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Forums - Nintendo - Digital Foundry: Best graphics on Nintendo Switch

zeldaring said:

I explained myself plenty  of times it's just not about effects right. If game has better character models better textures. More detail per scene, and higher resolution it doesn't matter if a game uses a couple more advanced features. It's still uses the hardware to full capabilities. This is basic stuff its not my fault someone can't accept when they are wrong. 

crysis 3 for example ran on 360/ps3 dated hardware. Switch fixed the framerate issues, and image quality and it's one the best looking games  graphically on switch nothing wrong with saying that, and it will be on switch best graphics list when DF does a video.  keep in mind this is the guy that tells me ps3 exclusive  are techically more impressive is a fact which i went to beyond3d a board that actually the most advanced when it comes to tech descussion and the ones that have the most tech knowledge like the first person to actually look at the chipworks pic of wiiu and figure out it the right specs say it's GTAV by a huge margin.

But that's just it, a game using old techniques at a higher resolution or framerate isn't necessarily using the hardware to full capabilities. Suggesting so demonstrates your lack of knowledge on the subject and I think that's why people are frustrated with your posts. You're repeating yourself without understanding that your conclusion is incorrect. And then you go a step further saying other people don't understand. 

Let me explain with an analogy again where you're misunderstanding and mis-stating things. Let's consider the Xbox 360 a traditional gas powered car and the Switch a hybrid that mixes gas (old techniques) and electric capabilities (new techniques). In other words, the Switch has new hardware features/capabilities.

  • Something more specifically made for the Switch would be using both the gas engine and the batteries at once to interesting outcomes. It may not hit both the gas engine and the batteries for 100% of what they're worth all the time or at the same times, but that mix can lead to more interesting and "greater" results (the definition of greater is subjective).
  • Something ported from Xbox 360 is likely just pegging the Switch's gas engine as hard as it can go because that's all it was built to do. To me that doesn't count as using the hardware to its full capabilities because that electric motor and those batteries are just sitting there doing nothing.

The Switch has hardware capabilities that can be utilized through software that are either not being utilized either at all or not being used to their full capabilities for older ported games. They're not using the full capabilities of the Switch. 



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h2ohno said:
LegitHyperbole said:

They managed to get Hogwarts Legacy running on the Switch? Holy he'll that's a feat. I thought getting The Witcher 3 on it was mad but this is mind blowing. How are the loading times with the cart? They are atrocious on PS4 pro. Like a minute and a half. 

Load times are pretty bad on Switch and are more frequent as well, though they don't seem to be as long as you say the PS4 Pro loading screens can be.

WOW, I wasn't expecting it to look THAT bad. Looks atrociously bad. They shouldn't have bothered with it, part of the game is enjoying the world. That'd really hurt the games enjoyment. And ouch, you have to load into buildings. Oof. 

Last edited by LegitHyperbole - on 01 August 2024

LegitHyperbole said:
h2ohno said:

Load times are pretty bad on Switch and are more frequent as well, though they don't seem to be as long as you say the PS4 Pro loading screens can be.

WOW, I wasn't expecting it to look THAT bad. Looks atrociously bad. They shouldn't have bothered with it, part of the game is enjoying the world. That'd really hurt the games enjoyment. And ouch, you have to load into buildings. Oof. 

Could be worse.  Could be Arkham Knight.



trasharmdsister12 said:
zeldaring said:

I explained myself plenty  of times it's just not about effects right. If game has better character models better textures. More detail per scene, and higher resolution it doesn't matter if a game uses a couple more advanced features. It's still uses the hardware to full capabilities. This is basic stuff its not my fault someone can't accept when they are wrong. 

crysis 3 for example ran on 360/ps3 dated hardware. Switch fixed the framerate issues, and image quality and it's one the best looking games  graphically on switch nothing wrong with saying that, and it will be on switch best graphics list when DF does a video.  keep in mind this is the guy that tells me ps3 exclusive  are techically more impressive is a fact which i went to beyond3d a board that actually the most advanced when it comes to tech descussion and the ones that have the most tech knowledge like the first person to actually look at the chipworks pic of wiiu and figure out it the right specs say it's GTAV by a huge margin.

