Having now played much further...
The Good:
- Grabbing stuff with the slinger feels good and makes resource collection much snappier
- The "wound" system is a cool addition that adds an extra layer to combat
The Bad:
- Not really a fan of the more linear/story-driven structure; at times it feels more like I am playing say a Horizon game than Monster Hunter
- The lack of challenge kinda trivializes the upgrade loop, as I don't really need to build better gear since my early stuff is still fine against mid-game monsters








