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SvennoJ said:

Majin came out at the wrong time I guess, less than 2 months after Enslaved and at the end of the year (November 23rd) after the big hitters had already gobbled up the sales. The cover didn't look very promising either and reviews were harping on the graphics and unoriginal game play (I disagree)

Also at a time indies became increasingly popular offering similar hours of game play for much lower prices. Indie games killed the A game genre. People only wanted to pay full price for polished AAA games with shiny graphics and 'mature' themes. I was one of them, picked this game up in a bargain bin in 2011 for $10... I played the demo when it came out, hence I recognized it later. Yet didn't feel like paying $60 at the time after reading the reviews. I should have just trusted my gut. Now these kind of games are gone.

I guess Moss Book 1+2 together counts as a vaguely similar kind of experience. I do enjoy indie games yet so many are rogue-lites with procedural generation to reduce costs and improve game length. I guess it makes fully handcrafted games like Cocoon stand out all the better :)

I do wish there were more AA games or whatever it is we call high-tech games built by small, autonomous or semi-autonomous developers on their own terms...I do wish there were more games like that being made today. That is something I miss being more commonplace. Although I have observed an uptick thereof here in this decade thanks to more first-party financial support.