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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
Biggerboat1 said:

From what I've seen I think it's safe to say that S2 is at least somewhere between PS4 & Ps4 Pro (ignoring features that would make some games impossible on those two consoles), but I think the first couple of months is too early to assess the full capabilities of any console.

Hopefully as devs get more familiar with the hardware we'll see it close the gap with PS4 Pro and maybe even surpass it, def too early to tell - hell, Nintendo themselves haven't even pushed the console yet, with their first 2 games being DLSS-free.

Yeah it does need to be kept in mind that it is very, very early days right now.

Launch titles almost never show a system at its absolute best due to not having the final hardware in hand for much of development, needing to be finished by a very strict deadline, developers not yet being intimately familiar with the ins and outs of the hardware, pre-existing engines and tools not always having been tailored to the system, etc.

Tecmo Koei for instance said that when making Wild Hearts S, they didn't even know what the final specs of Switch 2 would be. Meanwhile, games like Mario Kart World and Donkey Kong Bananza were in development for Switch 1 for years before being moved to Switch 2.

So far only a handful of developers have even had the chance to release a game for Switch 2; it will be interesting for instance to see what devs like Next Level Games or Monolith Soft can squeeze out of it, or what a Nintendo game built from scratch for the hardware looks like.

We're still only at the beginning of the journey.



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Chrkeller said:

Out of curiosity has anybody tried frame generation? No idea if the S2 supports frame generation, but I tried it and hated it. Upscaling is amazing. But the few times I tried frame generation (native frames were 60 to 80) it resulted in crazy lag and smearing picture quality. I was wholly unimpressed with frame generation, could be better on the 5000 series I suppose.

Switch 2 doesn't support DLSS FG. It should support other types of FG, though. 

Personally I like frame-generation in "cinematic titles" and older games that are locked to 30fps. Used it (via Lossless Scaling app) to play Okami at "60fps" on PC for example.  Use it in Oblivion Remastered and other RPGs as well, since thr ghosting fits the fantasy theme. Even in games like Cyberpunk it isn't very noticeable for me. 

Getting it just right requires making sure you have pretty stable frame-times in my opinion, which usually means capping your framerate in Riva Tuner or the Nvidia APP to your 1% lows and then letting it 2x or 4x that.



Biggerboat1 said:

From what I've seen I think it's safe to say that S2 is at least somewhere between PS4 & Ps4 Pro (ignoring features that would make some games impossible on those two consoles), but I think the first couple of months is too early to assess the full capabilities of any console.

@bold - technically, you can still probably do everything on PS4, like Guerilla doing variable rate shading in software for Horizon Forbidden West for PS4 version, since PS4 GPU doesn't support it, or some folks running Indiana Jones and the Great Circle on Vega 64 in Linux, though that GPU doesn't have RT cores, via software ray-tracing.

But, that's not economically relevant anymore, since we're 5 years into this generation, so why bother wasting money on making port with uncertain ROI.



Pemalite said:

And yet... Factually, still not a rock solid 60fps.

Remember that you made the claim that (And I quote:) "Nintendo has targeted 60fps in most of their games" on numerous occasions, just in this thread alone... And I have showcased that isn't the case. I.E. Every Zelda that isn't a Gamecube/Wii port.


Have you though? "Most of their games" means the majority, not all. You just listed that there are games that are not all rock solid 60 (they still target 60) and some that target 30.

The majority of their games on Switch target 60... Curl is right. Doesn't matter if they have dips, doesn't matter if some franchises like Zelda target 30fps. That was never their point. How effective they are at maintaining 60fps is a fair but different discussion. 

Last edited by Otter - on 15 August 2025

sc94597 said:
Chrkeller said:

Out of curiosity has anybody tried frame generation? No idea if the S2 supports frame generation, but I tried it and hated it. Upscaling is amazing. But the few times I tried frame generation (native frames were 60 to 80) it resulted in crazy lag and smearing picture quality. I was wholly unimpressed with frame generation, could be better on the 5000 series I suppose.

Switch 2 doesn't support DLSS FG. It should support other types of FG, though. 

Personally I like frame-generation in "cinematic titles" and older games that are locked to 30fps. Used it (via Lossless Scaling app) to play Okami at "60fps" on PC for example.  Use it in Oblivion Remastered and other RPGs as well, since thr ghosting fits the fantasy theme. Even in games like Cyberpunk it isn't very noticeable for me. 

Getting it just right requires making sure you have pretty stable frame-times in my opinion, which usually means capping your framerate in Riva Tuner or the Nvidia APP to your 1% lows and then letting it 2x or 4x that.

I will have to give it another go.  I only tried it in Oblivion and hated it, but the framerate was jumping from 70 to 120 fps randomly.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

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Otter said:
Pemalite said:

And yet... Factually, still not a rock solid 60fps.

Remember that you made the claim that (And I quote:) "Nintendo has targeted 60fps in most of their games" on numerous occasions, just in this thread alone... And I have showcased that isn't the case. I.E. Every Zelda that isn't a Gamecube/Wii port.


Have you though? "Most of their games" means the majority, not all. You just listed that there are games that are not all rock solid 60 (they still target 60) and some that target 30.

The majority of their games on Switch target 60... Curl is right. Doesn't matter if they have tips, doesn't matter if some franchises like Zelda target 30fps. That was never their point. How effective they are at maintaining 60fps is a fair but different discussion. 

Yes, I could hardly believe my eyes while reading the whole discussion. I thought it was some kind of joke. Like... Really? Mario Odyssey and Metroid Dread dropping some frames on very specific circumstances suddenly makes them non 60fps games? WTF?

This is the whole VA panels discussion all over again xD



I would like to see pikmin 4 and LM3 upgrades to 60 fps. But yeah, when feasible Nintendo drops fidelity and goes after fps, which is lovely.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Pemalite said:
curl-6 said:

There are a number of 30fps first party titles on Switch 1, but most target 60; Mario Odyssey, Mario Bros Wonder, Splatoon 2/3, Mario Kart 8, ARMS, Switch Sports, Tropical Freeze, all three Mario Party titles, Mario Strikers Battle League, Yoshi's Crafted World, Metroid Dread, Metroid Prime Remastered, Metroid Prime 4, Mario vs Donkey Kong, Mario Golf Super Rush, Ring Fit Adventure, Super Mario Maker 2, Mario Tennis Aces, Pokken Tournament DX, Clubhouse games, the Warioware games, 1-2 Switch, LABO, the Famicom Detective games, etc.

Smash Ultimate and Mario RPG are 60 as well, a game having rare dips doesn't make it not a 60fps game when it holds its target the vast majority of the time; most 60fps have some dips.

Smash Ultimate drops to 40fps. - Should have been a 30fps game, locked.
https://www.youtube.com/watch?v=LEZLvXDZOqA

Just wanna chime in here to say that this is an insane thing to say about a fighting game. A game like that at 30fps would be terrible to play competitively. Even disregarding that part they literally say in the video that the 60fps target is just about perfect aside from one specific scenario so I find the notion that cutting the frame rate in half is preferable to hitting 60fps over 99% of the time truly mind boggling. It's like saying someone should chop off their feet to avoid stubbing their toes.

Last edited by Norion - on 15 August 2025

Yeah, Smash is an extremely smooth game. Extreme FPS drops in the most insane of action/moments for 1 second really does not matter



I think the only games that you can make a case that it's not really 60 fps are Link's Awakening and Echoes of Wisdom.

The rest... I mean there's dips here and there but 99% of the time they hit their targets. To insinuate something like Smash Ultimate is not a 60 fps game because it has drops if you use 8 ice climbers in one stage is just insane lol