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spynx said:
LegitHyperbole said:

I have to say there is something to be said about it though for GaaS games but I think only one type of consumer is effected here and even then it's a stretch cause live service gamers play single player too. They industry is competing for a finite amount of time, the more of these games they put out the more chance of failure, the more it takes away from another title. Even FF14 and WoW have the problem that they're competing with GaaS games now, ones you wouldn't expect would overlap but do like Honkai star rail and other gatcha games and silly little streamer games cause WOW and FF14 content creators diversified there content recently. Diablo and POE are competing with more than ever and now streamers are pulling up old games like Grim Dawn and causing more of a split. Hero shooters are out of style but the player base is right there playing The Last Decendant and the like. It's odd, they can't rely on the costumers in this space for anything yet they keep trying to grab lightning in a bottle, qll they are really doing is shaking around the lightening as they shift the consumers from one game to another. The one constant that remains is single player games, make them good enough and you have profit, it's just that, that profit isn't high enough apparently. Keep chasing these trends and that'll be the least of the worries. They'll tank everything and leave only indie developers until players regain faith in games when everything is a flop cause right now Fair Game$ could be an amazing game but people are going to automatically treat it with hesitation and apprehension and when that starts happening for every GaaS game that whole sub division of the industry collapses if it isn't already in the process of happening.

What is GaaS?

Games as a Service. In other words, games where you don’t receive the full experience from the initial purchase, but rather via updates spanning months/years (or weeks, in the case of Concord).