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Forums - Nintendo Discussion - Switch 2 officially announced, switch 2 direct 2nd of April

The "leaked" CPU clocks of the Switch are odd... Handheld mode is faster than Docked mode.

So... We already know that Tegra Orin "bundles" it's cores into 4-core complexes, but it's all the same CPU architecture... So I am wondering if one cluster of cores has more cache than the other and the console will switch between the two 4-core clusters and have the idle cores completely power gated off.

Or... The silicon could be customized further so you have A78 performance cores and A57 cores which can also aid in backwards compatibility while saving power.

Could be interesting.

The Bandwidth sucks if the rumors are true, the device will likely target 720P native if that's the case, which will be the issue that holds back the Switch 2.0 being able to brute-force it's way past a Playstation 4 and Playstation 4 Pro.

Either way, I'll be a day 1 owner, backwards compatibility alone on a larger display with larger joycons sold it.



--::{PC Gaming Master Race}::--

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Pemalite said:

The "leaked" CPU clocks of the Switch are odd... Handheld mode is faster than Docked mode.

So... We already know that Tegra Orin "bundles" it's cores into 4-core complexes, but it's all the same CPU architecture... So I am wondering if one cluster of cores has more cache than the other and the console will switch between the two 4-core clusters and have the idle cores completely power gated off.

Or... The silicon could be customized further so you have A78 performance cores and A57 cores which can also aid in backwards compatibility while saving power.

Could be interesting.

The Bandwidth sucks if the rumors are true, the device will likely target 720P native if that's the case, which will be the issue that holds back the Switch 2.0 being able to brute-force it's way past a Playstation 4 and Playstation 4 Pro.

Either way, I'll be a day 1 owner, backwards compatibility alone on a larger display with larger joycons sold it.

Any chance they have a ace up their sleeves?
Like how amd uses Infinity cache, to reduce the amount of memory bandwidth needed by the ram?



JRPGfan said:

Any chance they have a ace up their sleeves?
Like how amd uses Infinity cache, to reduce the amount of memory bandwidth needed by the ram?

Good question! Answer to that is simply "We don't know".

I do know that the GPU can read data in the CPU cache, but the reverse doesn't hold true... And Tegra Orin has a fairly chunky 6MB cache for the 8-core processor, so that bodes well.
The GPU itself has a fairly conservative 4MB of cache.

I guess Nintendo is betting on DLSS, Delta Colour Comrpession and Compute Data Compression to make up the difference... Which should provide bandwidth increases of about 50-70% compared to Switch 1.0 if everything else is kept equal... Still not enough for 1080P as Tegra Orin is doing a LOT more things behind the scenes with Ray Tracing and Tensor operations.

Just need more details before we can get any real idea.



--::{PC Gaming Master Race}::--

Switch 1 had less raw power than a PS3 or 360 in portable mode unless I'm mistaken, but it still managed to run stuff well beyond those systems thanks to more RAM and much more modern features.

I'm sure Switch 2 will similarly be able to pull ahead of PS4/XBO in real-world results; I'm no expert, but architecture, features, and efficiency have come a long way since 2013, especially when the CPUs in PS4/XBO were crap even for their time.

Given that devs were able to squeeze stuff like RDR2, TLOU2, Ghost of Tsushima, Gears 5, etc out of last gen hardware, I'm sure we'll get some awesome looking games for Switch 2.



JRPGfan said:
pikashoe said:

There's more than 12 racers in the mario kart clip at the end. Not sure the exact number, but definitely more than usual.

at one point it showed 16 racers.
If you count the starting positions it shows upto 24 starting spots.
(if all those can be used, it means potentially 24 people playing the same track)

curl-6 said:

If it ain't broke, don't fix it.

Nintendo struck gold with the hybrid form factor and there was no need to jeopardize the system's chances of success by gambling on some crazy new gimmick. 

That being said, the mouse-con is a cool new feature, and as always I am sure Nintendo's first party software will come up with creative and innovative experiences as they always do.

Point and click adventure games
4X strategy games
Real-time strategy games (maybe less so this)
Tower Defense games

I could see a lot of old (and newer) point and click PC games, come to the Switch 2 because of the mouse-con alone.
And most of these types of games are very kid-friendly games. So it's something Nintendo would fully support imo.

Maybe some Civilization type games, or City Skylines and such.... make use of the mouse function too.

Some of Nintendo's own games like Fire Emblem and Advance Wars and possibly even Pikmin would benefit as well.



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haxxiy said:
HoloDust said:

If those specs are true, Handheld mode is much better than PS4 - Ampere is vastly superior to GCN1.

Not sure if that 1007,3 MHz in Docked is fixed, or it can boost further - i.e., weakest 3050 (with 2304 CUDA cores) has core clock of 1042MHz, but it can boost up to 1470MHz, so maybe SW2 can do that as well.

Ampere has doubled FP32 units counting as a full 'CUDA core' compared to Maxwell or a GCN SM.

It has 50% better IPC than Maxwell and 100% better IPC than GCN but if you compare these architectures by FLOPS the Ampere numbers have to be divided by two if you want to extrapolate it to raster performance.

Hence, it should be quite comparable to the previous generation with those clock numbers in handheld mode while falling a bit short of the PS4 Pro in docked mode. Granted, it has DLSS and extra RAM to more than make up for it.

If you doubt me just take an RTX 3050 review, shave 60-80% of the results, and see where that lands you.

The thing is, RTX 3050 kicks the living shit out of PS4 equivalent AMD PC GPUs, so even when taking it at 50%, it's still much faster than said equivalent.

What is often forgotten in this conversations is that GCN 1.0 is not very effective architecture, and it's small miracle actually what developers have been able to pull out of base PS4.



Of course this is more powerfull than a PS4!! Who doubts that?!



Nintendo shares dropped after the Switch 2 reveal.

https://www.eurogamer.net/nintendo-share-value-plummets-as-switch-2-reveal-leaves-some-wanting-more

Investors were not impressed...



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

Signalstar said:

Nintendo shares dropped after the Switch 2 reveal.

https://www.eurogamer.net/nintendo-share-value-plummets-as-switch-2-reveal-leaves-some-wanting-more

Investors were not impressed...

Shares have climbed notably in December, so this was a good time to sell. As your article notes, Nintendo's stock is still near an all-time high. But clickbait headline and all that...

I bothered to look up the definition of 'plummet' to make sure that it means what I think it does. And it does mean what I thought. Using the word 'plummet' for a 4.2% drop is laughably hyperbolic.

Also, after the Switch presentation in January 2017 Nintendo's shares dropped 5.7%. Which means that such snapshots are essentially meaningless in the big picture.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

killer7 said:

Of course this is more powerfull than a PS4!! Who doubts that?!

It's common for Nintendo hardware to be underestimated; a lot of people claimed for instance that the Wii was on par with the PS2 or that the Switch was on par or even weaker than PS3/360, neither of which was true.