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Chrkeller said:
Mar1217 said:

There's most definitely some wires crossed between both your arguments here and yet nonetheless, you have yet to substantially use actual facts to get your point across or refute his side of the argument. 

Most of what you said is speculatively based from anecdotal evidence and your own feelings. 

The moment you used the " Yet, the Steam Deck can't run games like Space Marine 2 or Dragon's Dogma 2" implies that you think another similar device wouldn't be able to support it.

Yet, a Lenovo Go is capable of doing it with the use of a more inefficient GPU/CPU than an eventual Switch 2 Nvidia custom chipset and API.

Despite the fact you both acquiesced to the bandwidth being a potential bottleneck, Real life applications as demonstrated by Pemalite truly proves that appart from "lazy devs" as you call it, these ports are definitely not out of the realm for the Switch successor if the current leaked specs are true.

Actually probably even less so in the future, considering how efficient and accustomed to some of these devs will be with the API in the future.

Even from a proportional standpoint, the Switch 2 hypothetically sits closer to the 9th Gen console bandwidth than the Switch 1 did with it's 8th Gen counterpart. Yet it got a port for Hogwarts Legacy. 

You're certainly not "wrong" that a callous publisher who's not willing to have the devs work on an eventual sound port are things that are gonna happen. There's the money aspect to the business.

Nonetheless, the point you tried to come across during this whole thread makes me think you genuinely think the porting job of those current "Next-Gen" games are to be herculean tasks that will outweight the cost-benefit aspect of the port jobs. 

Imo, I think there's going to be much less "friction" due to the industry also already dabbling into ARM architecture ports for mobile devices in general. Tools are more readily available for the task than they were when the Switch came in.

Anyway, I do think there isn't much that could be said about the argument in question. Otherwise, it's just gonna circle back again for another page or two. 

I used SM2 as an example because it does, at least right now, prevent a mobile device from running it.  Bear in mind SM2 recommends a 2060.  There are already a few 2025 titles that recommend a 2080, which is a substantial step up.  If the Switch launches in 2025 and has a 7 year life, I do question what ports will look over time.  In 2028, will games recommend a 3070?  A 3080?  Early gen ports won't be an issue at all for the S2.  My concern has only been for late gen ports, but perhaps you are correct and tools will still make porting simple.  I expect the switch 2 to be on the market post 2030.  

But yeah, not much to say really.  Other than people need to respectfully agree to disagree.

I guess it's a valid concern that even I would join you on if I actually had interest in most of the graphics intensive experiences  especially coming from the western hemisphere. 

Though I also do believe we are about of an age where fewer devs and publishers will go out of their way for the top of the line graphic experience. Scalability will be more expected in the future as it is now. 

Anywoo, the main experiences I give a care about for the Switch successor will be mostly first party games. Those are about to see a leap in motion from the aging Switch. 

I believe it's the same for you considering you'll get most of your 3rd party games for PC anyway :P



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