Elden Ring or FFX, probably.
Breath of the Wild or the Witcher 3 for sure.
Also the first Bayonetta :P
LegitHyperbole said: Actually, I'm going to change my answer to Metal Gear Solid 2. Playing through it now is a paint by nimbers affair but mainly cause I would be blown away by the patriots reasoning and how it reflects so well what's happening today. Having played it so many time when it was still scifi It looses some impact, I can't imagine how mind blown I would be after playing through the GW section in current year for the first time. Kojima is a prophet and I'm just waiting for the Death Steanding to occur. |
The demo that came with ZOE was the second coming. I had to have played it a hundred times, easily. But when Kojima did the 'ol bait and switch... sigh. I still liked it, but I just wish he wouldn't have done that. No strait male should have to stare at that (tying to keep spoilers at a minimum at the off chance someone hasn't played it yet) for as long as we had to stare at it. It was unfortunate.
MGS3 was the better game, imo.
JackHandy said:
The demo that came with ZOE was the second coming. I had to have played it a hundred times, easily. But when Kojima did the 'ol bait and switch... sigh. I still liked it, but I just wish he wouldn't have done that. No strait male should have to stare at that (tying to keep spoilers at a minimum at the off chance someone hasn't played it yet) for as long as we had to stare at it. It was unfortunate. MGS3 was the better game, imo. |
Personally like Raiden and I think it was cooler seeing Snake from a different perspective. I have changed my mind on this over the years so much, when it first released I didn't think Raiden was "cool" like snake but then I started to like him a lot through my teens and now as an adult I think his story is more complex than anything Kojima could have told with Snake, he's miles deeper than Snake. The real problem is Rose, she's such a vapid batch and I still can't resolve if she is real or not, is she an AI all the way through the game or just at the end? And if she was then it was all meaningless and nothing she said was true but how the hell did GW obtain Roses memories of stuff like Raidens bare room but why bring any of it up at all, why annoy Raiden so much through the mission and act like such a cunt. It's not any benifet to the SSS mission....
Alas, some parts of MGS and Kojima are best left unasked.
SvennoJ said:
Yeah part of the OoT magic was getting stuck and discussing with friends how to continue. OoT was a product of its time and indeed there are better Zelda experiences now for my kids. |
I agree. OoT was fun to chat about. It also appeared during the boom of the internet, so, many young people searched info and talked about it in the web.
Now, Breath of the Wild beats OoT in EVERY aspect i can think. OoT already felt old compared to other newer Zeldas, but BotW was the definitive successor after almost 20 years, because until then, every Zelda was just an evolution of the sidelines Ocarina established long ago, and many ot those sidelines were just imposed by the N64 tech specs, and a 32MB cart (256Mbit). Others, like the "automatic jump" established in the series since OoT... were just finally debunked as unnecessary... thanks to BotW (i felt really free to finally be able to JUMP everywhere I wanted in a Zelda game, really XD. It was one of most controversial topics about games in 1998, and was totally accepted as normal in the series, when... outside Zelda, was never accepted as the standard for a 3D game).
Also, BotW is a tribute to OoT in many little details, not only of the game itself, but of the MANY ideas developers had for OoT and for technical reasons, or time constraints, they cpuld not put in the final game: OoT had a long development cycle in the era, and was basically an experiment with lots of changes along its development (like many other 3D games of that generation, but Ocarina had a LOT of capital changes during its development) because even the developers, at first, did not knew or at least weren't sure about what they could possible do in those machines. So expectations were too big and many ideas were just dismissed... or downgraded a lot. One of those we now know, was a travel system BASED ON PORTALS, very similar to the ones in the Portal series, many years BEFORE Portal appeared, btw
BotW recovered many of those original ideas for the OoT, like the wild horses living in the wild and you could mount, or the changes in the weather in real time, or organic full forests you can enter and explore with not even load a new zone... to me... BotW was like... playing the Ocarina of Time I imagined when I was a child, and was the first Zelda in doing that. And many places are extremely beautiful homages to OoT places: Zora's Domain, or Gerudo Fortress, for example.
The other Zelda until then (excluding the portable ones) were just an evolution of Ocarina, following the guidelines it created, almost always in a very hard way, just with better graphics and gameplay like Twilight Princess did (a great game for the GC, btw, with a very slooooow start).
