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LegitHyperbole said:

Black Myth is a joke compared to Stellar Blade. It's decent but it's so loose and you're telling me that the artificating and blur from the staff is clearer than Stellar Blafe. Not even close, you can see Stellar Blade so much clearer on Balanced mode over this furry game.

FF16 plays better and more punchy than this game and that game is ass. No parry, invisible walls, lag on inputs by design, can't canel dodge out of some attacks.. Yeah, that's a game that needs to keep up with the times. You can tell this was a first attempt from the studio. Level design is ass. 

All I can see so far year's great is the vibe. 

Black myth is light years ahead of stellar blade. In every category you can think of. It's a propper AAA game, not some half arsed, half finished indie title.

Whether it's cutscenes, graphics, audio, music,physics , animation, story, combat, boss fights, level design, gameplay. Everything is so far ahead. The one positive about stellar blade is 2 songs. That's it.

By the way, what settings were you playing. I played post patch, and didn't see graphics issues. The moves sets and powers you unlock are better. Alot are epic. The speed that they happen and the feedback hit detection of the better animated enemies is done And those invisible walls were minor, with only a few,  and in large maps that lead to knowwhere. I never was annoyed by it, because of the size of the overall map and it's never like being locked out from a spot that looks interesting.  The map worls is more interesting to look at and progress through than stellar. Each level has hidden secret areas that open up into big maps to explore. 

Replayability is much better . So much left to upgrade, powers to discover and use. 

Don't know what else to say, you're loss if you chose to not play it.