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SvennoJ said:

Ah gotcha, yeah playing Portal 2 without playing Portal first, I envy you :) It is indeed the better game with great stories throughout. It just missed that magic of creating portals for the first time :)

I love Windwaker, at release and the remaster. It sits above OoT and BotW for me. Better than OoT, and less daunting to replay than BotW. BotW was amazing but the best of it was exploring the world. And now with TotK, the map is all too familiar. Plus I love cell shaded graphics the way the original Wind Waker did it. (The remaster is beautiful but the cell shaded lighting was better in the original)

It is, WW is much more replayable than BotW, and also Ocarina (specially if you are not an old gamer who played Ocarina a lot, more than 25 years ago). BotW is huge and with maaaany things to do, and with many wild enemies in that world being VERY TOUGH: you have to be well prepared and already having many hearts (or be an insanely good player) before attacking them. I never ran as much as i did from the "common enemies" in a Zelda, like I did in the Botw. But that's good, you have "to suffer" to accomplish things in the wild. Makes sense. I feels right to me. But makes the game less appealing to replay from zero, yeah.

I never played the remake of the WW (more like a Remaster than a real remake, at least for me), but all the images and videos i saw... were disappointing: The WiiU version is TOO bright, as if everything was glowing, specially the sky: colors of the original WW are more dull in the HD version, and in a cel shading game... that is not good, they have to be colorful (with some specific exceptions, like Madworld, a brutal and excellent game: Black an white cel shading helps that huge brutallity to be more enjoyable, but that's for another topic). WW HD was released in a moment EVERY new game used that kind of glow, for some reason. I remember seeing many new games with that strange luminosity by then, and I remember to see more people annoyed by that. It was some kind of absurd trend in the industry, and I can't remember when... it just disappeared. In WW HD they simply could have done that glow optional, and problem solved.

Anyways, I have a problem with the TotK: I never finished. I was very excited for it... but, not only the same map was the problem, but the HUUUUUUUUGE subterranean map: too similar aaaall the time, and frankly, boring. Totally unexpected, because, in the end, the floating islands was much less territory than we expected, and we got aaaall that subterranean world... not that exciting. I liked the new powers (I enjoyed the ascend move, I always searched some place to  ascend, instead of climbing) and the insane free falls were fun..., and I suppose, some day I will finish it, but, yeah... I just, stopped to play it... I was overcomed by the subterranean map and also AAALL that new "Banjo nuts and bolts" mechanics: You need a lot of time to explore that, and is not always easy to enjoy trying to assemble even the most easy things, with a controller. Needs lots of daily practice. Can be frustrating or even comically frustrating. I remember seeing videos of people doing INSANE things with that mechanic, and exploiting as if it was incredible easy to do the crazy things they did. But was not that easy, at least, when you start. I found ToTK to be an overdeveloped BotW: I can like a lot the idea of revisiting the same place, some years later, to see what happened with their inhabitants, changing some old places, introducing some new places and dynamics... but perhaps they lost too much time building so much content not that well received in the end. Maybe without that, the game would have been released much before, feeling much more as a game-duo with BotW.