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Forums - Gaming Discussion - 2010, Game of the Year

 

2010, Game of the Year

StarCraft II 4 5.41%
 
Mass Effect 2 7 9.46%
 
CoD: Black Ops 0 0%
 
Red Dead Redemption 5 6.76%
 
God of War III 8 10.81%
 
Heavy Rain 2 2.70%
 
Donkey Kong Country Returns 3 4.05%
 
Super Mario Galaxy 2 19 25.68%
 
Xenoblade Chronicles 13 17.57%
 
Other (please specify) 13 17.57%
 
Total:74

I'm surprised by the lack of Halo Reach. It has arguable the best campaign in the series and the most feature rich. I would switch it with Black Ops or Heavy Rain.

Anyways, my vote is for Mass Effect 2.



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SvennoJ said:

Majin came out at the wrong time I guess, less than 2 months after Enslaved and at the end of the year (November 23rd) after the big hitters had already gobbled up the sales. The cover didn't look very promising either and reviews were harping on the graphics and unoriginal game play (I disagree)

Also at a time indies became increasingly popular offering similar hours of game play for much lower prices. Indie games killed the A game genre. People only wanted to pay full price for polished AAA games with shiny graphics and 'mature' themes. I was one of them, picked this game up in a bargain bin in 2011 for $10... I played the demo when it came out, hence I recognized it later. Yet didn't feel like paying $60 at the time after reading the reviews. I should have just trusted my gut. Now these kind of games are gone.

I guess Moss Book 1+2 together counts as a vaguely similar kind of experience. I do enjoy indie games yet so many are rogue-lites with procedural generation to reduce costs and improve game length. I guess it makes fully handcrafted games like Cocoon stand out all the better :)

I do wish there were more AA games or whatever it is we call high-tech games built by small, autonomous or semi-autonomous developers on their own terms...I do wish there were more games like that being made today. That is something I miss being more commonplace. Although I have observed an uptick thereof here in this decade thanks to more first-party financial support.



gtotheunit91 said:

For StarCarft 2, the multiplayer, co-op, and Wings of Liberty campaign are FTP. 

I know. As usual it’s about time rather than money. Also, I suck at RTS games.



Galaxy 2 by a mile for me. Everything I loved about the first game but with the hub fat trimmed off in favor of straight-to-level gameplay. Add in the awesomeness of Yoshi and that badass cloud power-up and Galaxy 2 is my single favorite game born on the Wii.



Not a terribly remarkable year for sure, although there are a lot of solid titles. My vote goes to Alan Wake. It wasn't the best game ever, but it was a memorable one. I was initially going to vote for Civilization V, but while excellent, it lacks the magic of Alan Wake. Fallout: New Vegas might also get my vote, but it's stuck waiting in my backlog, so I'm not exactly well-qualified to vote for it, and Alan Wake seems like a pretty good choice to me.



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SvennoJ said:
Jaicee said:

You know, you're right, Enslaved actually does feel kind of like a spiritual successor to what Beyond Good & Evil had been before it. I hadn't been able to put my finger on just what felt so oddly familiar about it to me before you put it that way! Now Majin and the Forsaken Kingdom is a title I don't remember, probably for the same reason you didn't recall Enslaved: it's just been a long time since then. Looks kind of interesting though. Has that same very distinct kind of vibe to it in that screen shot you shared.

My top 50 list skews heavily recent, being composed mostly of games from 2011 on, with nearly all of them falling into what's considered the indie category. There's just so much more variety out there that way today than there's ever been before and so many more topics and settings we're seeing games take on so much and experimenting with so many different play styles and genre combinations and refinements that I can't help feeling a revived interest, at least in this particular scene of gaming. It feels like the way things used to be before game companies got too massive to be adept and development costs got too astronomical to permit much real risk-taking. I like that. I really do. We're also headed toward the women's revolution in gaming (which I have pegged as essentially 2012-17, overlapping with some larger cultural trends that were somewhat analogous but also somewhat not) at this point in terms in terms of years we're covering with these threads and yeah, that helped a lot for me too, especially where those trends seemed to overlap. And also toward the onset of "normcore" (ya know, Lorde, The Hunger Games, The Last of Us, no brand names plastered all over people's clothes, Great Recession economic crisis aura, etc.), which sorta displaced the previous cultural emphasis on indulgence and extravagance and also a general aura that I related to more.

