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Pemalite said:
curl-6 said:

An example of this is Switch vs the Nvidia Shield TV. They have the exact same Tegra X1 chip at their core, and the Shield TV runs at higher clocks, but the Switch performs significantly better in most instances due to having a low level API and games being more specifically tailored to the hardware.

Interesting you mention the Shield TV.
The OS in the Switch is definitely leaner and cleaner with much less rubbish running in the background.
But the NVN API has also proven itself to be very capable, much more-so than the high-level API's like OpenGL that most Android developers use which comes with a big impact to performance especially when lots of draw calls are thrown around.

But the Switch has had some very horrendous looking games as well, which likely highlights developers using OpenGL/Vulkan or struggling with the NVN API.

Yeah there are definitely some ugly Switch games out there, most of which seem to result from games built for PS4/XBO/PS5/XBS being cut harshly cut down to size rather than carefully nipped and tucked to fit.

Not all studios have the necessary resources or capabilities to get the best out of the hardware it seems; it takes a lot of work and very talented programmers to pull off results like Ace Combat 7 or Sniper Elite 4 which make smart and finely tuned concessions in all the right places to keep the experience looking and feeling intact.