I don't know if games became easier because devs seek mass appeal, I mean some do but this does not represent all of them. If this were the case, party games would be dominating the market. Nintendo is the big dev who follows that philosophy the most, that's why they keep releasing Pokemon and Animal Crossing
Remember many of the best-selling games in the world and/or games with the biggest userbase are competitive multiplayer games, which are inherently harder than single-player games.
The games became easier because modern development removed artificial difficulty from some old games (whether created purposefully to make games last longer, or simply because the devs didn't know how to make something better). Quality of life updates, better camera, better control input, and better UI can make a game much easier even if the map design and enemy moveset still as hard as in the older games
I remember how many times I've died from falling playing DS1 LOL, it's simply not the case with DS3 and even less so with Elden Ring
Some QoL are tested in some games since gen 6, and after extensive positive feedback they are incorporated in the gameplay of future games, which all makes things easier and easier
If you think for a moment, many of the difficulties in the original Demon Souls were created because FromSoftware removed some already standardized QoL. You can't pause, you don't have maps, the save points are few (you only have one per section of the map wich means if you die you have to play the level again), you can only recover your estus there, and you can't save and reload to a safe spot, if you did some stupid decision like killing NPCs, engaging stronger boss and losing souls or even leveling up wrong you're fucked and will need to live by the consequences of your actions
Last edited by IcaroRibeiro - on 09 July 2024