burninmylight said:
| Soundwave said:
- Scrap the mini-DVD, it didn't even improve loading times and was just being different for the sake of being different. The GCN tray size could still hold a full size disc. Make DVD movie playback available through a remote control accessorie like on XBox (was also planned that way for the Wii).
|
The main point of the mini-DVD format was to fight piracy; faster load times were a side benefit, although that mainly came from a faster optical drive and increased RAM from the PS2. But to say that it didn't improve loading times is flat-out wrong: https://www.ign.com/articles/2001/07/02/now-loading-2
|
The anti-piracy was the main reason, for sure. And the "bigger" RAM could also help in many cases, YES, because they reduce the number of times you have to search for the same things, over and over.
But... mini-DVD was faster:
The inner parts of an optical disc always reads faster than the external parts. The smaller discs tend to be faster because laser can proceeds phisically faster to search and deliver the info it needs in every moment. But, obviously, those discs have less capacity than the bigger discs of the same era and same technology (CD/DVD/BR...). So, it ends to be just a balance of performance/capacity.
In any case... Gamecube discs were VERY fast by 2001 (not as fast, though, as charging a game from a solid memory media, like an SD, using some MODERN external ports exploits for the GC, for sure... But was faster than the normal DVD consoles.
I will put an example: in Wind Waker for the original GC, you would see how the game will load the islands (especially the taller ones, the more noticiables) from the distance. As faster as you approuch to them from the sea, using your little boat at full blow of the wind, the GC will make appear a very simple silhouette in the horizon, and will load different "shadows" of that same island until... at some point... it wil load a super low res model with color in the distance, and better models of that island will happen to load... until you finally arrive... or bypass them very near.
Using the same game, loaded as an iso from an SD reader using one of the Gamecube external ports (for example, one of the memory card ports, or the officially unused SP2 port)... that same process is much more organic, faster, and enjoyable, and you can see how all that process is loaded in a much faster, succesful, indistinguishable and "natural" way (and without any possible mini-dvd reader little noises in the background).
That means Gamecube Mini-DVD was technically a fail? NOT EVEN NEAR, it was the better and cheaper commercial system to fastly load a huge chunk of data (like an island in that game) by early 2000s. In fact, it was good enough to enjoy the game experience traveling across the sea.
That simply shows how Gamecube could process the data much faster than its own mini-DVD reader could deliver it (working as hard as it can). In that Wind Waker situation, having more RAM than PS2 did not help that much (the info of a full island was too large for the RAM to be charged full-time in it, so the process repeated every time an island appeared in the horizon when you did a long trip (so... you got lots of little noises from the reader working at full capacity XD)
BUT... with a normal DVD... that process would have been a little more messy for the Gamecube... especially if Nintendo had not deriberately put the "island data" in the inner parts of the disc... specifically to avoid too large "time consuming" loading problems in real time game experience.
At the end... though, as many third party GC games ended to be just PS2 ports, or originally multiplatform games in the best scenario... not many games had the mini-DVD characteristics in mind during its development for GC, so... Gamecube Mini-DVD was not so-well used as it could have been, like in WW.
But was faster, anyways.
Last edited by JohnVG - on 01 January 2025