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Having now played much further...

The Good:

- Grabbing stuff with the slinger feels good and makes resource collection much snappier

- The "wound" system is a cool addition that adds an extra layer to combat

The Bad:

- Not really a fan of the more linear/story-driven structure; at times it feels more like I am playing say a Horizon game than Monster Hunter

- The lack of challenge kinda trivializes the upgrade loop, as I don't really need to build better gear since my early stuff is still fine against mid-game monsters