By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
Soundwave said:

EA's FC Soccer developers praise the Switch 2 hardware, say the game will basically be on par with the PS5 and XBS next-gen versions:

https://gamerant.com/ea-sports-fc-26-nintendo-switch-2-performance-powerful-good/

In a word, Wilsdorf was surprised by the Nintendo Switch 2's power. That was obviously one of the biggest selling points of the new hardware, but there is a world of difference between being told about a console's power, seeing that power working through its devkits, and experiencing a game in its truest form. The Nintendo Switch 2, Wilsdorf said, said that it was "basically" on parity with EA Sports FC 26's performance on PS5 and Xbox consoles.

"In general, the Switch 2 was really exciting. Being on the platform with FC this year, the performance is what really excites us. It is on parity, basically, with what we see on PS5 and Xbox. Again, it's a handle console, but the first time I played with it, I was really impressed. Then, we also saw it working on the simulation and the times it takes to simulate the season and so on, which was very, very close to what we saw in PlayStation and Xbox devkits. That's really impressive."


It's a shame soccer is really not one of my main sports, but I will be getting NBA 2K if the port is good and maybe will get FC Soccer as well too when it gets discounted.

It look like that developer is not telling the truth reports are both madden and FC 2026 are both lazy ports running at 30fps not good for a sports game. 

Vodacixi said:
redkong said:

Apparently The reason it’s 30fps is because of the way the game is built. If you drop a single frame the game slows down, and not frameloss slowdown. But actually slows down in overall speed. I played on Steam Deck and you have to go into the files and change it to 45 fps internal run speed because if it dosent hit 60 (which it often dosent even on low) it slows down to a crawllll. Sooo my guess is ok Sw2 they couldn’t get a solid lock to 60. And if they can’t lock to 60. It has to be a set framerate at a lower level. Now 40 would have been a better choice. But that’s exactly why they did that

Even if that was the case... It still doesn't make sense.

Ok, you need a consistent framerate. Fine. So, you get a fucking generational leap in terms of computational power an graphics... And you decide to keep the framerate at 30 WHILE increasing the resolution by a whopping... 12,5%? Are they for real? They can't guarantee 30fps if they increase the resolution past that on a console that is like multiple times more powerful? Really?

I'm sorry, I don't buy it. I'm convinced they could have made this a whole lot better. Different modes with different visuals/performance modes (like, keep the Switch 1 assets and go bananas at 1800p/60fps, go 40-45fps at 1080p with Switch 2 assets or, if 45-60 is really out of the table keep it at 30 BUT AT LEAST GIVE US A GOOD IMAGE QUALITY IN RETURN).

I understand the limitations of Switch 1, but the Switch 2 port is just not good enough. Especially if they want people to pay 70 euros for it AND it being a Game Key Card. 

Switch should have way more downgrades graphically then switch 2, or yea it would be a terrible port kind of of like the PS4 port of SF6 looking better then Series s in arcade mode and same resolution.



Around the Network

EA should have ported to ps4 version with upgrades this is bad.



Vodacixi said:
redkong said:

Ahh man sparkling zero and madden not 60fps. Very low effort ports.

Very disappointing in the case of Sparking Zero. Especially because you would think that in exchange we would get a decent resolution. But it's dynamic 810p. So it won't look great nor it will ran great despite the giant technical improvement that Switch 2 offers compared to Switch 1 (which runs the game at 720p/30fps).

This is very obviously the devs not putting any effort into this. If you can get this running on Switch 1 at 30fps, you can get it running on Switch 2 at 60 and with better resolution too. Even if increasing both things was too much, just make a performance mode at 720p/60fps and a quality mode at 1080/30fps.

Between this being a shitty port and it being on a Game Key Card, I think they can keep it for themselves as far as I'm concearned. It's a shame, because I was really excited for having Sparking Zero on Switch 2. But this is a terrible product.