In fact, Wind Waker was perhaps the Zelda which more hard tried to innovate, to be different, with an "open world" made by little islands. But it failed to give what people expected in that particular moment, a new Ocarina with better graphics. Its cel graphics weren't well received either, when everyone wanted the SpaceWorld 2000 tech demo, and it was also too easy. Plus... I always feel it had a very rushed ending. So the series become very conservative after WW and for me... the SS was so incredible conservative in everything (apart from the gimmick of the wiimote)... It almost destroyed the fanbase.
BotW exudes that exploring feel OoT had in 1998, this time in a really huge open world FULL of surprises, but it is also superior in everything and extremely innovative in the series. And the final product... is basically perfect. And is a better 1998 Ocarina than the Ocarina itself never could.
And why Portal 2 and not the first one? Well 2 reasons: Because I played the second one first, so... the mechaniscs were also new for me.
But I will not replay it just for the mechanics, but for the story, the voice messages, the environment, the diferent time aesthetics along the game, THE MUSIC, the robots and its personalties... the humour. The drama it hides...
All that game is an extraordinary adventure and a very well constructed story, full of emotions, and just for an (excellent) puzzle game. Portal 1 was just that, an excellent puzzle game, but it does not have all that huge experience the second gives to you.
JohnVG said: I agree. OoT was fun to chat about. It also appeared during the boom of the internet, so, many young people searched info and talked about it in the web.
In fact, Wind Waker was perhaps the Zelda which more hard tried to innovate, to be different, with an "open world" made by little islands. But it failed to give what people expected in that particular moment, a new Ocarina with better graphics. Its cel graphics weren't well received either, when everyone wanted the SpaceWorld 2000 tech demo, and it was also too easy. Plus... I always feel it had a very rushed ending. So the series become very conservative after WW and for me... the SS was so incredible conservative in everything (apart from the gimmick of the wiimote)... It almost destroyed the fanbase. And why Portal 2 and not the first one? Well 2 reasons: Because I played the second one first, so... the mechaniscs were also new for me. |
Ah gotcha, yeah playing Portal 2 without playing Portal first, I envy you :) It is indeed the better game with great stories throughout. It just missed that magic of creating portals for the first time :)
I love Windwaker, at release and the remaster. It sits above OoT and BotW for me. Better than OoT, and less daunting to replay than BotW. BotW was amazing but the best of it was exploring the world. And now with TotK, the map is all too familiar. Plus I love cell shaded graphics the way the original Wind Waker did it. (The remaster is beautiful but the cell shaded lighting was better in the original)
I have quite a few of these actually.
Off the top of my head, Xenoblade Chronicles 1 - for sure. Super Mario Galaxy, Sonic Heroes, Last of Us 2, Final Fantasy IX. But there's three games in particular I want to talk about.
Twilight Princess and Skyward Sword - I got into the Zelda series late. Not until my senior year of high school to be exact. With Wind Waker HD on the Wii U, that was my introduction to the Zelda series. And I was so intrigued and impressed with what I played plus I had heard so much about the Zelda series and how it is every bit as good, if not better, than Mario as far as Nintendo IPs go, that I wanted to give more games a shot to really get into the experience. Since the Wii was my main console of choice at the time, I naturally turned to the Zelda games for that system, which were Twilight Princess and Skyward Sword. Twilight Princess was the first one I played... And oh my God, I was BLOWN AWAY! The scope of the world I was in, the characters I interacted with, the combat, the dungeons, the story, the exploration, the music, everything about the game just screamed "Grand Adventure." Like something straight out of Camelot or the Hobbit/LOTR movies. I always point to Twilight Princess as the game that officially made me a Zelda fan...
But it was the NEXT game I played that made me a diehard Zelda fan, made it my favorite Nintendo franchise, and for a few years, was my favorite video game of all-time, and that was Skyward Sword. From beginning to end, I was absolutely in-love. The world I was in was incredible, the characters I interacted with, the motion controls were the best I had ever experienced up to that date and still are. And the relationship between Link and Zelda in that game is the absolute best in the entire series. (Skyward Sword Link and Zelda are one of my all-time favorite ships.) I vividly remember staying up until 4 AM just to beat the game... And then waking up late for school the next day - My Dad was PISSED!!! XD But I remember thinking, "...Worth it!" And it really was. That first playthrough of Skyward Sword sparked a love, passion, and feeling of awe in me that makes video games so thrilling and such an amazing hobby. When I play a game, I want to get lost and absorbed in the world I'm in and the adventure I'm going on. To forget about life for a bit, just unwind, and have fun. And Skyward Sword hit me in ALL the right places and it was why it was my favorite game of all-time...
