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Forums - Gaming Discussion - Explain how you rate games and your reasoning behind the scoring.

 

I use...

100 point scale (percentage) 0 0%
 
10 point scale 3 25.00%
 
20 point scale (10 with decimals) 3 25.00%
 
5 star rating system 0 0%
 
5 stars with half stars 3 25.00%
 
Tiers from F to S 0 0%
 
School grading system from F to A+ 0 0%
 
I don't rate games 3 25.00%
 
Other in comments. 0 0%
 
Total:12
rapsuperstar31 said:

Great game
Good game
Bad game.

I said in the poll that I use five star with half-star rating but i think this is closer to the truth. Might be a bit to few levels. I think my ranking is more like:

  1. Played through and want to replay
  2. Played through
  3. Gave a chance and want to finish some day
  4. Gave a chance, no second look
  5. Skip



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In ascending order:

Not Fun
Fun
Nintendo

I'm a simple man. =P



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

Zkuq said:

5 stars with half-stars is probably the most meaningful scale to me. A 88, 91, and 93 could probably all be roughly equal to me, depending on the games, so such a fine-grained scale doesn't really provide much extra value over a coarser scale. On the other hand, a scale from 0 to 10 is heavily biased towards the upper end, which I don't feel like is the case with a 5-star scale, with or without half-stars: 3 stars is roughly in the middle, just as 50 points is, but whereas I would call a 3-star game pretty average, I'd certainly call a 50-point game thrash. The equal of a 3-star game is actually something like a 70-point game, or maybe even more, because I would expect most 3-star games to be pretty passable, but most 70-point games are probably getting into the risky territory already. Also, I feel like using stars instead of precise points puts more focus on the review itself, which better acknowledges the complexities of rating a game.

Of course I don't really rate games a lot, so who cares, but if I did, I'd probably use a 5-star scale with half-stars.

You are very correct. When using a 10 point scale it is very easy to lean to the higher score for some reason so there tends to be cades where you'll see people say it's a strong 7 or a weak 7. If 20 point scale with decimals wasn't as neat I'd prefer that. Thing is, the other rating systems have the same issue, especially 5 star with half stars cause that's a 10 point scale and if you're doing a 100 point scale what really is the difference between an 74 and a 76 or even a 76 and an 80. 

I think it makes more sense to define exactly the categorization of the scoring blocks and have a guide to how the scoring system works with a link beside the score to get a sense of where the reviewer is coming from. I know some outlets 7's are relatively  the same as other outlets four stars. Wouldn't it be great to get a standardised scoring system across all outlets, say Metacritic or Opencritic put out a guide to outlets for how games should be scored so we get more accurate scores and weed out some of the bias. 



OdinHades said:

In ascending order:

Not Fun
Fun
Nintendo

I'm a simple man. =P

😀



Jumpin said:

I usually define them as: One of my favourite games of all time, I really love this one, I like this game, or this game is not for me. There's no real score, no real reason, it's just how I feel about them. For me, the positives outweigh the negatives, and the negatives only really mean anything serious if I don't care much about the positives.

Some of my most disliked mechanics exist in or originated in my favourite games. For example, Xenogears is my favourite game of all time, it is also the birth of one of my least favourite mechanics of all time - battle combos, that is combining multiple attacks when a single attack would suffice.
Final Fantasy 6 is another one of my favourite games of all time, it was also the birth of mini-game battle inputs, another thing I loath in RPGs.
One of my least favourite things in any type of game is dungeon crawling, yet I love NES's Metroid, and that game is one big dungeon crawl.
Shallow Mary Sue characters are also a giant turn-off for me, but Skies of Arcadia somehow won me over.

Aye. A rating system off the best games so you can compare is a pretty cool idea. Like...

This game is on The level of the Witcher 3 in Fun, scope and detail and while it is looks on par with Astrobot in visuals it lacks some technical aspects and in many areas it's akin to Cyberpunks disastrous launch in those areas, ready to crash at a button press. 

... that gives me so much information but only works if you've played every big game. 



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mZuzek said:

I think it's silly that people have one all-encompassing rating for a game that takes into consideration both its value as a work of art, and how well it is (or isn't) technically realized. So many games have come and gone where they have great stories/music/atmosphere/setting/etc and even great gameplay in theory, but are lambasted for having glitches or a poorly optimized port. I understand that those issues are relevant and stop the player from immersing themselves into what the game is supposed to be, but technical issues are a completely separate problem.

What I'm saying is: You so often see people rating a very interesting game a 0 or 1 out of 10 because it came out with many glitches that are likely to be patched in the future, and then rate the blandest and most boring stuff a 6 out of 10 because even if it's uninteresting, it's functional. The scale is not being used well. "Functional" should not guarantee you a decent score.

I always thought games should have two scores. One for what they are as a creative work, and one for the technical aspects of it. That way it's also easier to rate games across several platforms: each platform gets its own technical rating for the quality of the port, but there's only one creative rating throughout. And while the technical rating could change over time with patches, the creative rating really shouldn't - with an exception for games with big DLCs that change the experience fundamentally.

