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Forums - Sony Discussion - As a PS/Xbox gamer would you settle for downgraded graphics...

 

The answer is...

Yes, graphics have gotten... 26 63.41%
 
No, I want better graphics 7 17.07%
 
I would but I'd be bummed out. 5 12.20%
 
Comments. 3 7.32%
 
Total:41
LegitHyperbole said:
Chrkeller said:

Would I be ok with ps4 graphics on the ps5.... no, because I bought a ps5. Don't' sell new hardware and then don't take advantage of it. I mean I don't expect switch graphics on the switch 2.

Well you know, still tidy things up like. Ya know refine the graphics and use the extra power, time and saved resources in areas like particular effects, world interactivity, frame rate, and small details like retractable horse testicles and stuff like it. Maybe even follow the path that games on the ps2 tried with world destruction and stuff like that with red faction but that was given up on for increasingly better looking but static and dead worlds. The graphics don't have to stop, they can be refined and improved on but without having multiple devs spend so much time and money on one small room where the player may spend a total of 2 seconds and not look at anything or bother stopping cause it's not interactive. 

I'll agree that ps4 graphics at 120 fps is better than ps5 graphics at 30 fps.  



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JRPGfan said:
LegitHyperbole said:

My opinion is they should dial it back, stop chasing graphics unless some AI solution comes along to take the endless Manuel labor and severe costs. Having an artist spend three days on a cupboard or other small asset is ridiculous. Aliasing is the thing that made graphics look bad and it's done with a generation ago, there is so much that can be done now aside from graphics to make things look better. Suckerpunch understand this with the particle effects they use and attention to detail with how things move in Ghost of Tushima and Gjost of Yotei. We need to spend those recourses elsewhere and bring back interactive environments, stuff like the ice cubes melting in MGS2 and small details like that add up to make a bigger package. I'm sick of static environments that feel like backgrounds more than living worlds. My two cents.

Sucker Punch are masterful at this stuff.
The world feels alive because of it too.

"I'm sick of static environments that feel like backgrounds more than living worlds."

I was fine with everything you said until this part.
Hey man.... I love those old school isometric topdown games, that have near static backgrounds.
(though most of the better looking ones, do use tricks and have motion in them as well)

Well yeah. I suppose I mean the big budget AAA games. Divinity OS 1 and 2 have the elemental stuff and that's exactly what I mean but even more of that. A reason to interact with the world but at the smallest scale I mean more of walking through a world in say Ghost of Tsushima and having the leaves kick up... Astrobot is the perfect example actually, I've watched some gameplay and the world reacts, watching I know for a fact I'll want to hit everything and run through blades of grass and flowers and what not or stop and see what's going on with a particular looking asset, maybe punch a ball or even play with the ball physics for a while. Speaking of grass, such a small thing but in The Legend of Zelda Twilight Princess you could chop grass with your sword. Such a small and probably easy detail to implement but one that was cool as fuck and that was 2006 or 2007, It blew my mind back than. It doesn't take much to make worlds feel less static is what I'm saying. 



Chrkeller said:
LegitHyperbole said:

Well you know, still tidy things up like. Ya know refine the graphics and use the extra power, time and saved resources in areas like particular effects, world interactivity, frame rate, and small details like retractable horse testicles and stuff like it. Maybe even follow the path that games on the ps2 tried with world destruction and stuff like that with red faction but that was given up on for increasingly better looking but static and dead worlds. The graphics don't have to stop, they can be refined and improved on but without having multiple devs spend so much time and money on one small room where the player may spend a total of 2 seconds and not look at anything or bother stopping cause it's not interactive. 

I'll agree that ps4 graphics at 120 fps is better than ps5 graphics at 30 fps.  

Gonna have to ask 99% of people to upgrade their TVs to take advantage of that. Less than 1% have VRR. I had one but the damn thing gave out, decided no game is gonna try to exceed 60 in the next decade so just went back to 60 hz. 



LegitHyperbole said:
Chrkeller said:

I'll agree that ps4 graphics at 120 fps is better than ps5 graphics at 30 fps.  