But that's just it, a game using old techniques at a higher resolution or framerate isn't necessarily using the hardware to full capabilities. Suggesting so demonstrates your lack of knowledge on the subject and I think that's why people are frustrated with your posts. You're repeating yourself without understanding that your conclusion is incorrect. And then you go a step further saying other people don't understand. 

Let me explain with an analogy again where you're misunderstanding and mis-stating things. Let's consider the Xbox 360 a traditional gas powered car and the Switch a hybrid that mixes gas (old techniques) and electric capabilities (new techniques). In other words, the Switch has new hardware features/capabilities.

  • Something more specifically made for the Switch would be using both the gas engine and the batteries at once to interesting outcomes. It may not hit both the gas engine and the batteries for 100% of what they're worth all the time or at the same times, but that mix can lead to more interesting and "greater" results (the definition of greater is subjective).
  • Something ported from Xbox 360 is likely just pegging the Switch's gas engine as hard as it can go because that's all it was built to do. To me that doesn't count as using the hardware to its full capabilities because that electric motor and those batteries are just sitting there doing nothing.

The Switch has hardware capabilities that can be utilized through software that are either not being utilized either at all or not being used to their full capabilities for older ported games. They're not using the full capabilities of the Switch. 

The only one frustrated is permalite, and what does it matter if the final results are superb, and among the best looking games on switch. let's use a example crysis 3, if the the 360 port of the game was 60fps/900p that would not be using switch capablites? it would by far switch's techically most impressive game, same for rdr 1080p/60fps i think we should worry more about the final results then say's it's using poor man's GI that most people won't even notice.



zeldaring said:

The only one frustrated is permalite, and what does it matter if the final results are superb, and among the best looking games on switch. let's use a example crysis 3, if the the 360 port of the game was 60fps/900p that would not be using switch capablites? it would by far switch's techically most impressive game, same for rdr 1080p/60fps i think we should worry more about the final results then say's it's using poor man's GI that most people won't even notice.

"What does it matter if the final results are superb?", "Let's use a example crysis 3, if the 360 port of the game was 60fps/900p that would not be using Switch capabilities?"

My last 2 posts have explained things in a way that you could come to the answers for these questions yourself.

The first question could be answered by my first post. To summarize "It matters because the final result is not the be all and end all of what we're talking about here. If you want to talk about what looks best [to you] then you're welcome to create another thread about it." If you want more detail for what we're actually talking about here, go read my first response to you again.

The second question was answered by my second post. But I'll add some more nuance to the answer to help guide you. The answer is, it depends on how they port it. Are they replacing the implementation of certain features to make better use the Switch's hardware capabilities? If so, yes the port would be making use of the Switch capabilities. If they just do a basic port and things that Switch hardware could be doing are still being done using old implementation, then no - it's not making the most of the Switch hardware because it's doing things less efficiently than it could be. So although it might be using 100% of the processing capabilities of the switch, it could actually be doing the same thing while using less than 100% of the hardware's capabilities if they changed how they're doing things. And then those extra processing cycles that are freed up can be used towards something else, leading to an even BETTER result. 



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Elden Ring is not more impressive than RDR on PS3. Elden Ring can run on PS1! See Proof!

No flaws in my logic!

Last edited by Leynos - on 01 August 2024

Bite my shiny metal cockpit!

trasharmdsister12 said:
zeldaring said:

The only one frustrated is permalite, and what does it matter if the final results are superb, and among the best looking games on switch. let's use a example crysis 3, if the the 360 port of the game was 60fps/900p that would not be using switch capablites? it would by far switch's techically most impressive game, same for rdr 1080p/60fps i think we should worry more about the final results then say's it's using poor man's GI that most people won't even notice.

"What does it matter if the final results are superb?", "Let's use a example crysis 3, if the 360 port of the game was 60fps/900p that would not be using Switch capabilities?"

My last 2 posts have explained things in a way that you could come to the answers for these questions yourself.

The first question could be answered by my first post. To summarize "It matters because the final result is not the be all and end all of what we're talking about here. If you want to talk about what looks best [to you] then you're welcome to create another thread about it." If you want more detail for what we're actually talking about here, go read my first response to you again.

