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Forums - Gaming - Monster Hunter Wilds Discussion thread. It's out NOW!

 

MH wilds..

I love it 1 20.00%
 
I'm mixed on it 2 40.00%
 
I'm not enjoying it 1 20.00%
 
I hate it 0 0%
 
I have no opinion on it 1 20.00%
 
Total:5
Shikamo said:
curl-6 said:

Finally got around to getting properly stuck into this one after wrapping up my Switch 2 collection.

I have mixed feelings.

The core loop of slaying primordial beasts to craft better weapons and armour from their carcasses in order to fight even bigger and scarier beasts is still fun.

Combat feels appropriately kinetic, and Capcom has lost none of their knack for imaginative yet believable creature design.

It's also nice to be able to play MH at 60fps on console for the first time, and the excellent implementation haptic feedback is a nice addition.

On the other hand though, after the vibrant and dynamic personality of Rise, Wilds feels rather plain, from its drab art direction to its less memorable music. Its tone and world feel less interesting as a result.

I'm also not a fan of how much focus it places on its rather uninteresting narrative. Previous Monster Hunter games had basic stories, but at least they didn't get in the way of the action. Here, the game spends too much time on banal storytelling, when I'd rather be off hunting.

Finally, while other recent Monster Hunter titles streamlined the experience in order to be more accessible to a wider audience, Wilds leans so far in this direction that monsters feel like punching bags that barely fight back. Granted, I'm only a few monsters in currently, but so far it feels like I barely even to bother dodging attacks, which is a bummer in a series where a sense of challenge has always been a big part of the thrill.

Now granted, it's early days, and I'm still enjoying it as a whole, but so far it's not quite grabbing me the way prior entries did.

I love Monster Hunter, but I really dont like Monster Hunter Wilds, because the game is extremely poor optimized, boring story (at least for me), and i dont know why but the game dont gave me the realization to build a set like 3, 4, generations, rise and world.

PS: I have 36hrs played on Steam.

Yeah that's the other thing, while I am not really the kind of gamer who insists on amazing graphics (heck, Switch 1 is my most played platform over the last 8 years) this game looks weirdly terrible by current gen standards.

I'm playing on PS5, and between the murky textures and the washed out lighting, I swear it looks worse than World did on PS4. Really not a good look for such a high profile game.



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curl-6 said:
Shikamo said:

I love Monster Hunter, but I really dont like Monster Hunter Wilds, because the game is extremely poor optimized, boring story (at least for me), and i dont know why but the game dont gave me the realization to build a set like 3, 4, generations, rise and world.

PS: I have 36hrs played on Steam.

Yeah that's the other thing, while I am not really the kind of gamer who insists on amazing graphics (heck, Switch 1 is my most played platform over the last 8 years) this game looks weirdly terrible by current gen standards.

I'm playing on PS5, and between the murky textures and the washed out lighting, I swear it looks worse than World did on PS4. Really not a good look for such a high profile game.

I have a Ryzen 7 5800x, 32gb of ram and a rtx 3070. To run MH Wilds at 60+ fps I need to put the game at 1080p with dlss quality at medium settings to get (50-70) or 1440p with FSR at low/medium to get 35-50fps and I use frame Generation to get 70+, but fsr looks bad in this game. 

When I play Mh Worlds I put the game at max at 1440p native and I get 60+ fps, and the game looks WAAAY better than MH Wilds.



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

curl-6 said:

Finally got around to getting properly stuck into this one after wrapping up my Switch 2 collection.

I have mixed feelings.

The core loop of slaying primordial beasts to craft better weapons and armour from their carcasses in order to fight even bigger and scarier beasts is still fun.

Combat feels appropriately kinetic, and Capcom has lost none of their knack for imaginative yet believable creature design.

It's also nice to be able to play MH at 60fps on console for the first time, and the excellent implementation haptic feedback is a nice addition.

On the other hand though, after the vibrant and dynamic personality of Rise, Wilds feels rather plain, from its drab art direction to its less memorable music. Its tone and world feel less interesting as a result.

I'm also not a fan of how much focus it places on its rather uninteresting narrative. Previous Monster Hunter games had basic stories, but at least they didn't get in the way of the action. Here, the game spends too much time on banal storytelling, when I'd rather be off hunting.

Finally, while other recent Monster Hunter titles streamlined the experience in order to be more accessible to a wider audience, Wilds leans so far in this direction that monsters feel like punching bags that barely fight back. Granted, I'm only a few monsters in currently, but so far it feels like I barely even to bother dodging attacks, which is a bummer in a series where a sense of challenge has always been a big part of the thrill.

