Salnax said:
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#5 is an good point that seems to be underrated in this thread. The GBA was a JRPG factory at a time when JRPGs were at their peak popularity in the West, helped in large part by a deluge of NES/SNES ports and remakes, many of which were brand new to non-Japanese gamers. We got ports/remakes of things like Final Fantasy I-VI and Tales of Phantasia, and countless others.
If I could add a #7, I'd say that something the GBA had in its favor was that it was now the sole outlet for smaller developers/projects that still wanted to produce simple 2-D low budget games. The game industry in the early 2000s was still in that "2-D console gaming is a thing of the past, 3-D is the future!" phase where 2-D games were considered passé, but not on the little handheld that could. So game makers could pump out GBA games way faster than on any home console and take more risks. That's how we got three Fire Emblems, two Advance Wars, two Golden Suns, a thousand Mega Man Battle Networks, three Iga Castlevanias, two Metroids, and so on.







