By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - What's the best VR game you ever played?

BraLoD said:
HoloDust said:

Some 10 or so years ago, we had Oculus Rift DK1 at work, so that's where I've tried VR for the first time...it was great, I was instantly hooked, but I had such a bad case of motion sickness after trying it for the first time that I didn't want to go anywhere near it for weeks (DK1 was still prototype, so it had lot of issues).

Two or so years later, I went to local arcade that upgraded itself with lot of HTC Vive headsets - massive difference, no motion sickness and much better experience. That was my go to place for VR for quite some time, until I decided to get Quest 2 for kids few years down the line.

So, maybe at least try it out, if you have some local VR arcade, before you decide?

I hated 3D movies effects and how it made my eyes feel, and even the 3D on the 3DS was a horrible experience to me. I'm also not a fan of wearing stuff on my head for long periods of time.

I see little appeal on having a big device on my head making me all sweaty (it's very hot 90% of the year around here), and I see it very likely making me feel tired after it because of wearing it and being possibly overwhelmed.

Playing games is a comfort to me and the current VR experience looks like a massive bother.

I had the chance to try both the PSVR and the Oculus Rift once but it was the exact month COVID really took over here and everything was starting getting closed (in fact, that very place was closed because of the pandemic the week after I was there) and tbh I was up to at least try it, but I was already very aware of putting that on my face after so many people, so I did not try it.

I'm up to trying it, but I'm pretty sure it is not for me.

Well, VR Arcades usually have disposable face cover sanitary pads for each new client...but yeah, you can't really get around sweating with current VR headsets.



Around the Network

Blaster of the Universe. So much fun.



I played this in the early 90s in VR Cafe's when those existed.



Bite my shiny metal cockpit!

HoloDust said:
BraLoD said:

I hated 3D movies effects and how it made my eyes feel, and even the 3D on the 3DS was a horrible experience to me. I'm also not a fan of wearing stuff on my head for long periods of time.

I see little appeal on having a big device on my head making me all sweaty (it's very hot 90% of the year around here), and I see it very likely making me feel tired after it because of wearing it and being possibly overwhelmed.

Playing games is a comfort to me and the current VR experience looks like a massive bother.

I had the chance to try both the PSVR and the Oculus Rift once but it was the exact month COVID really took over here and everything was starting getting closed (in fact, that very place was closed because of the pandemic the week after I was there) and tbh I was up to at least try it, but I was already very aware of putting that on my face after so many people, so I did not try it.

I'm up to trying it, but I'm pretty sure it is not for me.

Well, VR Arcades usually have disposable face cover sanitary pads for each new client...but yeah, you can't really get around sweating with current VR headsets.

No issues with sweating, it's winter time, VR time! You just don't have to give a crap about how you look, playing in shorts with a helmet on while it's snow and ice outside lol.

That's just for the more active 'workout' games though. There is a fan in the headset that helps a bit and it doesn't get all that warm while playing GT7 or anything else sitting down comfortably.

But true, summer time, no 'workout' VR games, yuck.



BraLoD said:

Never played VR as well, the difference is that I also still don't want to.

Either we reach SAO levels of immersion or I feel like I'll never even care.

Well, We'll probably never have SAO levels of immersion if we don't give support for what we have right now.



Around the Network
Alex_The_Hedgehog said:
BraLoD said:

Never played VR as well, the difference is that I also still don't want to.

Either we reach SAO levels of immersion or I feel like I'll never even care.

Well, We'll probably never have SAO levels of immersion if we don't give support for what we have right now.

I don't think the tech will come remotely close to that in our lifetime, possibly ever, tho, lol.



I'm just gonna leave this here. If anyone can get access to this game I highly recommend it. Later levels get way more intense and have you jumping around the room. It is so much fun and by far my favourite bullet hell ever, it takes the genre to an insane height that no flat screen game will ever be able to reach. 



Alex_The_Hedgehog said:
BraLoD said:

Never played VR as well, the difference is that I also still don't want to.