Now granted, it's early days, and I'm still enjoying it as a whole, but so far it's not quite grabbing me the way prior entries did.

I didn't like the story in Monster Hunter World, and it annoyed me deeply that I couldn't skip the cutscenes.

Luckily Monster Hunter Wild lets you skip, so in that aspect the game is better.

As for difficulty, my experience is mostly Monster Hunter World, but none of the early monsters produced much of a challenge. Even the Elder Dragons didn't start to become a threat until they were tempered or master rank. The struggle didn't really start until Behemoth or later monsters. Monster Hunter Wild feels similar in that regard. Maybe the patches/ title updates will bring difficult monsters.



Ooooh. This might be the perfect formula to get me gaming again. Can anyone confirm or deny if this game is still ass performance on base PS5 and any info on whether the PS2 quality textures and pop in is fixed or not from the time of the beta? What I'm most concerned about is how stable the world feels in image quality, well after performance becoming an issue that would get you killed. I wanna know where it would ly in comparison to other shitty recent releases like Blavk Myth Wu Kong. I'm not looking for Death Stranding or even Stellar Blade but just something functional enough that it isn't sickening. I got through some real ass games like Wu Kong, Wo Long and Wuchang without it hindering but they are the absolute baseline I could put up with...



curl-6 said:

Finally got around to getting properly stuck into this one after wrapping up my Switch 2 collection.

I have mixed feelings.

The core loop of slaying primordial beasts to craft better weapons and armour from their carcasses in order to fight even bigger and scarier beasts is still fun.

Combat feels appropriately kinetic, and Capcom has lost none of their knack for imaginative yet believable creature design.

It's also nice to be able to play MH at 60fps on console for the first time, and the excellent implementation haptic feedback is a nice addition.

On the other hand though, after the vibrant and dynamic personality of Rise, Wilds feels rather plain, from its drab art direction to its less memorable music. Its tone and world feel less interesting as a result.

I'm also not a fan of how much focus it places on its rather uninteresting narrative. Previous Monster Hunter games had basic stories, but at least they didn't get in the way of the action. Here, the game spends too much time on banal storytelling, when I'd rather be off hunting.

Finally, while other recent Monster Hunter titles streamlined the experience in order to be more accessible to a wider audience, Wilds leans so far in this direction that monsters feel like punching bags that barely fight back. Granted, I'm only a few monsters in currently, but so far it feels like I barely even to bother dodging attacks, which is a bummer in a series where a sense of challenge has always been a big part of the thrill.

Now granted, it's early days, and I'm still enjoying it as a whole, but so far it's not quite grabbing me the way prior entries did.

How do you find the image quality? Is the world stable? Any flickering or visual glitches like pop in and what not? Also does turning off HDR or turning it on help or hinder the blandness?



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LegitHyperbole said:
curl-6 said:

Finally got around to getting properly stuck into this one after wrapping up my Switch 2 collection.

I have mixed feelings.

The core loop of slaying primordial beasts to craft better weapons and armour from their carcasses in order to fight even bigger and scarier beasts is still fun.

Combat feels appropriately kinetic, and Capcom has lost none of their knack for imaginative yet believable creature design.

It's also nice to be able to play MH at 60fps on console for the first time, and the excellent implementation haptic feedback is a nice addition.

On the other hand though, after the vibrant and dynamic personality of Rise, Wilds feels rather plain, from its drab art direction to its less memorable music. Its tone and world feel less interesting as a result.

I'm also not a fan of how much focus it places on its rather uninteresting narrative. Previous Monster Hunter games had basic stories, but at least they didn't get in the way of the action. Here, the game spends too much time on banal storytelling, when I'd rather be off hunting.

Finally, while other recent Monster Hunter titles streamlined the experience in order to be more accessible to a wider audience, Wilds leans so far in this direction that monsters feel like punching bags that barely fight back. Granted, I'm only a few monsters in currently, but so far it feels like I barely even to bother dodging attacks, which is a bummer in a series where a sense of challenge has always been a big part of the thrill.

Now granted, it's early days, and I'm still enjoying it as a whole, but so far it's not quite grabbing me the way prior entries did.

How do you find the image quality? Is the world stable? Any flickering or visual glitches like pop in and what not? Also does turning off HDR or turning it on help or hinder the blandness?

