Kyuu said: I'm a sucker for animations, physics, interactivity, scale, and smooth experiences with little to not noticeable pop-in's. I no longer care about strict "visual detail" for most genres provided they match good looking PS4 games. Geometry, textures, and lighting are only a part of what require system resources, so high specs remain important to me if developers choose to use them for the things that I prioritize. For instance AstroBot is technically more impressive in my opinion than any AAA game running on an RTX 4090 lol. Visuals just aren't worth 5+ year development cycle with $200+ million budgets. Hopefully GTA6 will be an outlier. |
Oh GTA6 won't only be an outlier it'll be so much larger in scope no one will be able to or willing to compete, it'll blow our minds and hopefully that's all we'll need til the next R* outing. Leave it to R* to pull out the big guns anymore, chasing them is a loosing game. CRPG devs have infinitely more of a chance of following Baldurs Gate 3 than even Sony or MS does at following R*. Just look what happened to CDPR when they tried. RDR 2 is already unbeaten in so many aspects.