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Forums - Nintendo Discussion - How will be Switch 2 performance wise?

 

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Conina said:
Soundwave said:

I don't think PS5 Pro is going to have explosive sales aside from early adopters. It's going to be probably $600, more likely $700?

So much cheaper than an iPhone 15 Pro or Pro Max with just a few AAA games.

  • iPhone 15 Pro: £/$999 / €1149 (128GB) up to £/$1499 / €1829 (1TB)
  • iPhone 15 Pro Max: £/$1199 / €1449 (256GB) up to £/$1599 / €1949 (1TB)

No one needs a game console, even less so the audience that needs one for $700 because they want shiny reflections on windows, most people need their smartphone day to day and wouldn't be caught dead leaving home without it. It's the first thing they look at when they wake up, they carry it around with them all day at work or school, etc. etc. etc. 

If Sony ever sold 26-27 million Playstations in a year, it would be a record breaking year for them. Apple sold 55 million iPhones in Q1 2023 (meaning three months only) ... lol. 

You're comparing apples and oranges. A game console will never ever come close to sales of an iPhone. You could combine Nintendo and Sony together and it still wouldn't even be close. 

By the way if Nintendo had actually offered a Switch Pro ... it would basically have been a PS4 Portable to begin with. 400 gigaflops undocked/800 gigaflops docked would easily run every PS4/XB1 game at fairly good settings at that. A Switch 2 wouldn't have been needed for that, it was already able to run several challenging PS4 games as is, if you bump the horsepower any further than that it would start to run those games fairly easily. 

Maybe this gen they will offer a real deal Switch 2 Pro, the pandemic with parts shortages I think killed any chance of a Switch 1 Pro.

Last edited by Soundwave - on 10 January 2024

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Soundwave said:
Conina said:

So much cheaper than an iPhone 15 Pro or Pro Max with just a few AAA games.

  • iPhone 15 Pro: £/$999 / €1149 (128GB) up to £/$1499 / €1829 (1TB)
  • iPhone 15 Pro Max: £/$1199 / €1449 (256GB) up to £/$1599 / €1949 (1TB)

No one needs a game console, even less so the audience that needs one for $700 because they want shiny reflections on windows, most people need their smartphone day to day and wouldn't be caught dead leaving home without it. It's the first thing they look at when they wake up, they carry it around with them all day at work or school, etc. etc. etc. 

No one needs a smartphone for more than $300 either. Even most of the cheap models have better cameras than the flagship models of a few years ago and are fast enough for almost every app.

But I ain't complaining, the more people get overpriced iPhones, the better for my Apple shares.



shikamaru317 said:

The latest Switch 2 leak is concerning to say the least, I really hope it is bogus. I see 3 main mistakes in the leaked specs:

1. Only 8 GB of RAM. Devs are already frequently complaining that 10 GB (8 useable by devs) on Series S is not enough, so if Nintendo only has 8 GB (6 useable) it definitely feels like many 3rd parties won't want to port their games to Switch 2, just like Switch 1 before it. Imo they need 12 GB of RAM (10 useable by devs).

It's not a leak. It's a rumor.

16GB needs to be the target, Nintendo is less efficient with it's memory usage compared to Microsoft, so it needs to be more than the Series S.

shikamaru317 said:

2. 64 GB of internal storage. Games continue to get bigger and bigger, with some games like CoD now regularly over 100 GB, and the upcoming GTA 6 likely shaping up to be 200 GB+. How in the heck will Switch 2 get ports of these games with such low internal storage? Xbox for instance already committed to putting CoD on Switch 2, but how in the heck will they manage to get a 100 GB+ game to fit on Switch 2? Physical carts only, no digital download? Solid state storage is fairly cheap now, you can get a 500 GB PCIe 3.0 SSD at retail for like $35 now, and Nintendo is buying wholesale, not retail. Why not go big on storage and embrace digital sales where the profit margin for Nintendo is much higher than on physical sales where they waste alot of money on pricey carts?

Keep in mind a lot of that storage consumption is due to things like uncompressed audio assets.

Games dont need to be 100GB-200GB, it's a developer choice, the Switch 2 by having inferior hardware is thus going to have downgraded assets, which means space savings.

