mZuzek said: I think it's silly that people have one all-encompassing rating for a game that takes into consideration both its value as a work of art, and how well it is (or isn't) technically realized. So many games have come and gone where they have great stories/music/atmosphere/setting/etc and even great gameplay in theory, but are lambasted for having glitches or a poorly optimized port. I understand that those issues are relevant and stop the player from immersing themselves into what the game is supposed to be, but technical issues are a completely separate problem. What I'm saying is: You so often see people rating a very interesting game a 0 or 1 out of 10 because it came out with many glitches that are likely to be patched in the future, and then rate the blandest and most boring stuff a 6 out of 10 because even if it's uninteresting, it's functional. The scale is not being used well. "Functional" should not guarantee you a decent score. I always thought games should have two scores. One for what they are as a creative work, and one for the technical aspects of it. That way it's also easier to rate games across several platforms: each platform gets its own technical rating for the quality of the port, but there's only one creative rating throughout. And while the technical rating could change over time with patches, the creative rating really shouldn't - with an exception for games with big DLCs that change the experience fundamentally. |
Maybe it's the autism in me but I have to see every game rated by both the media, myself and other players. I just can't live in a world where people don't rate things. Yeah, it has it's problems like mentioned in the thread above but what do we do, just generalise a vibe of how good a game is doing 🤔 or ho by sales which are never a good indicator. How would we know who are objectively the best looking people on the planet. How would we know which apps are fake or which restaurants might give you salmonella...
Also, I completely agree that technical aspects should be scored along side a score and perhaps a school grading system is used on that side of things as it would make more sense however it should still impact the main score cause it is so integral to the gaming experience, imagine a film releasing in the Cinema where the CGI just blinks on and off and you see the blue screen, that surely should effect the scoring.
Last edited by LegitHyperbole - 1 day ago