redkong said:
Apparently The reason it’s 30fps is because of the way the game is built. If you drop a single frame the game slows down, and not frameloss slowdown. But actually slows down in overall speed. I played on Steam Deck and you have to go into the files and change it to 45 fps internal run speed because if it dosent hit 60 (which it often dosent even on low) it slows down to a crawllll. Sooo my guess is ok Sw2 they couldn’t get a solid lock to 60. And if they can’t lock to 60. It has to be a set framerate at a lower level. Now 40 would have been a better choice. But that’s exactly why they did that |
Even if that was the case... It still doesn't make sense.
Ok, you need a consistent framerate. Fine. So, you get a fucking generational leap in terms of computational power an graphics... And you decide to keep the framerate at 30 WHILE increasing the resolution by a whopping... 12,5%? Are they for real? They can't guarantee 30fps if they increase the resolution past that on a console that is like multiple times more powerful? Really?
I'm sorry, I don't buy it. I'm convinced they could have made this a whole lot better. Different modes with different visuals/performance modes (like, keep the Switch 1 assets and go bananas at 1800p/60fps, go 40-45fps at 1080p with Switch 2 assets or, if 45-60 is really out of the table keep it at 30 BUT AT LEAST GIVE US A GOOD IMAGE QUALITY IN RETURN).
I understand the limitations of Switch 1, but the Switch 2 port is just not good enough. Especially if they want people to pay 70 euros for it AND it being a Game Key Card.
Last edited by Vodacixi - on 08 August 2025