Majin came out at the wrong time I guess, less than 2 months after Enslaved and at the end of the year (November 23rd) after the big hitters had already gobbled up the sales. The cover didn't look very promising either and reviews were harping on the graphics and unoriginal game play (I disagree)

Also at a time indies became increasingly popular offering similar hours of game play for much lower prices. Indie games killed the A game genre. People only wanted to pay full price for polished AAA games with shiny graphics and 'mature' themes. I was one of them, picked this game up in a bargain bin in 2011 for $10... I played the demo when it came out, hence I recognized it later. Yet didn't feel like paying $60 at the time after reading the reviews. I should have just trusted my gut. Now these kind of games are gone.

I guess Moss Book 1+2 together counts as a vaguely similar kind of experience. I do enjoy indie games yet so many are rogue-lites with procedural generation to reduce costs and improve game length. I guess it makes fully handcrafted games like Cocoon stand out all the better :)

I adore Majin. I have it on 360 tho. Game Republic was an underrated dev. I also liked Folklore on PS3 from them. I have Knights Contract but need to play it still. Enslaved to me was a poor mans Odyssey to the west retelling and not a good game. I was so bored. Majin tho so charming. And agree it was not the time for a game like that. 7th gen was peak fuck Japan and everything needs to emulate the "hardcore gritty west" crap. Everyone chased with western gritty Japanese series reboots. Majin along with Lost in Shadow and Lost in Rain are 3 gems of that generation more people need to experience.



Bite my shiny metal cockpit!

Darashiva said:

Alan Wake is a good horror game with wonderful atmosphere that suffers from annoying and repetitive gameplay...

Not really with you on the annoying complaint (except for stiff vehicle controls), but I totally get the repetition complaint.  For me, I thought it was a fun meta-commentary on Alan Wake himself.  It's like he can't help but be a hack who throws in one-too-many action scenes into each chapter.  Maybe running back to that trough is what resulted in his previous writer's block.  I also deliberately played it chapter by chapter, so it doesn't feel as repetitive either.  



Alex_The_Hedgehog said:

I can't decide. Black Ops is one of my favorite shooters. Mario Galaxy 2 was amazing. Xenoblade Chronicles... Well, I haven't finished it, but what I played was incredible.

From outside the list, Sonic Colors and Epic Mickey were both great games as well.

Definitely not DKC Returns, though...

Agreed.  The fact that you had to shake the Wii remote in order to do your roll move - in a 2D platformer where timing is key - was ludicrous.  You had to be super accurate with timing to achieve a high-bounce off of an enemy too; something that Tropical Freeze seemed to largely rectify, along with a simple button press to roll, the way it should be.  Didn't help that the game was a bit boring and uninspired to me either.  And that stupid, pointless "blow" move?  No offense to fans of DKCR but the whole game kinda blows in my opinion.



Leynos said:

I adore Majin. I have it on 360 tho. Game Republic was an underrated dev. I also liked Folklore on PS3 from them. I have Knights Contract but need to play it still. Enslaved to me was a poor mans Odyssey to the west retelling and not a good game. I was so bored. Majin tho so charming. And agree it was not the time for a game like that. 7th gen was peak fuck Japan and everything needs to emulate the "hardcore gritty west" crap. Everyone chased with western gritty Japanese series reboots. Majin along with Lost in Shadow and Lost in Rain are 3 gems of that generation more people need to experience.

Ah yes Folklore, I forgot about that one. It was different at the time and initially didn't grab me. But it left enough of an impression to pick it back up a year later and play a lot more of it. I can't remember if I ever finished it though.

Lost in shadow looks familiar and definitely something I like. I don't think I played it at the time though, it's not in my Wii library.

I played Rain (Lost in the Rain) on PS3, good game!

I'll look for lost in shadow next time I'm in the game store. Maybe they still have a physical copy for Wii laying around.



coolbeans said:
Darashiva said:

Alan Wake is a good horror game with wonderful atmosphere that suffers from annoying and repetitive gameplay...

Not really with you on the annoying complaint (except for stiff vehicle controls), but I totally get the repetition complaint.  For me, I thought it was a fun meta-commentary on Alan Wake himself.  It's like he can't help but be a hack who throws in one-too-many action scenes into each chapter.  Maybe running back to that trough is what resulted in his previous writer's block.  I also deliberately played it chapter by chapter, so it doesn't feel as repetitive either.  

The annoyance certainly depended a lot on how much I played of the game at once, but there were several action sections especially late in the game that I found just massively frustrating to play through because of the awkward dodge and how often the enemies can sneak up on you basically invisible.