Played AI limit for two to three hours or so. I have no luck. It suffers from many of the same issues as Wuchang and some worsened issues like constant screen tearing, the world and character feel even more generic and VA is bad so playing with a Chinese dub and it sounds soft and unenthusiastic.
But with that said it offers many ways around these flaws showcasing just how important control responsiveness is to these games when bosses have fast movesets and thank the lord it has a parry system which works flawlessly and there is no stanima so dodging isn't vomit inducing like Wuchang. Enemy trick placement and snipers and stuff like that don't feel so sickening and haphazard like Wuchang, it feels like you hit them once and you've then learned but most of all, even despite generic environments you can map long distances even when it's doing all the looping around bavk to the start, it is designed well as to make traversal easy in that way and never is it confusing, everything is distinct and obvious unlike Wuchang where you have forking paths and loops and tiny chokes points that can go missed making a horribly frustrating experience.
I'm still kind of in awe of how bad Wuchang is and I'm still playing it, trying to figure out what people are seeing in this game. I've noticed many now are at the first boss wall and starting to complain but they can't quite articulate why it's a disaster and if taken as feesback for the devs it would look like they just made it too hard when the problems are very nuanced and specific in the design. Hopefully they can come to understand what needs fixing without just reducing boss aggressiveness or difficulty cause that fine but adding defences against it, a parry, clash or block across all weapons that works against most attacks and mark the attacks it does not work against for a start as well as remapping those abilities from the trigger.
I have never seen such a dumpster fire of a game that could easily be fixed in a few months if they just knew where the problems ly.
