Until...
Persona 5/Persona 5 Royal - This game and ESPECIALLY Royal are my favorite games of all-time to this day! From the very first time I watched the intro of "Wake Up, Get Up, Get Out There," I knew I was in for something special. And I absolutely was. It hooked me from the opening scene where you're robbing a casino, showing off to your friends, the perfect blend of style AND substance with the turn-based combat and the personas, getting arrested, beaten to a pulp, and then BOOM flashback to April. And I was like, "OH SHIT! We're gonna see how we got here!? Okay!" From that moment on, I made it my mission to get through to the end of that game, and I absorbed everything about it. From Shibuya as a world, the awesome OST, and the characters (Ryuji, my bro and home boy!!! Ann, my sweetheart who loves sweets! Yusuke, my starving, fabulous friend who loves to paint! Makoto, I didn't like you at first, but now I would trust you with my life! Futaba, my baby sis who drives me CRAZY with her hacking my phone! Haru, my sweet but scary rich girl, please don't hurt me! And Goro... Oh my God, Goro... ESPECIALLY in Royal...) I just kept going through that game hoping in the back of my mind, "God, I don't want this to end! This is AMAZING!" And when Royal came out, those feelings came flooding back in full force with the further development for Goro (Royal is why I call him Goro and not Akechi), and especially Sumire.
When a game can invoke that feeling of awe, wonder, and majesty in you on your first playthrough... THAT'S what it's all about and I can't wait for that next experience, whatever that game may be!
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SvennoJ said: Ah gotcha, yeah playing Portal 2 without playing Portal first, I envy you :) It is indeed the better game with great stories throughout. It just missed that magic of creating portals for the first time :) |
It is, WW is much more replayable than BotW, and also Ocarina (specially if you are not an old gamer who played Ocarina a lot, more than 25 years ago). BotW is huge and with maaaany things to do, and with many wild enemies in that world being VERY TOUGH: you have to be well prepared and already having many hearts (or be an insanely good player) before attacking them. I never ran as much as i did from the "common enemies" in a Zelda, like I did in the Botw. But that's good, you have "to suffer" to accomplish things in the wild. Makes sense. I feels right to me. But makes the game less appealing to replay from zero, yeah.
I never played the remake of the WW (more like a Remaster than a real remake, at least for me), but all the images and videos i saw... were disappointing: The WiiU version is TOO bright, as if everything was glowing, specially the sky: colors of the original WW are more dull in the HD version, and in a cel shading game... that is not good, they have to be colorful (with some specific exceptions, like Madworld, a brutal and excellent game: Black an white cel shading helps that huge brutallity to be more enjoyable, but that's for another topic). WW HD was released in a moment EVERY new game used that kind of glow, for some reason. I remember seeing many new games with that strange luminosity by then, and I remember to see more people annoyed by that. It was some kind of absurd trend in the industry, and I can't remember when... it just disappeared. In WW HD they simply could have done that glow optional, and problem solved.
Anyways, I have a problem with the TotK: I never finished. I was very excited for it... but, not only the same map was the problem, but the HUUUUUUUUGE subterranean map: too similar aaaall the time, and frankly, boring. Totally unexpected, because, in the end, the floating islands was much less territory than we expected, and we got aaaall that subterranean world... not that exciting. I liked the new powers (I enjoyed the ascend move, I always searched some place to ascend, instead of climbing) and the insane free falls were fun..., and I suppose, some day I will finish it, but, yeah... I just, stopped to play it... I was overcomed by the subterranean map and also AAALL that new "Banjo nuts and bolts" mechanics: You need a lot of time to explore that, and is not always easy to enjoy trying to assemble even the most easy things, with a controller. Needs lots of daily practice. Can be frustrating or even comically frustrating. I remember seeing videos of people doing INSANE things with that mechanic, and exploiting as if it was incredible easy to do the crazy things they did. But was not that easy, at least, when you start. I found ToTK to be an overdeveloped BotW: I can like a lot the idea of revisiting the same place, some years later, to see what happened with their inhabitants, changing some old places, introducing some new places and dynamics... but perhaps they lost too much time building so much content not that well received in the end. Maybe without that, the game would have been released much before, feeling much more as a game-duo with BotW.
Leynos said: Shenmue. Dreamcast, On Launch. |
I played it on launch day also. This was a special game. Nothing like it.