MicroSD cards will be the way to go to augment storage.

shikamaru317 said:

3. 120hz screen. This just seems pointless. Very few games will be capable of running over 60 fps in handheld mode (ports of older generation games and low graphics indies at most), so why spend money on a higher refresh rate screen when you can put more money into fixing the above RAM and storage problems instead?

Frame generation, variable refresh rate.

A higher refresh screen doesn't actually increase the bill of materials that much, most of the cost comes in the form of quality assurance... Having a higher refresh rate with an unlocked frame rate would be a great thing later on down the line if Nintendo releases a Switch 2 Pro console, games get an automatic upgrade.

For instance PC gamers for decades have been taking 60hz LCD panels and "Overclocking" them to 90-120hz.

In saying that, portable consoles need to prioritize power consumption first, higher refresh rate displays use more battery.

 But this is the issue with rumors rather than facts, people get their knickers in a knot despite the hardware not being unveiled or confirmed.


Wman1996 said:

12 GB RAM could happen. Steam Deck is obviously a lot weaker than the 9th gen consoles but has 16 GB RAM. I really don't see Nintendo using that much. Nintendo will probably use 8 or 10, but 12 like you said would be awesome. 

12GB would require:
1) A 96bit memory bus with a corresponding decrease in bandwidth, fillrate and performance.
2) A clam-shell memory design, with partitioned memory pools so as not to impact gaming performance, likely the most headache-inducing for developers.
3) A 192-bit memory bus with a corresponding increase in bandwidth, fillrate and performance and cost. - Would probably be better with 16GB as a balance.

Wman1996 said:

64 GB storage is indeed very paltry. Let's look at some file sizes.

Switch is closer to an Xbox 360 and PS3 in specs than an Xbox One and PS4, but is still clearly above those old consoles.

Uncharted 3 on PS3 is about 43.5 GB. I don't know of any Nintendo games on Switch with that high of a file size, but there are some that are 17 GB and up with updates and DLC. And of course, NBA 2K24 is 61.7 GB. With that in mind Switch having 32 GB (64 GB for OLED) of storage is still small, but not the craziest thing for a hybrid.

Now let's look at Xbox One and PS4, which Switch 2 will be more in line with. COD Modern Warfare is 175 GB+, and I'm sure some third-party games on Switch 2 might be around that. There will probably be a good number of Nintendo games that push 20 GB, some might even go above 40 GB.

128 GB seems like the minimum amount of storage for Switch 2, with 200-256 GB as more ideal. 

64GB is fine, developers don't need games to be 100-200GB, it's a choice by using high quality lossless assets.

Before the 9th gen releases I argued that the "Power of the compression" in the Playstation 5 and Series X wouldn't result in notable reduction in file sizes, which has turned out to be true for the most part.

Developers are just using that extra space to shoe-horn higher quality assets.

If the Switch 2 has smaller storage, then developers will work around that, it's a lower powered console so it's not going to need 16k/32k textures with full 7.1 uncompressed audio anyway.



--::{PC Gaming Master Race}::--

Norion said:
Chrkeller said:

It won't handle it well but since it'll be using using an Nvidia chip with more recent architecture it'll probably be pretty competitive with RT compared to the PS5 and Series X at least. Splatoon 4 can maybe do something with it for the ink.

The Switch 2 will be using the equivalent of half an RTX 3050 in all likelihood - a card that already lags significantly behind the performance of an RX 6700/6700 XT in Port Royal and Cyberpunk 2077 RT (both good benchmarks for heavy usage of said resource).

Also, keep in mind that the draw calls for rays rely heavily on the CPU side. So no, it probably won't.

Since using RT will have a lower impact on average, you might see more titles using it if they can spare the frames. It'll just be very light implementations, however.



 

 

 

 

 

haxxiy said:
Norion said:

It won't handle it well but since it'll be using using an Nvidia chip with more recent architecture it'll probably be pretty competitive with RT compared to the PS5 and Series X at least. Splatoon 4 can maybe do something with it for the ink.

The Switch 2 will be using the equivalent of half an RTX 3050 in all likelihood - a card that already lags significantly behind the performance of an RX 6700/6700 XT in Port Royal and Cyberpunk 2077 RT (both good benchmarks for heavy usage of said resource).