The second question was answered by my second post. But I'll add some more nuance to the answer to help guide you. The answer is, it depends on how they port it. Are they replacing the implementation of certain features to make better use the Switch's hardware capabilities? If so, yes the port would be making use of the Switch capabilities. If they just do a basic port and things that Switch hardware could be doing are still being done using old implementation, then no - it's not making the most of the Switch hardware because it's doing things less efficiently than it could be. So although it might be using 100% of the processing capabilities of the switch, it could actually be doing the same thing while using less than 100% of the hardware's capabilities if they changed how they're doing things. And then those extra processing cycles that are freed up can be used towards something else, leading to an even BETTER result. 

Ok explain to me why xenoblade 3 being mentioned? it even lacks features that were basic during the 360 era, like dynamic shadows and for a open world game that's one of the most important graphical feature, and it just looks like crap over all, and most likely when DF makes best looking thirdparty games they might mention RDR and crysis 3 then what. RDR looks a switch game while xenoblade 3 looks like a early ps3 game. 

Switch's advanced graphical features could come at cost, like lower resolution, less stable framerate so there are tade offs. again BOTW is on wiiu its not using switch's advanced feature set , so does that not count as well? how about mario rpg which looks like a small indi game. What about mario wonder, it's not using those advanced graphical features but still mentioned why aren't you not questioning why DF mentioned it. like i said it's all bout someone not accepting being wrong,

Last edited by zeldaring - on 01 August 2024

zeldaring said:
trasharmdsister12 said:

"What does it matter if the final results are superb?", "Let's use a example crysis 3, if the 360 port of the game was 60fps/900p that would not be using Switch capabilities?"

My last 2 posts have explained things in a way that you could come to the answers for these questions yourself.

The first question could be answered by my first post. To summarize "It matters because the final result is not the be all and end all of what we're talking about here. If you want to talk about what looks best [to you] then you're welcome to create another thread about it." If you want more detail for what we're actually talking about here, go read my first response to you again.

The second question was answered by my second post. But I'll add some more nuance to the answer to help guide you. The answer is, it depends on how they port it. Are they replacing the implementation of certain features to make better use the Switch's hardware capabilities? If so, yes the port would be making use of the Switch capabilities. If they just do a basic port and things that Switch hardware could be doing are still being done using old implementation, then no - it's not making the most of the Switch hardware because it's doing things less efficiently than it could be. So although it might be using 100% of the processing capabilities of the switch, it could actually be doing the same thing while using less than 100% of the hardware's capabilities if they changed how they're doing things. And then those extra processing cycles that are freed up can be used towards something else, leading to an even BETTER result. 

Ok explain to me why xenoblade 3 being mentioned? it even lacks features that were basic during the 360 era, like dynamic shadows and for a open world game that's more the most important graphical feature, and it just looks like crap over all.

I'll sum it up for me.  I've lived in New Mexico.  Twice.  Why would I want to play a game that looked like my own back yard?  Xeno3 looked like a place of wonder to explore, get lost in and find amazing creatures and places.  RDR2 looks old, boring, bland, brown and gray.

See what I did there?  That subjectivity is going to always going to come back.



To the privileged, equality feels like oppression. 

Renamed said:
zeldaring said:

Ok explain to me why xenoblade 3 being mentioned? it even lacks features that were basic during the 360 era, like dynamic shadows and for a open world game that's more the most important graphical feature, and it just looks like crap over all.

I'll sum it up for me.  I've lived in New Mexico.  Twice.  Why would I want to play a game that looked like my own back yard?  Xeno3 looked like a place of wonder to explore, get lost in and find amazing creatures and places.  RDR2 looks old, boring, bland, brown and gray.

See what I did there?  That subjectivity is going to always going to come back.

RDR is way more detailed, better character models, better animations, better lighting, better image quality, better textures, runs better doesn't have grass pop every few steps you walk, and better physics. the horses alone are still better looking and animated then every other game except RDR 2. what about vaseline filter on screen right, but it uses advanced features, who cares about final results..... ok

Last edited by zeldaring - on 01 August 2024

Bravely Default II doesn't get its due. On UE4. The game looks incredible on Switch in stills but even better in motion. Esp in the desert where the sand moving in the wind has a very real-looking effect. Nice textures and even ok lighting effects.



Bite my shiny metal cockpit!