Gonna have to ask 99% of people to upgrade their TVs to take advantage of that. Less than 1% have VRR. I had one but the damn thing gave out, decided no game is gonna try to exceed 60 in the next decade so just went back to 60 hz. 

According to this article

https://www.cnet.com/tech/gaming/exclusive-hands-on-i-played-sonys-all-new-ps5-pro/#google_vignette

TVs with VRR that can range from 40 to 120 fps are going to work with the PS5 Pro, Cerny adds, because games will automatically get frame rate improvements without an upgrade patch. Dedicated 120 fps modes will come too. Cerny said over 25% of PS5 owners own 120 fps-capable TVs, while around 1 in 10 PS5 players have variable refresh rate TVs.

Surprised me as well, but I guess a lot of modern TVs have 120 hz panels and HDMI 2.1 supports 120fps input.

With the extra boost to PS4 games, you'll need the PS5 Pro to play PS4 games at 120 fps ;)

I'm fine with 30, RT modes look interesting, but I'll stick with VR anyway.



Darwinianevolution said:

Every time I see brand new releases at 70€, I wonder why people ever buy day one stuff. Videogames drop in price so fast, even retail ones, it's always better to wait. Much more so for digital.

Except for Nintendo games, you can buy a game at launch and 7yrs later its still at full price lol

I know time to time Nintendo will have a sale but its limited then the price goes back up, it never just drops and stays dropped.



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V-r0cK said:
Darwinianevolution said:

Every time I see brand new releases at 70€, I wonder why people ever buy day one stuff. Videogames drop in price so fast, even retail ones, it's always better to wait. Much more so for digital.

Except for Nintendo games, you can buy a game at launch and 7yrs later its still at full price lol

I know time to time Nintendo will have a sale but its limited then the price goes back up, it never just drops and stays dropped.

You have to check your wish list every 7 days on Nintendo and if there is a sale it's never the game you want at the time. They really should be more generous, I get they don't want to devalue themselves but this is ridiculous. 



Graphics have never really been the main thing I look for in games, so them not being quite so cutting edge isn't any kind of dealbreaker for me. Gameplay, story, characters, and music are all much more important than cutting edge graphics. Obviously I enjoy looking at beautiful games that take full advantage of the hardware's power, but that doesn't meant that every developer should be trying to aim for that goal.



I'm a sucker for animations, physics, interactivity, scale, and smooth experiences with little to not noticeable pop-in's. I no longer care about strict "visual detail" for most genres provided they match good looking PS4 games.

Geometry, textures, and lighting are only a part of what require system resources, so high specs remain important to me if developers choose to use them for the things that I prioritize. For instance AstroBot is technically more impressive in my opinion than any AAA game running on an RTX 4090 lol.

Visuals just aren't worth 5+ year development cycle with $200+ million budgets. Hopefully GTA6 will be an outlier.



Kyuu said:

I'm a sucker for animations, physics, interactivity, scale, and smooth experiences with little to not noticeable pop-in's. I no longer care about strict "visual detail" for most genres provided they match good looking PS4 games.

Geometry, textures, and lighting are only a part of what require system resources, so high specs remain important to me if developers choose to use them for the things that I prioritize. For instance AstroBot is technically more impressive in my opinion than any AAA game running on an RTX 4090 lol.

Visuals just aren't worth 5+ year development cycle with $200+ million budgets. Hopefully GTA6 will be an outlier.

Oh GTA6 won't only be an outlier it'll be so much larger in scope no one will be able to or willing to compete, it'll blow our minds and hopefully that's all we'll need til the next R* outing. Leave it to R* to pull out the big guns anymore, chasing them is a loosing game. CRPG devs have infinitely more of a chance of following Baldurs Gate 3 than even Sony or MS does at following R*. Just look what happened to CDPR when they tried. RDR 2 is already unbeaten in so many aspects. 



Yes, JRPGs for the most part tend to have graphics that aren't that great in the first place (FF being the only one that aims for high-fidelity graphics). So yeah, I'm fine with "downgraded" graphics.