In the case of Sparking Zero, I suspect the actual assets are probably heavily downgraded on Switch 1 but closer to PS5/XBS on Switch 2; that would explain performance being similar despite the huge gap in power between Switch 1 and 2. Or maybe the port was just done on the cheap by a small team who weren't given the time or resources they needed to get it running well.

With Madden, there is no PS4/XBO version of this year's game, so the Switch 2 version is a port of the PS5/Xbox Series version. This means the framerate had to be dropped to 30 to account for Switch 2 having less raw power as a portable system.

Again though, lacklustre ports are just a standard part of every new console's life as devs try to ride the early adopter wave without necessarily making the most of the hardware, we see it every generation.



So people been saying a 5nm node and bigger battery would give the Switch 2 series S like performance is this true?



redkong said:

So people been saying a 5nm node and bigger battery would give the Switch 2 series S like performance is this true?

A 5nm node and bigger battery would give the Switch 2 a better battery life.

Why should it change the performance? Maybe a few percentage points, if they overclock the SoC.

And a bigger battery wouldn't help the Switch 2 in docked mode.... which is the only mode where a Series S comparison makes sense. 



Around the Network
Conina said:
redkong said:

So people been saying a 5nm node and bigger battery would give the Switch 2 series S like performance is this true?

A 5nm node and bigger battery would give the Switch 2 a better battery life.

Why should it change the performance? 

5nm node and bigger battery means the downclocking won't be so extreme on the CPU.



The biggest limitation for handhelds (and Switch 2) versus the Series S is the memory bandwidth. 

A Lovelace Switch 2 could've introduced DLSS frame-generation though, which could possibly help get the 30-40fps variable titles to >60fps (with all of the caveats of frame-generation of course) even with the Switch 2's relatively anemic CPU. 

I personally don't mind frame-generation in cinematic AAA titles, and don't think most console players would be sensitive to it, but can see why it probably shouldn't be mandatory in games. 

Also one would expect 15-30% extra raw GPU power between Ampere -> Lovelace, but I think the T239 probably already has a lot of those gains given how efficient it is, so probably toward the lower end of that performance boost.

But yeah, I think even a Lovelace/5nm Switch 2 would have areas where it is noticeably worse than the Series S. Where the Switch 2 is something like a half tier below the Series S, the hypothetical Lovelace Switch 2 might have been a quarter tier.



To put the performance of early Switch 2 titles in perspective, Tecmo Koei recently stated in an interview that when they were developing Wild Hearts S for it, they didn't know what the exact final specs would be:

https://nintendoeverything.com/wild-hearts-s-switch-2-development/

Games coming out later will have a leg up over launch window titles because devs will have had more time to tailor their games to the hardware.



"Ps4 to ps4 pro. It will not produce series s visuals much less ps5. Memory bandwidth is going to be a limiting factor. Storage space will also be curious.

So really nothing changes on my end from last generation. The switch 2 will be for 1st party software and third party will be PC/ps5 for noticeably better graphics and significantly better performance (fps, lighting, shadows, etc.). "

My post from around 18 months ago.

Pretty happy with my prediction. DF has the S2 above the ps4 but below the ps4 pro via Cyberpunk.

Memory bandwidth is 102 gb/s, which will limit resolution mostly to 1080p and most third party will be 30 fps.

Storage is an issue, game key cards is atrocious, granted I am fully digital so not a huge deal for me personally.

Got my unit day 1. World is fun and DK is my GotY so far. Still think Nintendo has the best software in gaming.

The GPU is a more capable then I expected but is quickly offset by the lack of VRR in docked mode. The lack of VRR is absurd to me.

Overall, glad I got one. I don't see myself ever missing out on Nintendo software.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:

"

The GPU is a more capable then I expected but is quickly offset by the lack of VRR in docked mode. The lack of VRR is absurd to me.

I expect we'll have functioning docked mode VRR by the middle of the generation (like with PS5.) From what I've read about the Switch 2's HDMI spec, nothing prevents it at the hardware level. Just needs to be supported with a firmware update. 

Last edited by sc94597 - on 11 August 2025