DarkHunter said: Sony messed up forgetting where they started. Losing the Japanese market will have long term effects, and PS5 is going to look a lot less appealing when Switch 2 is around and the argument of graphics won't be too much of a thing between the two consoles. Switch 2 will be a lot more of an attractive buy. Nintendo took a gamble combining their console and handheld divisions, and had a disadvantage graphically for doing so for a while- but as the gap closes, Switch 2 will compete and elevate Nintendo. |
Honestly I don't think there's anything practical Sony could of done to compete with Nintendo. The recent price hikes etc are a reflection of them seeing a roof in the product they offer. Continuing a line of handhelds wouldn't of made sense as costs of software development went up. Even then they lacked any major IP aside from GT that Japan cared about. Everything else was dependant on third parties.
Playstation was born on the power of Final Fantasy, Resident Evil, Tekken, DQ etc and all of those IPs still are on playstation and have often been exclusive, they've just either lost their power with recent entries or just aren't enough to make the hardware compelling. And sony was never going to design hardware around one market alone. Nintendo went the Switch route because it made sense for them and where their IPs and appeal lay. It wouldn't of made sense for Playstation in the past.
My only gripe is that I wish Sony more carefully created their own Japanese IP. Japan studios always felt like they had potential but were shooting in the dark with very random games and without much core ambition or oversight governing quality of output. But ultimately looking at a global scale, I'm happy with how things are. Playstation and Nintendo offer something both quite distinct and that benefits gamers and developers alike. PS5 is easily the best console platform for broad gaming experiences, last year alone for JRPGs was insane.