JWeinCom said:
In terms of E3 presentations, Microsoft. They were just really boring and never kind of the hang of it. Even when Nintendo's were bad, they were at least interesting.
In terms of "eras" it depends. I happen to like motion control, so I'm a fan of the Wii era. Microsoft's Kinect stuff I think was largely a flop. They really never had much software, and after the initial hype of the device died down, and their attempt to kind of make it a key part of the XBox One was awful.
That being said, for those people who aren't fans of motion control gaming, the Kinect was mostly inoffensive. They didn't have much software for it, and once they debundled it from the XBox one, its existence wasn't hurting anyone. Nintendo did use motion controls in a lot of their software with varying results, If you were a Nintendo fan who didn't like motion controls, you couldn't completely avoid it, and even now it lingers.
There you have a convoluted answer to an awkwardly phrased question. |
There are at least several games in the Switch library which force JoyCon use (Super Mario Party, for instance) but it only lingers a bit.
On Wii, I think the even bigger issue beyond unnecessary motion controls as the only option were times where only the Wii Remote or Wii Remote + Nunchuck was the control option. Classic Controller Support (and even GameCube Controller Support) should've been the norm with some exceptions like Wii Sports, Wii Sports Resort, Wii Fit, etc.
An example of Microsoft learning from no longer forcing Kinect is the remasters of Disneyland Adventures and Rush: A Disney-Pixar Adventure. Those remasters offer traditional controls in addition to Kinect.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
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