curl-6 said:
Finally got around to getting properly stuck into this one after wrapping up my Switch 2 collection.
I have mixed feelings.
The core loop of slaying primordial beasts to craft better weapons and armour from their carcasses in order to fight even bigger and scarier beasts is still fun.
Combat feels appropriately kinetic, and Capcom has lost none of their knack for imaginative yet believable creature design.
It's also nice to be able to play MH at 60fps on console for the first time, and the excellent implementation haptic feedback is a nice addition.
On the other hand though, after the vibrant and dynamic personality of Rise, Wilds feels rather plain, from its drab art direction to its less memorable music. Its tone and world feel less interesting as a result.
I'm also not a fan of how much focus it places on its rather uninteresting narrative. Previous Monster Hunter games had basic stories, but at least they didn't get in the way of the action. Here, the game spends too much time on banal storytelling, when I'd rather be off hunting.
Finally, while other recent Monster Hunter titles streamlined the experience in order to be more accessible to a wider audience, Wilds leans so far in this direction that monsters feel like punching bags that barely fight back. Granted, I'm only a few monsters in currently, but so far it feels like I barely even to bother dodging attacks, which is a bummer in a series where a sense of challenge has always been a big part of the thrill.
Now granted, it's early days, and I'm still enjoying it as a whole, but so far it's not quite grabbing me the way prior entries did.
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