addressed far more quickly, with RE we know 6 is a travesty that's not even a debate at this point RE5 however while not a bad game is like XIII it was below the standards set especially follow the ground breaking heights of RE4. Quality wise RE still beat out FF even with one certified stinker in RE6 and mind you these games didn't have the chaotic development cycles that left fans waiting ages only to get a mess for example in 16 years SE had three messes in a row in XIII, XIV and XV where as in 16 years after RE4 we had RE5, RE6, RE7, RE2R and RE3R that's five mainline games to SE's three with three of the five RE titles being good, one being okish and one disaster.



Wyrdness said:

The seems to be a notion here that this is the result of games being different from the classic games I heavily disagree this is the result of how SE has handled the franchise in the past decade and a half going as far back as XIII in 2009. Lets start with what FF used to be it was the trailblazer for the whole genre at one point effectively like what Street Fighter is to the fighting game genre so when XIII dropped the ball massively it began the path to this whole situation SE continued their puzzling approach with two follow ups to XIII. XIII was then followed up by the disastrous first launch of XIV leading to it requiring redevelopment we then rolled over into the FFXV debacle a game with a ten year development cycle hyped to bring FF into the modern era but ended up being the most underwhelming open world title of its era and like XIII had some odd development choices.

This then runs into the FFVIIR clown foolery where someone at SE doesn't know what the word Remake means and that's when you give them the benefit of the doubt because if you don't the situation turns into a bait and switch scenario, can go into details if asked but understand the are unavoidable spoilers, and the curious decision of fragmenting one game into three. All of this is why XVI and Rebirth have sold what they did the games themselves are fine for reference FFXII had significant changes to the formula and still sold well (6.4m) and that's because unlike the two prior mentioned games it didn't have sixteen years of bizarre and damaging handling before it that's what has driven away a number of consumers, I have little doubt that if SE had not had this circus of a run in it's management and leadership both XVI and Rebirth would at least both have 5-7m.

This is the correct answer. FF didn't use to sell because it was turn based, this is nonsense. Turn based JRPGs always sold poorly. In reality Final Fantasy was a game that was always sold to non-JRPG fans as well, so being turn based or not was never the point 

Final Fantasy were among the best selling game because they were technical showcases of hardware capabilities and overall among the best games of their generations.  

This is just not the case anymore. Nobody looks at Final Fantasy and think "This is the current pinnacle of gaming", there are other IPs that steal this spot now

If FF go turn based again it will sell at best in ~5 million range, because this is how much a turn based JRPG sells. Persona 5 needed a re-release and be multi platform including Switch and PC to get over 5 million (the 7.2 million figure includes Strikers sales)

And goes without saying Persona 5 is by far the best received JRPG last generation

That's said there is an audience for turn based Final Fantasy. Maybe Square should release turn based spin offs, that way they could satisfy the older fandom 



Wyrdness said:
Kyuu said:

I'd give Rebirth and Remake more time before writing them off as failures or underperforming. The trilogy's conclusion and Switch 2 ports might give them decent sales boosts. Remake is probably at 8 million+ at the moment, and could finish at 10 million+ in a few years.

Resident Evil games arguably had worse quality fluctuations/deterioration, this didn't stop them from selling better and better. But I guess the Final Fantasy fanbase are some of the bitchiest and hardest people to please in the industry. FF is my favorite video game series and yet I skipped all games after 12 and until 14 Endwalker; that's 16 years of no Final Fantasy lol. I did get (and eventually finished) Type-0 (a spinoff) for the 15 demo.

If we didn't get an Xbox port I doubt we'd get Switch 2 ports tbh.

Resident Evil's quality fluctuation was addressed far more quickly, with RE we know 6 is a travesty that's not even a debate at this point RE5 however while not a bad game is like XIII it was below the standards set especially follow the ground breaking heights of RE4. Quality wise RE still beat out FF even with one certified stinker in RE6 and mind you these games didn't have the chaotic development cycles that left fans waiting ages only to get a mess for example in 16 years SE had three messes in a row in XIII, XIV and XV where as in 16 years after RE4 we had RE5, RE6, RE7, RE2R and RE3R that's five mainline games to SE's three with three of the five RE titles being good, one being okish and one disaster.

FF7 Remake and arguably Rebirth run just fine on SteamDeck. Would be a fuck up if SquareEnix decides against porting it to Switch 2. They'll probably port it to Xbox as well but it won't help much with sales.

RE5 was decent, 6 was garbage, Revelations 1 and 2 average/decent, and RE3R a really bad remake. Spinoffs like Operation Racoon City, Re:Verse, and Resistance were dogshit.

Per consensus FF13 and sequels were decent/okay, 14 was a disaster initially but got remedied by A Realm Reborn and its excellent expansions (Heavenward, Stormblood, Shadowbringers, and Endwalker. Each one is pretty much an entire game in length/content. FF14 is by far SE's most successful game of all time). 15 was good but launched messy and incomplete. 7 Remake and Rebirth were very good/excellent but segmented and controversial story-wise. The 1-6 Pixel Remaster was very good, as were older remakes (3,4,4 The Complete Collection). Elsewhere Type-0 was average, and CrisisCore and World of FF were good.

I'd say the output quality has been fairly similar since gen 7 but Capcom when MMO's and spinoffs are excluded is maybe more productive, more focused on remakes and more consistent recently. As terrible as it was, RE6 outsold all offline FF games barring 7, 10, and 15. It's pretty obvious that Resident Evil generally gets away with subpar quality better than Final Fantasy, because it keeps finding new players outside the existing fanbase. RE5 and 6 were comfortably the two best selling RE game at their time.



LegitHyperbole said:

Anyone got Rebirth numbers along with PC numbers? I would have suspected that to have really strong legs especially with the GOTY buzz.

To my knowledge, SE has yet to provide any sales numbers on Rebirth. All we have are the Japanese retail sales numbers, which aren't very good.



Kyuu said:

...

RE3R is still considered a good game it may not be as good as the other REmakes but then not many games are, spin offs like ORC and such aren't taken in the same context as mainline games hence why I didn't bother bringing up the FF spin offs and even when included Capcom still beats out SE because then we'd be bringing all the FFCCs and Chocobo racings etc... which is pointless as they have no bearing on fans perception of the mainline games, the fact that XIV had to have two development cycles highlight the whole point Capcom at least had their games in a respectable playable form in one go and if we're looking from gen 7 onward we can add VIII and RE4R to the mix it's not the same circumstances as SE.

RE6 sold as it did off pure hype this was still in the shadow of RE4 and it was marketed heavily, RE5 was a decent game yes but it also had a great co-op mode which was one of the best of the era so still retained good will with fans Capcom were nowhere near as consistently subpar as SE has been, the difference with Capcom compared to SE is that the former acknowledge RE6 was trash despite sales and took action immediately with RE7 and a full series reboot while SE didn't even have a game in the works they had to take control of Versus and rebrand it XV while chopping and change it to suit and it still launched a mess showing a fundamental problem in management and leadership. To put it in perspective fans went a full six to seven years of a disappointing XIII installment and its follow ups to get XV for another four years and this is with what someone earlier highlighted FFX being the last fully well rounded FF which means someone can make the point that FF has arguably been inconsistent for 20 years that's is going to hurt your brand no matter.

Capcom didn't get away with being subpar they fixed the problem before it got out of hand.