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Forums - Gaming Discussion - Alternate history: Microsoft never joins the console race

pokoko said:

That is a LOT of money that would never have impacted the industry. Xbox funded quite a few larger games early on, then later funded a lot of indie games which prompted the others to follow suit. There never would have been the need for so many exclusives, timed exclusives, or marketing deals, all of which helped publishers and developers with cash flow.

That probably means there would have been less successful studios and less games produced overall.

As for GFWL, it was an utter and complete abomination. I still consider it the worst experience I've ever had in gaming. It deserved to fail. I like to think that someone would have taken Steam's place eventually, simply because GFWL was so awful. Also, never forget that Microsoft tried to force PC gamers to pay a subscription fee. I have zero doubt that the PC gaming situation would be far worse now if Microsoft had emerged on top.

There's a slight beacon of hope, in that we generally did survive that absolute abomination that was GFWL, and very recently, companies like Capcom are actually trying to undo that mess via updating some of their older games to work without it. Capcom have said recently they will patch and remove GFWL from Lost Planet 2 and Resident Evil: Operation Raccoon city, which means I'll be able to play those again on Steam.

I just hope more companies try doing this to all their games that were stuck with the system, because reverting it will gain them some praise and goodwill back (I know I'm happy with Capcom's recent news for those two games of theirs). 



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CaptainExplosion said:

All I can say for sure is at least Nintendo would still have Rare and wouldn't have had to scrap so many Rare games that would have potentially been awesome. But it would be sad to not see Halo (assuming it ever made it past it's early concept in this timeline).

Rare would've been bought by Activision. Nintendo didn't provide Rare any more money and chose not to buy the rest of Rare's shares. Which came as a shock to many that Nintendo refused to outright buy Rare.

Activision made a compelling bid that Rare was very interested in, but Microsoft came in offering more money that Rare then accepted. So if it wasn't for MS, it would've been Activision. 



G2ThaUNiT said:
CaptainExplosion said:

All I can say for sure is at least Nintendo would still have Rare and wouldn't have had to scrap so many Rare games that would have potentially been awesome. But it would be sad to not see Halo (assuming it ever made it past it's early concept in this timeline).

Rare would've been bought by Activision. Nintendo didn't provide Rare any more money and chose not to buy the rest of Rare's shares. Which came as a shock to many that Nintendo refused to outright buy Rare.

Activision made a compelling bid that Rare was very interested in, but Microsoft came in offering more money that Rare then accepted. So if it wasn't for MS, it would've been Activision. 

Well then hopefully this is a timeline where Nintendo came to their senses and bought Rare outright.



Wman1996 said:
Pajderman said:

We would be one extra generation behind on online gaming.

Yes. The cons of that would be less online infrastructure including weaker subscription gaming services. The pros would be more complete and stable games for longer and some delaying of microtransactions. 

I would strongly prefer this. I don't play online much anymore except Mario Kart and fighting games. Online functionality to the degree we have now has been a net negative.



SanAndreasX said:
Wman1996 said:

Yes. The cons of that would be less online infrastructure including weaker subscription gaming services. The pros would be more complete and stable games for longer and some delaying of microtransactions. 

I would strongly prefer this. I don't play online much anymore except Mario Kart and fighting games. Online functionality to the degree we have now has been a net negative.

Yes. I wouldn't be surprised if in a situation without Xbox and online infrastructure about a generation behind that PS5 is unveiled like Xbox One.

-Online check-ins every 24 hours (or maybe they'd do it weekly)

-Used game headaches. It might've been digital-only out of the box with the disc drive purely as a separate accessory. 

-Region locking

-Some new gimmick like Kinect or Kinect 2.0 that is forced. 

And the backlash would likely be a lot, though how similar to 2013's Xbox One is like everything else speculation. Perhaps Sony is so emboldened by not having a direct competition that they stay the course through the launch of PS5 even with backlash. 



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By the time Rare was sold to MS, much of the talent behind games like Banjo Kazooie, Goldeneye, Perfect Dark, DKC, etc had already left the building.
Their last Nintendo game, Starfox Adventures, was already a mediocre showing, and from that point on their mojo never returned.

