KratosLives said:
Black myth is light years ahead of stellar blade. In every category you can think of. It's a propper AAA game, not some half arsed, half finished indie title. Whether it's cutscenes, graphics, audio, music,physics , animation, story, combat, boss fights, level design, gameplay. Everything is so far ahead. The one positive about stellar blade is 2 songs. That's it. By the way, what settings were you playing. I played post patch, and didn't see graphics issues. The moves sets and powers you unlock are better. Alot are epic. The speed that they happen and the feedback hit detection of the better animated enemies is done And those invisible walls were minor, with only a few, and in large maps that lead to knowwhere. I never was annoyed by it, because of the size of the overall map and it's never like being locked out from a spot that looks interesting. The map worls is more interesting to look at and progress through than stellar. Each level has hidden secret areas that open up into big maps to explore. Replayability is much better . So much left to upgrade, powers to discover and use. Don't know what else to say, you're loss if you chose to not play it. |
I'm choosing to play (unlike you either Stellar Blade, I'm still trying to find the sauce) but it's infuriating the bollachs off me, I can see underneath my criticisms that there is a good bone structure to the game but when things like dodging as the only means of escaping attack that isn't a on a CD just doesn't input right away under certain conditions it's really hard to like. The light floaty feel to the combat is it's worst aspect but I can get past that cause it's mildly fun. At what point do I attack that big baby? I'm almost sure I read that there is a point of no return to go back for him and he has an ability for beating him that is essential to beating him, many saying that the game doesn't become fun until you have beaten him as he is like the Genichiro or the first mini boss in Nioh 2. That's my goal, if the game doesn't click by the time I beat him, I am putting it down. I am sparks level 18 right now still very early.
I kinda got into a flow after the first real boss, the wolf guy with the flame pole but I am still very much winging it and since there is no block or parry it all feels so not impactful. I haven't found that moment yet where the systems click into play and transformations and spells feel very much like how an RPG would handle a fighting system with CD's much like FF16 which I just completed. I'm trying man.
As for Stellar Blade not having loads to upgrade, even into a NG+ on hardmode which is actually hard as shit unlike some NG+ which don't get hard again until the end. It has many,any features to unlock, many combos and much on the Skill trees. You don't even get burst attacks until basically the second final area and upgrading those meter attacks takes exploration as well as different itemization to fully build out and make them most useful. Plus the most engaging boss fights are on side paths, SB isn't as fun when you B line the story. At what point did you give up Stellar Blade? I'll show you on video how I'm fighting in Wu Kong when I get back to it tonight if you show me the same and where you are at in Stellar Blade and how you approach the game. Go find Brute the side boss in the wasteland and show me what you got or if the mechanics clicked for you at all and on normal, I don't believe SV should have had an easy mode and one of the biggest fumbles by the devs on that.
Last edited by LegitHyperbole - on 11 February 2025