Also, keep in mind that the draw calls for rays rely heavily on the CPU side. So no, it probably won't.

Since using RT will have a lower impact on average, you might see more titles using it if they can spare the frames. It'll just be very light implementations, however.

To be more clear I mean competitive compared to the overall power gap. I expect it'll handle it better compared to those consoles than someone who doesn't know about the gap in RT between Nvidia and AMD would expect. It still won't matter too much though since the current consoles aren't good at it but I'm still interested in seeing what Nintendo does with it.



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shikamaru317 said:

The latest Switch 2 leak is concerning to say the least, I really hope it is bogus. I see 3 main mistakes in the leaked specs:

1. Only 8 GB of RAM. Devs are already frequently complaining that 10 GB (8 useable by devs) on Series S is not enough, so if Nintendo only has 8 GB (6 useable) it definitely feels like many 3rd parties won't want to port their games to Switch 2, just like Switch 1 before it. Imo they need 12 GB of RAM (10 useable by devs).

2. 64 GB of internal storage. Games continue to get bigger and bigger, with some games like CoD now regularly over 100 GB, and the upcoming GTA 6 likely shaping up to be 200 GB+. How in the heck will Switch 2 get ports of these games with such low internal storage? Xbox for instance already committed to putting CoD on Switch 2, but how in the heck will they manage to get a 100 GB+ game to fit on Switch 2? Physical carts only, no digital download? Solid state storage is fairly cheap now, you can get a 500 GB PCIe 3.0 SSD at retail for like $35 now, and Nintendo is buying wholesale, not retail. Why not go big on storage and embrace digital sales where the profit margin for Nintendo is much higher than on physical sales where they waste alot of money on pricey carts?

3. 120hz screen. This just seems pointless. Very few games will be capable of running over 60 fps in handheld mode (ports of older generation games and low graphics indies at most), so why spend money on a higher refresh rate screen when you can put more money into fixing the above RAM and storage problems instead?

I think all three of those leaks are wrong.



Pemalite said:
shikamaru317 said:

The latest Switch 2 leak is concerning to say the least, I really hope it is bogus. I see 3 main mistakes in the leaked specs:

1. Only 8 GB of RAM. Devs are already frequently complaining that 10 GB (8 useable by devs) on Series S is not enough, so if Nintendo only has 8 GB (6 useable) it definitely feels like many 3rd parties won't want to port their games to Switch 2, just like Switch 1 before it. Imo they need 12 GB of RAM (10 useable by devs).

It's not a leak. It's a rumor.

16GB needs to be the target, Nintendo is less efficient with it's memory usage compared to Microsoft, so it needs to be more than the Series S.

shikamaru317 said:

2. 64 GB of internal storage. Games continue to get bigger and bigger, with some games like CoD now regularly over 100 GB, and the upcoming GTA 6 likely shaping up to be 200 GB+. How in the heck will Switch 2 get ports of these games with such low internal storage? Xbox for instance already committed to putting CoD on Switch 2, but how in the heck will they manage to get a 100 GB+ game to fit on Switch 2? Physical carts only, no digital download? Solid state storage is fairly cheap now, you can get a 500 GB PCIe 3.0 SSD at retail for like $35 now, and Nintendo is buying wholesale, not retail. Why not go big on storage and embrace digital sales where the profit margin for Nintendo is much higher than on physical sales where they waste alot of money on pricey carts?

Keep in mind a lot of that storage consumption is due to things like uncompressed audio assets.

Games dont need to be 100GB-200GB, it's a developer choice, the Switch 2 by having inferior hardware is thus going to have downgraded assets, which means space savings.

MicroSD cards will be the way to go to augment storage.

shikamaru317 said:

3. 120hz screen. This just seems pointless. Very few games will be capable of running over 60 fps in handheld mode (ports of older generation games and low graphics indies at most), so why spend money on a higher refresh rate screen when you can put more money into fixing the above RAM and storage problems instead?

Frame generation, variable refresh rate.

