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Forums - Gaming Discussion - Has the game industry reached a point of sautration?

spynx said:
LegitHyperbole said:

I have to say there is something to be said about it though for GaaS games but I think only one type of consumer is effected here and even then it's a stretch cause live service gamers play single player too. They industry is competing for a finite amount of time, the more of these games they put out the more chance of failure, the more it takes away from another title. Even FF14 and WoW have the problem that they're competing with GaaS games now, ones you wouldn't expect would overlap but do like Honkai star rail and other gatcha games and silly little streamer games cause WOW and FF14 content creators diversified there content recently. Diablo and POE are competing with more than ever and now streamers are pulling up old games like Grim Dawn and causing more of a split. Hero shooters are out of style but the player base is right there playing The Last Decendant and the like. It's odd, they can't rely on the costumers in this space for anything yet they keep trying to grab lightning in a bottle, qll they are really doing is shaking around the lightening as they shift the consumers from one game to another. The one constant that remains is single player games, make them good enough and you have profit, it's just that, that profit isn't high enough apparently. Keep chasing these trends and that'll be the least of the worries. They'll tank everything and leave only indie developers until players regain faith in games when everything is a flop cause right now Fair Game$ could be an amazing game but people are going to automatically treat it with hesitation and apprehension and when that starts happening for every GaaS game that whole sub division of the industry collapses if it isn't already in the process of happening.

What is GaaS?

Games as a Service.



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spynx said:
LegitHyperbole said:

I have to say there is something to be said about it though for GaaS games but I think only one type of consumer is effected here and even then it's a stretch cause live service gamers play single player too. They industry is competing for a finite amount of time, the more of these games they put out the more chance of failure, the more it takes away from another title. Even FF14 and WoW have the problem that they're competing with GaaS games now, ones you wouldn't expect would overlap but do like Honkai star rail and other gatcha games and silly little streamer games cause WOW and FF14 content creators diversified there content recently. Diablo and POE are competing with more than ever and now streamers are pulling up old games like Grim Dawn and causing more of a split. Hero shooters are out of style but the player base is right there playing The Last Decendant and the like. It's odd, they can't rely on the costumers in this space for anything yet they keep trying to grab lightning in a bottle, qll they are really doing is shaking around the lightening as they shift the consumers from one game to another. The one constant that remains is single player games, make them good enough and you have profit, it's just that, that profit isn't high enough apparently. Keep chasing these trends and that'll be the least of the worries. They'll tank everything and leave only indie developers until players regain faith in games when everything is a flop cause right now Fair Game$ could be an amazing game but people are going to automatically treat it with hesitation and apprehension and when that starts happening for every GaaS game that whole sub division of the industry collapses if it isn't already in the process of happening.

What is GaaS?

Games as a Service. In other words, games where you don’t receive the full experience from the initial purchase, but rather via updates spanning months/years (or weeks, in the case of Concord).



spynx said:
LegitHyperbole said:

I have to say there is something to be said about it though for GaaS games but I think only one type of consumer is effected here and even then it's a stretch cause live service gamers play single player too. They industry is competing for a finite amount of time, the more of these games they put out the more chance of failure, the more it takes away from another title. Even FF14 and WoW have the problem that they're competing with GaaS games now, ones you wouldn't expect would overlap but do like Honkai star rail and other gatcha games and silly little streamer games cause WOW and FF14 content creators diversified there content recently. Diablo and POE are competing with more than ever and now streamers are pulling up old games like Grim Dawn and causing more of a split. Hero shooters are out of style but the player base is right there playing The Last Decendant and the like. It's odd, they can't rely on the costumers in this space for anything yet they keep trying to grab lightning in a bottle, qll they are really doing is shaking around the lightening as they shift the consumers from one game to another. The one constant that remains is single player games, make them good enough and you have profit, it's just that, that profit isn't high enough apparently. Keep chasing these trends and that'll be the least of the worries. They'll tank everything and leave only indie developers until players regain faith in games when everything is a flop cause right now Fair Game$ could be an amazing game but people are going to automatically treat it with hesitation and apprehension and when that starts happening for every GaaS game that whole sub division of the industry collapses if it isn't already in the process of happening.

What is GaaS?

Garbage aimed at Suckers.



Shaunodon said:
spynx said:

What is GaaS?

Garbage aimed at Suckers.

No it’s Games as a Service. Like Concord and Fortnigth.



firebush03 said:
Shaunodon said:

Garbage aimed at Suckers.

No it’s Games as a Service. Like Concord and Fortnigth.

Exactly. Garbage.



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Sony is getting dragged hard on Instagram and Tiktok for the PS5 Pro debacle, lol. Regular consumers don't care about the difference

https://www.instagram.com/reel/C_v70_eyZv8/?igsh=MXh6ejNzaXMyY3k1bA==



The AAA sector does seem to be staring down the abyss of ever-spiralling costs and development cycles.
There are still some successes, but the misses are becoming more and more costly and the insane number of layoffs over the past year paint a bleak picture.
Eventually something's gotta give, cos the current trajectory does not look sustainable.



Soundwave said:

Sony is getting dragged hard on Instagram and Tiktok for the PS5 Pro debacle, lol. Regular consumers don't care about the difference

https://www.instagram.com/reel/C_v70_eyZv8/?igsh=MXh6ejNzaXMyY3k1bA==

The Pro isn't intended for the regular consumer who keeps trolling it. It's an option for enthusiasts.



firebush03 said:
spynx said:

What is GaaS?

Games as a Service. In other words, games where you don’t receive the full experience from the initial purchase, but rather via updates spanning months/years (or weeks, in the case of Concord).

Well explained. thanks



Check this Game  Flip Runner

If there is a kind of saturation, it's because of the huge increase of free gaming content.

For fun I regularly look up how many games have a playable demo on the Nintendo e-shop. You can spend months, years even just playing those if money is tight, or you'd like to spend it on something else. 'Free to Play' games are funded primarily by whales. But for every whale, there are hundreds (thousands?), that don't spend a dime on such game.

Now to have a low cost or free option is good for consumers obviously. But there is only so much time people spend on gaming, so if a purchase decision is made it's only going to be for the games people are convinced of. a.k.a. Games with hype behind them.

I think more experimental purchases, in "ok don't know much about the game, but let's give it a try'", probably have declined.