spynx said:
What is GaaS? |
Games as a Service.
spynx said:
What is GaaS? |
Games as a Service.
spynx said:
What is GaaS? |
Games as a Service. In other words, games where you don’t receive the full experience from the initial purchase, but rather via updates spanning months/years (or weeks, in the case of Concord).
spynx said:
What is GaaS? |
Garbage aimed at Suckers.
Shaunodon said:
Garbage aimed at Suckers. |
No it’s Games as a Service. Like Concord and Fortnigth.
firebush03 said:
No it’s Games as a Service. Like Concord and Fortnigth. |
Exactly. Garbage.
Sony is getting dragged hard on Instagram and Tiktok for the PS5 Pro debacle, lol. Regular consumers don't care about the difference
https://www.instagram.com/reel/C_v70_eyZv8/?igsh=MXh6ejNzaXMyY3k1bA==
The AAA sector does seem to be staring down the abyss of ever-spiralling costs and development cycles.
There are still some successes, but the misses are becoming more and more costly and the insane number of layoffs over the past year paint a bleak picture.
Eventually something's gotta give, cos the current trajectory does not look sustainable.
Soundwave said: Sony is getting dragged hard on Instagram and Tiktok for the PS5 Pro debacle, lol. Regular consumers don't care about the difference |
The Pro isn't intended for the regular consumer who keeps trolling it. It's an option for enthusiasts.
firebush03 said:
Games as a Service. In other words, games where you don’t receive the full experience from the initial purchase, but rather via updates spanning months/years (or weeks, in the case of Concord). |
Well explained. thanks
Check this Game Flip Runner
If there is a kind of saturation, it's because of the huge increase of free gaming content.
For fun I regularly look up how many games have a playable demo on the Nintendo e-shop. You can spend months, years even just playing those if money is tight, or you'd like to spend it on something else. 'Free to Play' games are funded primarily by whales. But for every whale, there are hundreds (thousands?), that don't spend a dime on such game.
Now to have a low cost or free option is good for consumers obviously. But there is only so much time people spend on gaming, so if a purchase decision is made it's only going to be for the games people are convinced of. a.k.a. Games with hype behind them.
I think more experimental purchases, in "ok don't know much about the game, but let's give it a try'", probably have declined.