Nintendo could have bought Rare and tried to whip them into shape, but by that point maybe they were right not to.



curl-6 said:

By the time Rare was sold to MS, much of the talent behind games like Banjo Kazooie, Goldeneye, Perfect Dark, DKC, etc had already left the building.
Their last Nintendo game, Starfox Adventures, was already a mediocre showing, and from that point on their mojo never returned.

Nintendo could have bought Rare and tried to whip them into shape, but by that point maybe they were right not to.

While I completely agree, Starfox Adventures was apparently supposed to be put more effort into, but after MS bought Rare, they just wrapped up the game to get it finished.  Basically the problems in the game are boring enemies and fighting them, which indicates they took shortcuts at late stage of the development. 



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Chazore said:
HoloDust said:

I was more thinking in the line of MS focusing on PC, where there home is, instead of consoles and making something akin to STEAM before Valve did it.

It could have also allowed for MS to fully realise their GFWL ideal on the PC platform, because without Valve around, there would have been nowhere else to go (GoG may not have even existed without Steam as well, and even if it did, MS would have likely bought them out by then or squashed them). 

Yeah, I remember the wreck that was GFWL - but I wasn't thinking of that. That came after STEAM already started to pick up...well, steam.

My thinking was - what if MS launched HALO on their own STEAM like service back in 2001, instead of doing the whole XBOX thing.



G2ThaUNiT said:
Soundwave said:

GameCube would've been more appreciated and sold around 40-45+ million units.

Nintendo did a lot of things that gen that they don't get much credit for because the 2nd place race turned into a shit show.

Resident Evil exclusivity was huge, imagine Nintendo today getting an exclusivity deal on basically the no.1 or no.2 biggest 3rd party franchise of the time.

Things like Animal Crossing would probably be a bit more appreciated because Nintendo would basically be the only other game in town and with a cheap system, a lot of people just would've picked one up as a secondary console at least.

The GameCube hardware was really well made as well, even today games like Rogue Squadron II/III, Star Fox Adventures, F-Zero GX, Resident Evil 4, Zelda: Wind Waker, etc. look great. GameCube was just much better hardware than the PS2 and much easier to program for on top of that, if it was the only game in town I think it would have been more appreciated by developers. XBox kinda sucked the air out of all the work Nintendo did to make a killer piece of hardware because basically a PC-in-a-box subsidized to lose like $100+ per box was an even better proposition to some devs. 

In hindsight the best thing Microsoft could have done was to just cut a deal with Nintendo if they were so worried about Sony and kinda become like a defacto 2nd party supporter for them to stake them against the PS2. Make games like Halo and Project: Gotham Racing (precursor to Forza) but just console exclusive for GameCube and then port them to Windows PC later. 

Would've saved them probably 20 years of losing money, lol. A GameCube that would have Halo and Super Smash Bros. Melee and Star Wars Rogue Squadron in its launch window (along with support titles like Wave Race: Blue Storm and Super Monkey Ball) would be a pretty fantastic launch window. 

One big difference is that Halo wouldn't have been owned by Microsoft. So the franchise would've most likely would've been Mac exclusive as originally intended. The whole reason Microsoft bought Bungie in the first place was because they were looking for content for the Xbox's launch. If no Xbox, they wouldn't have had a need to buy Bungie. Or Bungie would've gone bankrupt and closed since they were really low on funds and played a huge reason why they were willing to sell to Microsoft.

So in that universe, Halo wouldn't exist either at all, or anywhere near the capacity that it was.

More people would've bought the Game Boy Player too since the GBA was so popular! Arguably one of the most underappreciated accessories in gaming history. Using a physical GBA to be able to play my entire Game Boy collection on a TV?! Brilliant! 

I would say they still go ahead and purchase Bungie/Halo ... Microsoft was still a game publisher at the time and it would have made them good money on the GameCube + PC. Maybe you even proceed with the purchase of Rareware (again GameCube + Windows PC would offer plenty of sales). 

The change that I would have recommended to them is instead of foolishly blowing billions of dollars in the game console market, that you instead do what you can to help Nintendo counter Sony for a fraction of the cost. 

Nintendo (especially of that time) certainly had holes in their library, a 

Microsoft could have stepped in and helped out with games like Halo/Halo 2, Project Gotham Racing/Forza, Fable, continued Rareware support, etc. 



How many billions Microsoft have lost in the console race?



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