Maybe it's the autism in me but I have to see every game rated by both the media, myself and other players. I just can't live in a world where people don't rate things. Yeah, it has it's problems like mentioned in the thread above but what do we do, just generalise a vibe of how good a game is doing 🤔 or ho by sales which are never a good indicator. How would we know who are objectively the best looking people on the planet. How would we know which apps are fake or which restaurants might give you salmonella...

Also, I completely agree that technical aspects should be scored along side a score and perhaps a school grading system is used on that side of things as it would make more sense however it should still impact the main score cause it is so integral to the gaming experience, imagine a film releasing in the Cinema where the CGI just blinks on and off and you see the blue screen, that surely should effect the scoring. 

Last edited by LegitHyperbole - 23 hours ago

I have no reason to rate games per se. I just love it or at least like it. If I don't, I don't buy it. Or if something slips by my radar and I make a bad purchase, I just stop playing and write it off as a loss.



Zkuq said:

5 stars with half-stars is probably the most meaningful scale to me. A 88, 91, and 93 could probably all be roughly equal to me, depending on the games, so such a fine-grained scale doesn't really provide much extra value over a coarser scale. On the other hand, a scale from 0 to 10 is heavily biased towards the upper end, which I don't feel like is the case with a 5-star scale, with or without half-stars: 3 stars is roughly in the middle, just as 50 points is, but whereas I would call a 3-star game pretty average, I'd certainly call a 50-point game thrash. The equal of a 3-star game is actually something like a 70-point game, or maybe even more, because I would expect most 3-star games to be pretty passable, but most 70-point games are probably getting into the risky territory already. Also, I feel like using stars instead of precise points puts more focus on the review itself, which better acknowledges the complexities of rating a game.

Of course I don't really rate games a lot, so who cares, but if I did, I'd probably use a 5-star scale with half-stars.

I'm confused by this. Why is a scale from 0-10 more biased toward the upper end than a five-star system with half stars? They use the same increments. 

And why would a three-star game (which converts to a 6/10) be average, but a 5/10 be trash? They're only one point apart.



mZuzek said:

I think it's silly that people have one all-encompassing rating for a game that takes into consideration both its value as a work of art, and how well it is (or isn't) technically realized. So many games have come and gone where they have great stories/music/atmosphere/setting/etc and even great gameplay in theory, but are lambasted for having glitches or a poorly optimized port. I understand that those issues are relevant and stop the player from immersing themselves into what the game is supposed to be, but technical issues are a completely separate problem.

What I'm saying is: You so often see people rating a very interesting game a 0 or 1 out of 10 because it came out with many glitches that are likely to be patched in the future, and then rate the blandest and most boring stuff a 6 out of 10 because even if it's uninteresting, it's functional. The scale is not being used well. "Functional" should not guarantee you a decent score.

I always thought games should have two scores. One for what they are as a creative work, and one for the technical aspects of it. That way it's also easier to rate games across several platforms: each platform gets its own technical rating for the quality of the port, but there's only one creative rating throughout. And while the technical rating could change over time with patches, the creative rating really shouldn't - with an exception for games with big DLCs that change the experience fundamentally.

This is a really interesting approach. I appreciate your perspective.

But I think it's unnecessary. As a review writer, I feel very comfortable evaluating a game's mechanics, rules, structure, graphics, sound design, value, and performance all at the same time. They're all part of the game.

I don't see the potential of the game as a separate thing to be scored. Reviewers should evaluate only the reality in front of them.



LegitHyperbole said:

100% or 100 point scale? A scale of 1 to 10? Five stars? Tier from F to S? What does your system mean for you? I'm particularly interested in how people use a 100 point scale to conclude at a score like 89 out of 100 instead of rounding to a 9.

I use a scale of 1 to 10.

  1. Absolutely broken or unplayable
  2. Extremly bad in most aspects 
  3. Bad in most aspects
  4. Poor
  5. Average/Bland
  6. Average/poor with fun and excels is some aspects
  7. Good and plenty of fun
  8. Great in most aspects with loads of fun
  9. Phenomenal in most aspects with immense fun
  10. Masterpiece and immensely addicting

I also use that scale of 1 to 10 for the games I played and movies & TV-shows I watched.

But since I try not to waste my time with average and bad games/movies/tv-shows, most of my personal ratings are in the area of 6 to 10.

They are also depending on my mood when I played or watched them... so an 8 could be either a 7 or a 9 on a different day.

The 100% scale makes the most sense to me to show a rating-average of several persons/opinions (the more the better), so the cumulative ratings on MetaCritic (1 - 100) and IMDB (0.1 to 10.0) are fine for me.

Here is a chart of my game ratings over time (by release year):

And here is a chart of my movie / tv series ratings over time (by release year):

Last edited by Conina - 20 hours ago