Soundwave said:
EA's FC Soccer developers praise the Switch 2 hardware, say the game will basically be on par with the PS5 and XBS next-gen versions:
https://gamerant.com/ea-sports-fc-26-nintendo-switch-2-performance-powerful-good/
In a word, Wilsdorf was surprised by the Nintendo Switch 2's power. That was obviously one of the biggest selling points of the new hardware, but there is a world of difference between being told about a console's power, seeing that power working through its devkits, and experiencing a game in its truest form. The Nintendo Switch 2, Wilsdorf said, said that it was "basically" on parity with EA Sports FC 26's performance on PS5 and Xbox consoles.
"In general, the Switch 2 was really exciting. Being on the platform with FC this year, the performance is what really excites us. It is on parity, basically, with what we see on PS5 and Xbox. Again, it's a handle console, but the first time I played with it, I was really impressed. Then, we also saw it working on the simulation and the times it takes to simulate the season and so on, which was very, very close to what we saw in PlayStation and Xbox devkits. That's really impressive."
It's a shame soccer is really not one of my main sports, but I will be getting NBA 2K if the port is good and maybe will get FC Soccer as well too when it gets discounted.
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It look like that developer is not telling the truth reports are both madden and FC 2026 are both lazy ports running at 30fps not good for a sports game.
Vodacixi said:
redkong said:
Apparently The reason it’s 30fps is because of the way the game is built. If you drop a single frame the game slows down, and not frameloss slowdown. But actually slows down in overall speed. I played on Steam Deck and you have to go into the files and change it to 45 fps internal run speed because if it dosent hit 60 (which it often dosent even on low) it slows down to a crawllll. Sooo my guess is ok Sw2 they couldn’t get a solid lock to 60. And if they can’t lock to 60. It has to be a set framerate at a lower level. Now 40 would have been a better choice. But that’s exactly why they did that
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Even if that was the case... It still doesn't make sense.
Ok, you need a consistent framerate. Fine. So, you get a fucking generational leap in terms of computational power an graphics... And you decide to keep the framerate at 30 WHILE increasing the resolution by a whopping... 12,5%? Are they for real? They can't guarantee 30fps if they increase the resolution past that on a console that is like multiple times more powerful? Really?
I'm sorry, I don't buy it. I'm convinced they could have made this a whole lot better. Different modes with different visuals/performance modes (like, keep the Switch 1 assets and go bananas at 1800p/60fps, go 40-45fps at 1080p with Switch 2 assets or, if 45-60 is really out of the table keep it at 30 BUT AT LEAST GIVE US A GOOD IMAGE QUALITY IN RETURN).
I understand the limitations of Switch 1, but the Switch 2 port is just not good enough. Especially if they want people to pay 70 euros for it AND it being a Game Key Card.
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Switch should have way more downgrades graphically then switch 2, or yea it would be a terrible port kind of of like the PS4 port of SF6 looking better then Series s in arcade mode and same resolution.