I'm a sucker for animations, physics, interactivity, scale, and smooth experiences with little to not noticeable pop-in's. I no longer care about strict "visual detail" for most genres provided they match good looking PS4 games.
Geometry, textures, and lighting are only a part of what require system resources, so high specs remain important to me if developers choose to use them for the things that I prioritize. For instance AstroBot is technically more impressive in my opinion than any AAA game running on an RTX 4090 lol.
Visuals just aren't worth 5+ year development cycle with $200+ million budgets. Hopefully GTA6 will be an outlier.