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Forums - Sony Discussion - PS5 Pro revealed. November 7th 2024. $699

Shoot, I'll be on my way to work.

Fortunately, I can take my phone with me. Going to watch it at the bus.



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Mar1217 said:

9 min. ?

That seems almost to short for a hardware presentation nonetheless. I thought they would try to go in length about their software updates for such a system but oh well if that's to be done later, it's fine.

Just think of it as an introduction.

No doubt there'll be a blogpost and tons of publication articles going into more details on the hardware and games being updated. 



I'm oddly excited. I'ma make a bold bet on a 500 USD price tag digital and a pretty safe bet that RT will be the main goal of the console with 60 FPS performance modes. I would hope that they steer away from upscaling techniques and have developers target variable resolutions instead. I mean 1440p is absolutely fine if it means no artifacting. Hopefully that'll be the key take away from this, people will get a clean 60fps wo want it and people who don't care, which is the vast majority, will get the visuals.



LegitHyperbole said:

I'm oddly excited. I'ma make a bold bet on a 500 USD price tag digital and a pretty safe bet that RT will be the main goal of the console with 60 FPS performance modes. I would hope that they steer away from upscaling techniques and have developers target variable resolutions instead. I mean 1440p is absolutely fine if it means no artifacting. Hopefully that'll be the key take away from this, people will get a clean 60fps wo want it and people who don't care, which is the vast majority, will get the visuals.

The PS5 Pro has dedicated AI hardware for PSSR (PlayStation Super Resolution). So they're definitely not steering away from upscaling techniques, and they shouldn't either. If you've only experienced FSR which is the upscaling technique primarily used on console, I agree that it's often a pretty mediocre experience. But DLSS is unbelievable. Consoles just need better upscaling techniques.

PSSR instead of FSR upscaling is going to be one of the main advantages of the Pro Console. Assuming it lives up to the hype.

$499 for a Digital PS5 Pro would be crazy... why would anyone get a $499 standard PS5? Lol. Personally I'm expecting a Pro without a disc drive to cost $599.



Zippy6 said:
LegitHyperbole said:

I'm oddly excited. I'ma make a bold bet on a 500 USD price tag digital and a pretty safe bet that RT will be the main goal of the console with 60 FPS performance modes. I would hope that they steer away from upscaling techniques and have developers target variable resolutions instead. I mean 1440p is absolutely fine if it means no artifacting. Hopefully that'll be the key take away from this, people will get a clean 60fps wo want it and people who don't care, which is the vast majority, will get the visuals.

The PS5 Pro has dedicated AI hardware for PSSR (PlayStation Super Resolution). So they're definitely not steering away from upscaling techniques, and they shouldn't either. If you've only experienced FSR which is the upscaling technique primarily used on console, I agree that it's often a pretty mediocre experience. But DLSS is unbelievable. Consoles just need better upscaling techniques.

PSSR instead of FSR upscaling is going to be one of the main advantages of the Pro Console. Assuming it lives up to the hype.

$499 for a Digital PS5 Pro would be crazy... why would anyone get a $499 standard PS5? Lol. Personally I'm expecting a Pro without a disc drive to cost $599.

YES. If their solution is as good as DLSS then I'm all for it. Unfortunately we can't get that cause console use AMD, right? But if they have this solution why don't they use it on PS5, doesn't DLSS usually ease pressure on the GPU or does it cost?

And that's why I'm making a "bold" bet. I don't believe it but It's be amazing if they eat the cost. 

Last edited by LegitHyperbole - on 10 September 2024

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LegitHyperbole said:
Zippy6 said:

The PS5 Pro has dedicated AI hardware for PSSR (PlayStation Super Resolution). So they're definitely not steering away from upscaling techniques, and they shouldn't either. If you've only experienced FSR which is the upscaling technique primarily used on console, I agree that it's often a pretty mediocre experience. But DLSS is unbelievable. Consoles just need better upscaling techniques.

PSSR instead of FSR upscaling is going to be one of the main advantages of the Pro Console. Assuming it lives up to the hype.

$499 for a Digital PS5 Pro would be crazy... why would anyone get a $499 standard PS5? Lol. Personally I'm expecting a Pro without a disc drive to cost $599.

YES. If their solution is as good as DLSS then I'm all for it. Unfortunately we can't get that cause console use AMD, right? But if they have this solution why don't they use it on PS5, doesn't DLSS usually ease pressure on the GPU or does it cost?

And that's why I'm making a "bold" bet. I don't believe it but It's be amazing if they eat the cost. 

Yes DLSS requires Nvidia hardware, so that's not coming to console. The PS5 Pro has specialised hardware for this new upscaling an "AI accelerator capable of 300 TOPS of 8-bit computation". I'm not technical minded enough to know if it's theoretically possible for this solution to run on the standard PS5 without this specialised AI hardware.



Zippy6 said:
LegitHyperbole said:

YES. If their solution is as good as DLSS then I'm all for it. Unfortunately we can't get that cause console use AMD, right? But if they have this solution why don't they use it on PS5, doesn't DLSS usually ease pressure on the GPU or does it cost?

And that's why I'm making a "bold" bet. I don't believe it but It's be amazing if they eat the cost. 

Yes DLSS requires Nvidia hardware, so that's not coming to console. The PS5 Pro has specialised hardware for this new upscaling an "AI accelerator capable of 300 TOPS of 8-bit computation". I'm not technical minded enough to know if it's theoretically possible for this solution to run on the standard PS5 without this specialised AI hardware.

Where'd this get reported? I'll belive it when I see Wu Kong with no artifcating in performance mode. Is there a consnesus or do you believe this to be enough to get games at 60fps with 4k or is that too much of an ask? 



LegitHyperbole said:
Zippy6 said:

Yes DLSS requires Nvidia hardware, so that's not coming to console. The PS5 Pro has specialised hardware for this new upscaling an "AI accelerator capable of 300 TOPS of 8-bit computation". I'm not technical minded enough to know if it's theoretically possible for this solution to run on the standard PS5 without this specialised AI hardware.

Where'd this get reported? I'll belive it when I see Wu Kong with no artifcating in performance mode. Is there a consnesus or do you believe this to be enough to get games at 60fps with 4k or is that too much of an ask? 

Many sites reported on a spec leak and no one has backtracked on that information yet: Spec Analysis: PlayStation 5 Pro - the most powerful console yet | Eurogamer.net

Using Space Marines 2 as an example, on Performance Mode on PS5 it runs at 720p-1080p natively and then is upscaled to 1440p by FSR for a pretty underwhelming result. I expect PS5 Pro would run it at something like 1080p-1200p natively and then upscale it to 4k with PSSR which should give a far better looking image.

A lot hinges on PSSR being much better than FSR. But we can have some confidence it will be, if it wasn't then Sony wouldn't have bothered making it and just stuck with FSR.

Basically the games on PS5 that currently drop to 1080p levels of image quality for their 60fps modes should get 4k image quality on the PS5 Pro. The PS5 Pro isn't going to be pushing massive increases in the native res but combined with much better upscaling it should make a big difference.



FSR is being way too overused this generation. It definitely isn't meant for 720p-1080p images. Looking forward to see what PSSR delivers.



 

 

 

 

 

For games using PSSR, I expect a near 2x improvement in effective resolution.

For games using PSSR + RayTracing, the improvement might be around 3x or better, or 2x with higher RT settings.