A higher refresh screen doesn't actually increase the bill of materials that much, most of the cost comes in the form of quality assurance... Having a higher refresh rate with an unlocked frame rate would be a great thing later on down the line if Nintendo releases a Switch 2 Pro console, games get an automatic upgrade.

For instance PC gamers for decades have been taking 60hz LCD panels and "Overclocking" them to 90-120hz.

In saying that, portable consoles need to prioritize power consumption first, higher refresh rate displays use more battery.

 But this is the issue with rumors rather than facts, people get their knickers in a knot despite the hardware not being unveiled or confirmed.


Wman1996 said:

12 GB RAM could happen. Steam Deck is obviously a lot weaker than the 9th gen consoles but has 16 GB RAM. I really don't see Nintendo using that much. Nintendo will probably use 8 or 10, but 12 like you said would be awesome. 

12GB would require:
1) A 96bit memory bus with a corresponding decrease in bandwidth, fillrate and performance.
2) A clam-shell memory design, with partitioned memory pools so as not to impact gaming performance, likely the most headache-inducing for developers.
3) A 192-bit memory bus with a corresponding increase in bandwidth, fillrate and performance and cost. - Would probably be better with 16GB as a balance.

Wman1996 said:

64 GB storage is indeed very paltry. Let's look at some file sizes.

Switch is closer to an Xbox 360 and PS3 in specs than an Xbox One and PS4, but is still clearly above those old consoles.

Uncharted 3 on PS3 is about 43.5 GB. I don't know of any Nintendo games on Switch with that high of a file size, but there are some that are 17 GB and up with updates and DLC. And of course, NBA 2K24 is 61.7 GB. With that in mind Switch having 32 GB (64 GB for OLED) of storage is still small, but not the craziest thing for a hybrid.

Now let's look at Xbox One and PS4, which Switch 2 will be more in line with. COD Modern Warfare is 175 GB+, and I'm sure some third-party games on Switch 2 might be around that. There will probably be a good number of Nintendo games that push 20 GB, some might even go above 40 GB.

128 GB seems like the minimum amount of storage for Switch 2, with 200-256 GB as more ideal. 

64GB is fine, developers don't need games to be 100-200GB, it's a choice by using high quality lossless assets.

Before the 9th gen releases I argued that the "Power of the compression" in the Playstation 5 and Series X wouldn't result in notable reduction in file sizes, which has turned out to be true for the most part.

Developers are just using that extra space to shoe-horn higher quality assets.

If the Switch 2 has smaller storage, then developers will work around that, it's a lower powered console so it's not going to need 16k/32k textures with full 7.1 uncompressed audio anyway.

What do you mean Nintendo is less efficient with their memory usage than Microsoft? Not saying your wrong but just curious why that is



javi741 said:

What do you mean Nintendo is less efficient with their memory usage than Microsoft? Not saying your wrong but just curious why that is

Well.

Microsoft built it's own kernel and OS.

Nintendo and Sony piggybacks of *Nix/Android.

There is a reason why the Xbox 360 with only 24MB-32MB of Ram for the Operating System was not only snappier, but also more feature rich than the WiiU or Switch OS.
I.E. Voice Chat, Background Music playback during gaming.

The Xbox One/Series OS got more monolithic due to things like Snap/Virtualization/Quick Resume/Apps/Background stuff.
I.E. I can run Spotify or Twitch while gaming... Where the Switch can't even do voice chat natively.

Sony even went as far as bundling LPDDR Ram and ARM CPU cores with the PS4 to help out with that stuff.



--::{PC Gaming Master Race}::--

Overall power is just a personal opinion. I'm hoping to grab a 4080 super, assuming availability isn't an issue. I love Nintendo games and will always buy their first party games. But for third party I want as close to native 1440p, ultra settings at 120 fps I can get. It really is a phenomenal experience, albeit expensive.

On a related note I find the difference between 4k and 1440p to be minimal on a 55 inch OLED.  It isn't worth the fps drop.  On the other side the difference between 60 fps and 120 fps is massive.  120 fps is so responsive.  I would rather the switch 2 to target 1080p with higher fps then worry about high resolutions.

Last edited by Chrkeller - on 11 January 2024

Around ps4 specs..1080p screen. 8inch



 

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