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Forums - Gaming Discussion - Which "casual era" was worse, Nintendo's E3 08, or Microsoft's Kinect years (2009-2013)?

CourageTCD said:

As you said, Nintendo's E3 2008 was just one bad presentation, while Microsoft tried to force Kinect on the consumers for more years...

Btw, I live in Natal, the city which project Natal was named after. =)

Oh poor you ! I hope they didn't kidnap a youngster there to play the role of the fake AI boy during that presentation 😅



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CourageTCD said:

As you said, Nintendo's E3 2008 was just one bad presentation, while Microsoft tried to force Kinect on the consumers for more years...

Btw, I live in Natal, the city which project Natal was named after. =)

How did your people receive Natal?



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Mar1217 said:
CourageTCD said:

As you said, Nintendo's E3 2008 was just one bad presentation, while Microsoft tried to force Kinect on the consumers for more years...

Btw, I live in Natal, the city which project Natal was named after. =)

Oh poor you ! I hope they didn't kidnap a youngster there to play the role of the fake AI boy during that presentation 😅

I forgot Milo. It looked promising but never came up. It is alleged from some of those who tested the demo that, someone was behind Milo and giving the responses.



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Kinect was way worse. Software gives hardware purpose. The Wii had Prime 3, Galaxy 1, Galaxy 2, Skyward and many others great titles. The Kinect had..... can't think of anything.



In terms of E3 presentations, Microsoft. They were just really boring and never kind of the hang of it. Even when Nintendo's were bad, they were at least interesting.

In terms of "eras" it depends. I happen to like motion control, so I'm a fan of the Wii era. Microsoft's Kinect stuff I think was largely a flop. They really never had much software, and after the initial hype of the device died down, and their attempt to kind of make it a key part of the XBox One was awful.

That being said, for those people who aren't fans of motion control gaming, the Kinect was mostly inoffensive. They didn't have much software for it, and once they debundled it from the XBox one, its existence wasn't hurting anyone. Nintendo did use motion controls in a lot of their software with varying results, If you were a Nintendo fan who didn't like motion controls, you couldn't completely avoid it, and even now it lingers.

There you have a convoluted answer to an awkwardly phrased question.



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JWeinCom said:

In terms of E3 presentations, Microsoft. They were just really boring and never kind of the hang of it. Even when Nintendo's were bad, they were at least interesting.

In terms of "eras" it depends. I happen to like motion control, so I'm a fan of the Wii era. Microsoft's Kinect stuff I think was largely a flop. They really never had much software, and after the initial hype of the device died down, and their attempt to kind of make it a key part of the XBox One was awful.

That being said, for those people who aren't fans of motion control gaming, the Kinect was mostly inoffensive. They didn't have much software for it, and once they debundled it from the XBox one, its existence wasn't hurting anyone. Nintendo did use motion controls in a lot of their software with varying results, If you were a Nintendo fan who didn't like motion controls, you couldn't completely avoid it, and even now it lingers.

There you have a convoluted answer to an awkwardly phrased question.

There are at least several games in the Switch library which force JoyCon use (Super Mario Party, for instance) but it only lingers a bit.

On Wii, I think the even bigger issue beyond unnecessary motion controls as the only option were times where only the Wii Remote or Wii Remote + Nunchuck was the control option. Classic Controller Support (and even GameCube Controller Support) should've been the norm with some exceptions like Wii Sports, Wii Sports Resort, Wii Fit, etc.

An example of Microsoft learning from no longer forcing Kinect is the remasters of Disneyland Adventures and Rush: A Disney-Pixar Adventure. Those remasters offer traditional controls in addition to Kinect. 



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PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

I actually still use Kinect on my Xbox One X via an adapter. - Wish it was compatible with my Series X, which is why I still use my Xbox One X more often than my Series X.

But I don't use it for motion controls, but rather I use it for voice recognition commands...
I wish Microsoft retained that functionality and included a microphone in successive consoles/controllers, because voice control is freaking convenient. I.E. Saying: "Xbox Record That!" when something cool happens in a game... Rather than hitting the guide button and going through convoluted menu's.



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It's just easier on a SX controller or Switch/PS5 to just hit the share button than voice commands. Tho it was funny a decade ago when my friend had a roommate with a Kinect and we'd get on skype video and I'd yell XBOX GAY PORN!. A friend did it as well. Immature as hell but fucking hilarious in the moment.

Tho the best Xbox record that moment only happened on launch week.



Bite my shiny metal cockpit!

Pemalite said:

I actually still use Kinect on my Xbox One X via an adapter. - Wish it was compatible with my Series X, which is why I still use my Xbox One X more often than my Series X.

But I don't use it for motion controls, but rather I use it for voice recognition commands...
I wish Microsoft retained that functionality and included a microphone in successive consoles/controllers, because voice control is freaking convenient. I.E. Saying: "Xbox Record That!" when something cool happens in a game... Rather than hitting the guide button and going through convoluted menu's.

I need to snag up a Kinect 2.0 and adapter for my One X (didn't have an Xbox One until this year) before they get too ridiculously priced.

Perhaps I'm overestimating Kinect 2.0's long-term value, but there are games, accessories and hardware and such that we wouldn't have thought 10-20 years ago would be valuable and now they are.

And something else, I think the Wii U GamePad was a bigger disaster for Nintendo than Kinect 2.0 for Xbox One. Xbox removed forced Kinect usage before launch and ended up giving up on Kinect. A Wii U GamePad is included with every Wii U (driving up the cost) while required for some games and required for system settings. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Microsoft's Kinect years. I shutter to think about them. -_-