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My opinion is they should dial it back, stop chasing graphics unless some AI solution comes along to take the endless Manuel labor and severe costs. Having an artist spend three days on a cupboard or other small asset is ridiculous. Aliasing is the thing that made graphics look bad and it's done with a generation ago, there is so much that can be done now aside from graphics to make things look better. Suckerpunch understand this with the particle effects they use and attention to detail with how things move in Ghost of Tushima and Gjost of Yotei. We need to spend those recourses elsewhere and bring back interactive environments, stuff like the ice cubes melting in MGS2 and small details like that add up to make a bigger package. I'm sick of static environments that feel like backgrounds more than living worlds. My two cents.