In performance mode, where I am playing, both are rather poor to be honest. Lots of flickering on things like grass, noticeable pop-in on rock formations and such. HDR helps a little, but it doesn't solve the problem as the underlying colour scheme and lighting are just kind of dull.

Farsala said:
curl-6 said:

Finally got around to getting properly stuck into this one after wrapping up my Switch 2 collection.

I have mixed feelings.

The core loop of slaying primordial beasts to craft better weapons and armour from their carcasses in order to fight even bigger and scarier beasts is still fun.

Combat feels appropriately kinetic, and Capcom has lost none of their knack for imaginative yet believable creature design.

It's also nice to be able to play MH at 60fps on console for the first time, and the excellent implementation haptic feedback is a nice addition.

On the other hand though, after the vibrant and dynamic personality of Rise, Wilds feels rather plain, from its drab art direction to its less memorable music. Its tone and world feel less interesting as a result.

I'm also not a fan of how much focus it places on its rather uninteresting narrative. Previous Monster Hunter games had basic stories, but at least they didn't get in the way of the action. Here, the game spends too much time on banal storytelling, when I'd rather be off hunting.

Finally, while other recent Monster Hunter titles streamlined the experience in order to be more accessible to a wider audience, Wilds leans so far in this direction that monsters feel like punching bags that barely fight back. Granted, I'm only a few monsters in currently, but so far it feels like I barely even to bother dodging attacks, which is a bummer in a series where a sense of challenge has always been a big part of the thrill.

Now granted, it's early days, and I'm still enjoying it as a whole, but so far it's not quite grabbing me the way prior entries did.

I didn't like the story in Monster Hunter World, and it annoyed me deeply that I couldn't skip the cutscenes.

Luckily Monster Hunter Wild lets you skip, so in that aspect the game is better.

As for difficulty, my experience is mostly Monster Hunter World, but none of the early monsters produced much of a challenge. Even the Elder Dragons didn't start to become a threat until they were tempered or master rank. The struggle didn't really start until Behemoth or later monsters. Monster Hunter Wild feels similar in that regard. Maybe the patches/ title updates will bring difficult monsters.

World and Rise where both a lot easier than the older games, but Wilds feels significantly easier still, where getting hit by early monsters, even with early game gear, barely scratched me.



curl-6 said:
LegitHyperbole said:

How do you find the image quality? Is the world stable? Any flickering or visual glitches like pop in and what not? Also does turning off HDR or turning it on help or hinder the blandness?

In performance mode, where I am playing, both are rather poor to be honest. Lots of flickering on things like grass, noticeable pop-in on rock formations and such. HDR helps a little, but it doesn't solve the problem as the underlying colour scheme and lighting are just kind of dull.

Farsala said:

I didn't like the story in Monster Hunter World, and it annoyed me deeply that I couldn't skip the cutscenes.

Luckily Monster Hunter Wild lets you skip, so in that aspect the game is better.

As for difficulty, my experience is mostly Monster Hunter World, but none of the early monsters produced much of a challenge. Even the Elder Dragons didn't start to become a threat until they were tempered or master rank. The struggle didn't really start until Behemoth or later monsters. Monster Hunter Wild feels similar in that regard. Maybe the patches/ title updates will bring difficult monsters.

World and Rise where both a lot easier than the older games, but Wilds feels significantly easier still, where getting hit by early monsters, even with early game gear, barely scratched me.

Damn. Then they're still asking too much. Game needs a flash sale as low as Rise, like sub 30 euro. 



Having now played much further...

The Good:

- Grabbing stuff with the slinger feels good and makes resource collection much snappier

- The "wound" system is a cool addition that adds an extra layer to combat

The Bad:

- Not really a fan of the more linear/story-driven structure; at times it feels more like I am playing say a Horizon game than Monster Hunter

- The lack of challenge kinda trivializes the upgrade loop, as I don't really need to build better gear since my early stuff is still fine against mid-game monsters



Game's sales have fallen off a cliff, gotta wonder how much damage Capcom has done to the brand with this game. Should have delayed it until the performance was acceptable and worked on the gameplay aspect of the game.



Gotta say, the way you just encounter new monster fights as part of the story instead of choosing a specific quest to hunt it is kinda annoying, as it means that unless I constantly check a walkthrough, I can't prep for fights properly by choosing the right weapon or armour set or stocking up on specific items.

It doesn't break the game as the fights are easy enough to just brute force my way through, but the prep aspect was always part of the Monster Hunter experience and I miss it here.