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haxxiy said:
Norion said:

It won't handle it well but since it'll be using using an Nvidia chip with more recent architecture it'll probably be pretty competitive with RT compared to the PS5 and Series X at least. Splatoon 4 can maybe do something with it for the ink.

The Switch 2 will be using the equivalent of half an RTX 3050 in all likelihood - a card that already lags significantly behind the performance of an RX 6700/6700 XT in Port Royal and Cyberpunk 2077 RT (both good benchmarks for heavy usage of said resource).

Also, keep in mind that the draw calls for rays rely heavily on the CPU side. So no, it probably won't.

Since using RT will have a lower impact on average, you might see more titles using it if they can spare the frames. It'll just be very light implementations, however.

To be more clear I mean competitive compared to the overall power gap. I expect it'll handle it better compared to those consoles than someone who doesn't know about the gap in RT between Nvidia and AMD would expect. It still won't matter too much though since the current consoles aren't good at it but I'm still interested in seeing what Nintendo does with it.