Chrkeller said:
Pemalite said:
You are shifting the goal post. The original argument was whether 120GB/s of bandwidth was up to task. And it is. I've proven it.
Nothing to do with the CPU, nothing to do with RAM capacity, nothing to do with the GPU capabilities, it was Ram bandwidth.
But if you would really like to see a handheld console with 16GB of Ram run those cherry-picked games...
Here is the Legion Go handheld with 16GB of Ram playing the same games. Same performance.
Keep in mind the Switch 2.0 is likely going to be nVidia powered, so it's going to have a more efficient ARM CPU and a more efficient Tegra GPU, which can return better results... And a more efficient Operating System and better low-level API's that incentivizes efficiency over a bloated Windows/DirectX12 setup. Chrkeller said:
At the end of the day can I see developers looking at the S2 maxed at 112 gb/s and reacting to a potential port with "nah, too much effort?" Yeah I can. Funny thing is most people in this thread agree... but some reason I have your panties twisted. |
Does it actually matter who has agreed? There are many hilarious instances where groups or even the majority of individuals got together and "agreed" on something that turned out to be wrong. Even when electing a new leader for their nation.
If you surround yourself with people who think like you, then you are going to feed into your own confirmation biases and ignore facts and evidence... It's a reinforcement of your own beliefs rather than a challenge of it.
The perfect example is individuals who believe the Earth is flat, will often surround themselves with other flat-earthers and use each other to reinforce their belief systems, whilst claiming the evidence provided by science as being incorrect.
This is the exact same logic you are using here. You don't "offset" low memory bandwidth with increased Ram capacity.
You increase it with another tier of cache. I.E. eSRAM/eDRAM/L4.
This is why AMD has infinity cache on it's GPU's, this is why Microsoft had eDRAM on the Xbox 360, this is why Nintendo opted for eSRAM on WiiU and the Gamecube had 1T-SRAM and more. https://www.anandtech.com/show/16202/amd-reveals-the-radeon-rx-6000-series-rdna2-starts-at-the-highend-coming-november-18th/2 https://www.anandtech.com/show/1864/inside-microsoft-s-xbox-360/8
And as demonstrably demonstrated in my previous quote... Reducing Ram capacity from 24GB to 16GB had no impact to performance.
Ram capacity never increases performance. It only prevents a "reduction in performance" when there is more data than what can be held in Ram... This is basic computing knowledge that has been established over the last 40 years.
You are hilariously wrong.
More evidence:
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Lol, bandwidth is a bottleneck, which will push some 3rd party developers away, especially the lazy ones. Games are only going to get more demanding, not less. Think less "today" and more 5 years out. Doesn't increase performance but prevents a reduction in performance... lol. Sounds like different side of same coin, but fair enough I'll endure to use "prevent reduction." Nothing about my posts is wrong. I stand by it. But I'm sure you will zeldaring me again. Edit Legion Go is $600 with a Z1... I don't see the S2 being a $600 system especially with the dock. Simply put I think two things can be true, meaning they aren't mutually exclusive. The S2 will be well positioned but some and expecting way too much performance. My argument is the hardware will push some 3rd party away. If you disagree then by default you think no 3rd party companies are going to be disinterested in the S2.... good luck. You seem to be under the impression that I'm claiming ports can't happen. That isn't my claim. I'm saying many AAA won't happen, not they can't happen. You might want to understand an argument before going full stalker mode. To emphasize what should be obvious, I said I don't think it "will" get many newer ports. I never said the hardware made it impossible. |
There's most definitely some wires crossed between both your arguments here and yet nonetheless, you have yet to substantially use actual facts to get your point across or refute his side of the argument.
Most of what you said is speculatively based from anecdotal evidence and your own feelings.
The moment you used the " Yet, the Steam Deck can't run games like Space Marine 2 or Dragon's Dogma 2" implies that you think another similar device wouldn't be able to support it.
Yet, a Lenovo Go is capable of doing it with the use of a more inefficient GPU/CPU than an eventual Switch 2 Nvidia custom chipset and API.
Despite the fact you both acquiesced to the bandwidth being a potential bottleneck, Real life applications as demonstrated by Pemalite truly proves that appart from "lazy devs" as you call it, these ports are definitely not out of the realm for the Switch successor if the current leaked specs are true.
Actually probably even less so in the future, considering how efficient and accustomed to some of these devs will be with the API in the future.
Even from a proportional standpoint, the Switch 2 hypothetically sits closer to the 9th Gen console bandwidth than the Switch 1 did with it's 8th Gen counterpart. Yet it got a port for Hogwarts Legacy.
You're certainly not "wrong" that a callous publisher who's not willing to have the devs work on an eventual sound port are things that are gonna happen. There's the money aspect to the business.
Nonetheless, the point you tried to come across during this whole thread makes me think you genuinely think the porting job of those current "Next-Gen" games are to be herculean tasks that will outweight the cost-benefit aspect of the port jobs.
Imo, I think there's going to be much less "friction" due to the industry also already dabbling into ARM architecture ports for mobile devices in general. Tools are more readily available for the task than they were when the Switch came in.
Anyway, I do think there isn't much that could be said about the argument in question. Otherwise, it's just gonna circle back again for another page or two.