By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Stellar blade is average, avoid

LegitHyperbole said:
KratosLives said:

Lol, thanks. The difference between us is i've woken up, you're still living a lie.  Alot of people live  and act on impulse, are just there acting the part. Getting through. Not many sit and give time  for reflection, to ask questions, to truly feel alive, aware.

As i said earlier, the game is full of motion blur. Your playing a game where you can't really see clearly the impact of your movies on the enemy. It's fast, blurred. Thus the hit detection is not fun to look at, and you can't truly enjoy what you're seeing. Now you may have had hype going into the game, which may have elevated your experience mentally. I did not go in with hype, but more of i'll play and see as the game goes on.  Regardless, i came to realise quicky of the graphical faults, and have to play on throughout the whole game knowing it's there, essentially living the lie.  You are hidden it from it, but still living it. Now you, i might think to myself, oh cool, when finally pulling off a move set for the first time, but the feeling is sub subsurface, and fast. There is no real depth, no pure joy and amazement , no genuine feeling, that other games before it has provided. 

So reflect on what i'm saying, and wake up.

Black Myth is awaiting me on my PS5 home screen when I get the vibe to play it. But idk, it seems very loose and mediocre compared to stellar blade, only done the first real boss though and tried the big baby but failed. Perhaps that'll awaken something deep inside me and my turd eye will be opened to new depths of character action gaming. 

I too didn't make much of wukong going through the first chapter. I was overwhelemed, thought it was going to be a boss rush game with no susbtance, as i was hit with  boss after boss.  But i was wrong, the game changes and opens up into a proper adventure. It felt like a game made  by fromsoft , but without the losing all souls on death mechanic. And it had a deep upgrade system amd so much to unlock and discover. 

That game ended up being a true marvel. 

Unlike what you said about stellar blade opening up after gigas.



Around the Network

Black Myth is a joke compared to Stellar Blade. It's decent but it's so loose and you're telling me that the artificating and blur from the staff is clearer than Stellar Blafe. Not even close, you can see Stellar Blade so much clearer on Balanced mode over this furry game.

FF16 plays better and more punchy than this game and that game is ass. No parry, invisible walls, lag on inputs by design, can't canel dodge out of some attacks.. Yeah, that's a game that needs to keep up with the times. You can tell this was a first attempt from the studio. Level design is ass. The game is incredibly lonely to play. Story is no better than Stellar Blades and much more esoteric and obscure. 

All I can see so far year's great is the general vibe feels nice. 

Last edited by LegitHyperbole - on 10 February 2025

LegitHyperbole said:

Black Myth is a joke compared to Stellar Blade. It's decent but it's so loose and you're telling me that the artificating and blur from the staff is clearer than Stellar Blafe. Not even close, you can see Stellar Blade so much clearer on Balanced mode over this furry game.

FF16 plays better and more punchy than this game and that game is ass. No parry, invisible walls, lag on inputs by design, can't canel dodge out of some attacks.. Yeah, that's a game that needs to keep up with the times. You can tell this was a first attempt from the studio. Level design is ass. 

All I can see so far year's great is the vibe. 

Black myth is light years ahead of stellar blade. In every category you can think of. It's a propper AAA game, not some half arsed, half finished indie title.

Whether it's cutscenes, graphics, audio, music,physics , animation, story, combat, boss fights, level design, gameplay. Everything is so far ahead. The one positive about stellar blade is 2 songs. That's it.

By the way, what settings were you playing. I played post patch, and didn't see graphics issues. The moves sets and powers you unlock are better. Alot are epic. The speed that they happen and the feedback hit detection of the better animated enemies is done And those invisible walls were minor, with only a few,  and in large maps that lead to knowwhere. I never was annoyed by it, because of the size of the overall map and it's never like being locked out from a spot that looks interesting.  The map worls is more interesting to look at and progress through than stellar. Each level has hidden secret areas that open up into big maps to explore. 

Replayability is much better . So much left to upgrade, powers to discover and use. 

Don't know what else to say, you're loss if you chose to not play it. 



KratosLives said:
LegitHyperbole said:

Black Myth is a joke compared to Stellar Blade. It's decent but it's so loose and you're telling me that the artificating and blur from the staff is clearer than Stellar Blafe. Not even close, you can see Stellar Blade so much clearer on Balanced mode over this furry game.

FF16 plays better and more punchy than this game and that game is ass. No parry, invisible walls, lag on inputs by design, can't canel dodge out of some attacks.. Yeah, that's a game that needs to keep up with the times. You can tell this was a first attempt from the studio. Level design is ass. 

All I can see so far year's great is the vibe. 

Black myth is light years ahead of stellar blade. In every category you can think of. It's a propper AAA game, not some half arsed, half finished indie title.

Whether it's cutscenes, graphics, audio, music,physics , animation, story, combat, boss fights, level design, gameplay. Everything is so far ahead. The one positive about stellar blade is 2 songs. That's it.

By the way, what settings were you playing. I played post patch, and didn't see graphics issues. The moves sets and powers you unlock are better. Alot are epic. The speed that they happen and the feedback hit detection of the better animated enemies is done And those invisible walls were minor, with only a few,  and in large maps that lead to knowwhere. I never was annoyed by it, because of the size of the overall map and it's never like being locked out from a spot that looks interesting.  The map worls is more interesting to look at and progress through than stellar. Each level has hidden secret areas that open up into big maps to explore. 

Replayability is much better . So much left to upgrade, powers to discover and use. 

Don't know what else to say, you're loss if you chose to not play it. 

I'm choosing to play (unlike you either Stellar Blade, I'm still trying to find the sauce) but it's infuriating the bollachs off me, I can see underneath my criticisms that there is a good bone structure to the game but when things like dodging as the only means of escaping attack that isn't a on a CD just doesn't input right away under certain conditions it's really hard to like. The light floaty feel to the combat is it's worst aspect but I can get past that cause it's mildly fun. At what point do I attack that big baby? I'm almost sure I read that there is a point of no return to go back for him and he has an ability for beating him that is essential to beating him, many saying that the game doesn't become fun until you have beaten him as he is like the Genichiro or the first mini boss in Nioh 2. That's my goal, if the game doesn't click by the time I beat him, I am putting it down. I am sparks level 18 right now still very early. 

I kinda got into a flow after the first real boss, the wolf guy with the flame pole but I am still very much winging it and since there is no block or parry it all feels so not impactful. I haven't found that moment yet where the systems click into play and transformations and spells feel very much like how an RPG would handle a fighting system with CD's much like FF16 which I just completed. I'm trying man.

As for Stellar Blade not having loads to upgrade, even into a NG+ on hardmode which is actually hard as shit unlike some NG+ which don't get hard again until the end. It has many,any features to unlock, many combos and much on the Skill trees. You don't even get burst attacks until basically the second final area and upgrading those meter attacks takes exploration as well as different itemization to fully build out and make them most useful. Plus the most engaging boss fights are on side paths, SB isn't as fun when you B line the story. At what point did you give up Stellar Blade? I'll show you on video how I'm fighting in Wu Kong when I get back to it tonight if you show me the same and where you are at in Stellar Blade and how you approach the game. Go find Brute the side boss in the wasteland and show me what you got or if the mechanics clicked for you at all and on normal, I don't believe SV should have had an easy mode and one of the biggest fumbles by the devs on that. 

Last edited by LegitHyperbole - on 11 February 2025