Either we reach SAO levels of immersion or I feel like I'll never even care.

Well, We'll probably never have SAO levels of immersion if we don't give support for what we have right now.

Ready player one is the best we'll get in our lifetime unless AI and brain chip interfaces manage to become a thing, pass a whole generations ethics on the matter and manage to become a consumer product against probably the heaviest regulatory process in history. It'll take an 80 year gap and conplete generational resets to happen. 



BraLoD said:
Alex_The_Hedgehog said:

Well, We'll probably never have SAO levels of immersion if we don't give support for what we have right now.

I don't think the tech will come remotely close to that in our lifetime, possibly ever, tho, lol.

Sometimes it already comes close, just not in a way you're thinking.

I'm reading Recursion atm which is basically about enhancing / reliving memories, and VR can do that as well. The first time I played 80s mix tape side B in Synthriders it transported me back to the 1980's. The music, the movement/dance patterns, the light show, it all worked perfectly together to trigger tons of memories. It was so overwhelming I was sobbing by the 3rd song.

RE8 Village ironically also triggered memories from going on holiday as a kid in France. We stayed in an old country house like the ones in Village one holiday. The environment feels so real it brought those memories back.

On PSVR1 Astrobot Rescue Mission made me feel like a kid, discovering Mario again. Subside tested my claustrophobia by crawling through caves under water, holding your virtual breath. (And automatically do it for real lol)

Skyrim started feeling like a real place in VR, I could just lay down and stare up in the sky, comfy in an alternate world.

The presence of realistic rendered VR characters already feels very real with the personal bubble feeling and the power of virtual characters looking you in the eyes.

There are many such moments in VR you never get on a screen.

But unfortunately the current trend is cheap mobile games and frankly most new releases do not come close to spaces and characters feeling real. Low res textures, low poly count, simple lighting are a bigger hurdle than the headset imo. In that regards PSVR2 is 2 steps forward in technology, 1 step backward in software. PSVR1 had more, more detailed games with more realistic characters and environments. PSVR2 still basically only has RE8, CotM and GT7 for realism feeling. Subside does a good job as well yet visible LOD changes kinda break immersion there a bit.

The big hurdle atm is not the tech, it's the low user base and thus low budget for games. And thus more risk averse, less experimental games. Due to the extreme blow up (like watching gameplay as Digital Foundry compares screenshots, 300% zoomed in) you need a lot more detail to sell the illusion on a 2K per eye headset. What looks decent on you tube, looks like a ps3 game in the headset.

So for best immersion feeling you need a beefy PC that can run realistic games. PSVR2 could run those as well, but no budget to port them. So PCVR mods are the only option for now.

(Stylistic games work as well, but the lighting and physics need to be realistic to sell those to your mind. Moss really feels like you're interacting with a diorama in front of you)


As for neuro feedback for VR, never say not in my lifetime. See how fast the world changed with the internet. Now we have AI becoming more powerful. Can it help in mapping the human mind and nervous system, probably. Hijacking the human nervous system has already been a topic since the 17th century when electric stimulation became possible. Mind machine interfaces are the next big break through, and we'll probably still see that in our life time.

https://cumming.ucalgary.ca/research/pediatric-bci/bci-program/what-bci

https://neuralink.com/




LegitHyperbole said:
Alex_The_Hedgehog said:

Well, We'll probably never have SAO levels of immersion if we don't give support for what we have right now.

Ready player one is the best we'll get in our lifetime unless AI and brain chip interfaces manage to become a thing, pass a whole generations ethics on the matter and manage to become a consumer product against probably the heaviest regulatory process in history. It'll take an 80 year gap and conplete generational resets to happen. 

News flash, you already are. How long did it take to 'enslave' human kind to smart phones ;) AI controlled feeds dictating and analyzing every piece of 'information' you ingest. It took what, 10 years to get people addicted to there phone feeds? Less.